1 /**************************************************************************
2 
3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4                      VA Linux Systems Inc., Fremont, California.
5 
6 All Rights Reserved.
7 
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15 
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19 
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 
28 **************************************************************************/
29 
30 /*
31  * Authors:
32  *   Keith Whitwell <keith@tungstengraphics.com>
33  */
34 
35 #include "main/glheader.h"
36 #include "main/mtypes.h"
37 #include "main/colormac.h"
38 #include "main/enums.h"
39 #include "main/imports.h"
40 #include "main/macros.h"
41 #include "main/simple_list.h"
42 
43 #include "math/m_xform.h"
44 
45 #include "swrast_setup/swrast_setup.h"
46 
47 #include "tnl/tnl.h"
48 #include "tnl/t_context.h"
49 #include "tnl/t_pipeline.h"
50 
51 #include "radeon_context.h"
52 #include "radeon_ioctl.h"
53 #include "radeon_state.h"
54 #include "radeon_swtcl.h"
55 #include "radeon_tcl.h"
56 #include "radeon_debug.h"
57 
58 
59 /* R100: xyzw, c0, c1/fog, stq[0..2]  = 4+1+1+3*3 = 15  right? */
60 /* R200: xyzw, c0, c1/fog, strq[0..5] = 4+1+1+4*6 = 30 */
61 #define RADEON_MAX_TNL_VERTEX_SIZE (15 * sizeof(GLfloat))	/* for mesa _tnl stage */
62 
63 /***********************************************************************
64  *                         Initialization
65  ***********************************************************************/
66 
67 #define EMIT_ATTR( ATTR, STYLE, F0 )					\
68 do {									\
69    rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].attrib = (ATTR);	\
70    rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].format = (STYLE);	\
71    rmesa->radeon.swtcl.vertex_attr_count++;					\
72    fmt_0 |= F0;								\
73 } while (0)
74 
75 #define EMIT_PAD( N )							\
76 do {									\
77    rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].attrib = 0;		\
78    rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].format = EMIT_PAD;	\
79    rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].offset = (N);		\
80    rmesa->radeon.swtcl.vertex_attr_count++;					\
81 } while (0)
82 
83 static GLuint radeon_cp_vc_frmts[3][2] =
84 {
85    { RADEON_CP_VC_FRMT_ST0, RADEON_CP_VC_FRMT_ST0 | RADEON_CP_VC_FRMT_Q0 },
86    { RADEON_CP_VC_FRMT_ST1, RADEON_CP_VC_FRMT_ST1 | RADEON_CP_VC_FRMT_Q1 },
87    { RADEON_CP_VC_FRMT_ST2, RADEON_CP_VC_FRMT_ST2 | RADEON_CP_VC_FRMT_Q2 },
88 };
89 
radeonSetVertexFormat(struct gl_context * ctx)90 static void radeonSetVertexFormat( struct gl_context *ctx )
91 {
92    r100ContextPtr rmesa = R100_CONTEXT( ctx );
93    TNLcontext *tnl = TNL_CONTEXT(ctx);
94    struct vertex_buffer *VB = &tnl->vb;
95    GLbitfield64 index_bitset = tnl->render_inputs_bitset;
96    int fmt_0 = 0;
97    int offset = 0;
98 
99    /* Important:
100     */
101    if ( VB->NdcPtr != NULL ) {
102       VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
103    }
104    else {
105       VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;
106    }
107 
108    assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );
109    rmesa->radeon.swtcl.vertex_attr_count = 0;
110 
111    /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
112     * build up a hardware vertex.
113     */
114    if ( !rmesa->swtcl.needproj ||
115         (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX))) {
116       /* for projtex */
117       EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F,
118 		 RADEON_CP_VC_FRMT_XY |	RADEON_CP_VC_FRMT_Z | RADEON_CP_VC_FRMT_W0 );
119       offset = 4;
120    }
121    else {
122       EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F,
123 		 RADEON_CP_VC_FRMT_XY |	RADEON_CP_VC_FRMT_Z );
124       offset = 3;
125    }
126 
127    rmesa->swtcl.coloroffset = offset;
128 #if MESA_LITTLE_ENDIAN
129    EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA,
130 	      RADEON_CP_VC_FRMT_PKCOLOR );
131 #else
132    EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR,
133 	      RADEON_CP_VC_FRMT_PKCOLOR );
134 #endif
135    offset += 1;
136 
137    rmesa->swtcl.specoffset = 0;
138    if (index_bitset &
139        (BITFIELD64_BIT(_TNL_ATTRIB_COLOR1) | BITFIELD64_BIT(_TNL_ATTRIB_FOG))) {
140 
141 #if MESA_LITTLE_ENDIAN
142       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
143 	 rmesa->swtcl.specoffset = offset;
144 	 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
145 	 	    RADEON_CP_VC_FRMT_PKSPEC );
146       }
147       else {
148 	 EMIT_PAD( 3 );
149       }
150 
151       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
152 	 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
153 	 	    RADEON_CP_VC_FRMT_PKSPEC );
154       }
155       else {
156 	 EMIT_PAD( 1 );
157       }
158 #else
159       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
160 	 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
161 	 	    RADEON_CP_VC_FRMT_PKSPEC );
162       }
163       else {
164 	 EMIT_PAD( 1 );
165       }
166 
167       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
168 	 rmesa->swtcl.specoffset = offset;
169 	 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR,
170 	 	    RADEON_CP_VC_FRMT_PKSPEC );
171       }
172       else {
173 	 EMIT_PAD( 3 );
174       }
175 #endif
176    }
177 
178    if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
179       int i;
180 
181       for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
182 	 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
183 	    GLuint sz = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size;
184 
185 	    switch (sz) {
186 	    case 1:
187 	    case 2:
188 	       EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_2F,
189 			  radeon_cp_vc_frmts[i][0] );
190 	       break;
191 	    case 3:
192 	       if (ctx->Texture.Unit[i]._ReallyEnabled & (TEXTURE_CUBE_BIT) ) {
193 	           EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F,
194 			      radeon_cp_vc_frmts[i][1] );
195                } else {
196 	           EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_2F,
197 			      radeon_cp_vc_frmts[i][0] );
198                }
199                break;
200 	    case 4:
201 	       if (ctx->Texture.Unit[i]._ReallyEnabled & (TEXTURE_CUBE_BIT) ) {
202 		  EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F,
203 			     radeon_cp_vc_frmts[i][1] );
204 	       } else {
205 		  EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F_XYW,
206 			     radeon_cp_vc_frmts[i][1] );
207 	       }
208 	       break;
209 	    default:
210 	       continue;
211 	    };
212 	 }
213       }
214    }
215 
216    if (rmesa->radeon.tnl_index_bitset != index_bitset ||
217        fmt_0 != rmesa->swtcl.vertex_format) {
218       RADEON_NEWPRIM(rmesa);
219       rmesa->swtcl.vertex_format = fmt_0;
220       rmesa->radeon.swtcl.vertex_size =
221 	  _tnl_install_attrs( ctx,
222 			      rmesa->radeon.swtcl.vertex_attrs,
223 			      rmesa->radeon.swtcl.vertex_attr_count,
224 			      NULL, 0 );
225       rmesa->radeon.swtcl.vertex_size /= 4;
226       rmesa->radeon.tnl_index_bitset = index_bitset;
227       radeon_print(RADEON_SWRENDER, RADEON_VERBOSE,
228 	  "%s: vertex_size= %d floats\n",  __FUNCTION__, rmesa->radeon.swtcl.vertex_size);
229    }
230 }
231 
radeon_predict_emit_size(r100ContextPtr rmesa)232 static void radeon_predict_emit_size( r100ContextPtr rmesa )
233 {
234 
235     if (!rmesa->radeon.swtcl.emit_prediction) {
236         const int state_size = radeonCountStateEmitSize( &rmesa->radeon );
237         const int scissor_size = 8;
238         const int prims_size = 8;
239         const int vertex_size = 7;
240 
241         if (rcommonEnsureCmdBufSpace(&rmesa->radeon,
242                     state_size +
243                     (scissor_size + prims_size + vertex_size),
244                     __FUNCTION__))
245             rmesa->radeon.swtcl.emit_prediction = radeonCountStateEmitSize( &rmesa->radeon );
246         else
247             rmesa->radeon.swtcl.emit_prediction = state_size;
248         rmesa->radeon.swtcl.emit_prediction += scissor_size + prims_size + vertex_size
249             + rmesa->radeon.cmdbuf.cs->cdw;
250     }
251 }
252 
radeonRenderStart(struct gl_context * ctx)253 static void radeonRenderStart( struct gl_context *ctx )
254 {
255     r100ContextPtr rmesa = R100_CONTEXT( ctx );
256 
257     radeonSetVertexFormat( ctx );
258 
259     if (rmesa->radeon.dma.flush != 0 &&
260             rmesa->radeon.dma.flush != rcommon_flush_last_swtcl_prim)
261         rmesa->radeon.dma.flush( ctx );
262 }
263 
264 
265 /**
266  * Set vertex state for SW TCL.  The primary purpose of this function is to
267  * determine in advance whether or not the hardware can / should do the
268  * projection divide or Mesa should do it.
269  */
radeonChooseVertexState(struct gl_context * ctx)270 void radeonChooseVertexState( struct gl_context *ctx )
271 {
272    r100ContextPtr rmesa = R100_CONTEXT( ctx );
273    TNLcontext *tnl = TNL_CONTEXT(ctx);
274 
275    GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
276 
277    se_coord_fmt &= ~(RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
278 		     RADEON_VTX_Z_PRE_MULT_1_OVER_W0 |
279 		     RADEON_VTX_W0_IS_NOT_1_OVER_W0);
280 
281    /* We must ensure that we don't do _tnl_need_projected_coords while in a
282     * rasterization fallback.  As this function will be called again when we
283     * leave a rasterization fallback, we can just skip it for now.
284     */
285    if (rmesa->radeon.Fallback != 0)
286       return;
287 
288    /* HW perspective divide is a win, but tiny vertex formats are a
289     * bigger one.
290     */
291 
292    if ((0 == (tnl->render_inputs_bitset &
293         (BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)
294          | BITFIELD64_BIT(_TNL_ATTRIB_COLOR1))))
295         || (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
296       rmesa->swtcl.needproj = GL_TRUE;
297       se_coord_fmt |= (RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
298 		      RADEON_VTX_Z_PRE_MULT_1_OVER_W0);
299    }
300    else {
301       rmesa->swtcl.needproj = GL_FALSE;
302       se_coord_fmt |= (RADEON_VTX_W0_IS_NOT_1_OVER_W0);
303    }
304 
305    _tnl_need_projected_coords( ctx, rmesa->swtcl.needproj );
306 
307    if ( se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT] ) {
308       RADEON_STATECHANGE( rmesa, set );
309       rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
310    }
311 }
312 
r100_swtcl_flush(struct gl_context * ctx,uint32_t current_offset)313 void r100_swtcl_flush(struct gl_context *ctx, uint32_t current_offset)
314 {
315    r100ContextPtr rmesa = R100_CONTEXT(ctx);
316 
317 
318 
319    radeonEmitState(&rmesa->radeon);
320    radeonEmitVertexAOS( rmesa,
321 			rmesa->radeon.swtcl.vertex_size,
322 			rmesa->radeon.swtcl.bo,
323 			current_offset);
324 
325 
326    radeonEmitVbufPrim( rmesa,
327 		       rmesa->swtcl.vertex_format,
328 		       rmesa->radeon.swtcl.hw_primitive,
329 		       rmesa->radeon.swtcl.numverts);
330    if ( rmesa->radeon.swtcl.emit_prediction < rmesa->radeon.cmdbuf.cs->cdw )
331      WARN_ONCE("Rendering was %d commands larger than predicted size."
332 	 " We might overflow  command buffer.\n",
333 	 rmesa->radeon.cmdbuf.cs->cdw - rmesa->radeon.swtcl.emit_prediction );
334 
335 
336    rmesa->radeon.swtcl.emit_prediction = 0;
337 
338 }
339 
340 /*
341  * Render unclipped vertex buffers by emitting vertices directly to
342  * dma buffers.  Use strip/fan hardware primitives where possible.
343  * Try to simulate missing primitives with indexed vertices.
344  */
345 #define HAVE_POINTS      1
346 #define HAVE_LINES       1
347 #define HAVE_LINE_STRIPS 1
348 #define HAVE_TRIANGLES   1
349 #define HAVE_TRI_STRIPS  1
350 #define HAVE_TRI_STRIP_1 0
351 #define HAVE_TRI_FANS    1
352 #define HAVE_QUADS       0
353 #define HAVE_QUAD_STRIPS 0
354 #define HAVE_POLYGONS    0
355 /* \todo: is it possible to make "ELTS" work with t_vertex code ? */
356 #define HAVE_ELTS        0
357 
358 static const GLuint hw_prim[GL_POLYGON+1] = {
359    RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
360    RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
361    0,
362    RADEON_CP_VC_CNTL_PRIM_TYPE_LINE_STRIP,
363    RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
364    RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_STRIP,
365    RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN,
366    0,
367    0,
368    0
369 };
370 
371 static INLINE void
radeonDmaPrimitive(r100ContextPtr rmesa,GLenum prim)372 radeonDmaPrimitive( r100ContextPtr rmesa, GLenum prim )
373 {
374    RADEON_NEWPRIM( rmesa );
375    rmesa->radeon.swtcl.hw_primitive = hw_prim[prim];
376    //   assert(rmesa->radeon.dma.current.ptr == rmesa->radeon.dma.current.start);
377 }
378 
radeon_alloc_verts(r100ContextPtr rmesa,GLuint nr,GLuint size)379 static void* radeon_alloc_verts( r100ContextPtr rmesa , GLuint nr, GLuint size )
380 {
381    void *rv;
382    do {
383      radeon_predict_emit_size( rmesa );
384      rv = rcommonAllocDmaLowVerts( &rmesa->radeon, nr, size );
385    } while (!rv);
386    return rv;
387 }
388 
389 #define LOCAL_VARS r100ContextPtr rmesa = R100_CONTEXT(ctx)
390 #define INIT( prim ) radeonDmaPrimitive( rmesa, prim )
391 #define FLUSH()  RADEON_NEWPRIM( rmesa )
392 #define GET_CURRENT_VB_MAX_VERTS()					10\
393 //  (((int)rmesa->radeon.dma.current.end - (int)rmesa->radeon.dma.current.ptr) / (rmesa->radeon.swtcl.vertex_size*4))
394 #define GET_SUBSEQUENT_VB_MAX_VERTS() \
395   ((RADEON_BUFFER_SIZE) / (rmesa->radeon.swtcl.vertex_size*4))
396 #define ALLOC_VERTS( nr ) radeon_alloc_verts( rmesa, nr, rmesa->radeon.swtcl.vertex_size * 4 )
397 #define EMIT_VERTS( ctx, j, nr, buf ) \
398   _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf)
399 
400 #define TAG(x) radeon_dma_##x
401 #include "tnl_dd/t_dd_dmatmp.h"
402 
403 
404 /**********************************************************************/
405 /*                          Render pipeline stage                     */
406 /**********************************************************************/
407 
408 
radeon_run_render(struct gl_context * ctx,struct tnl_pipeline_stage * stage)409 static GLboolean radeon_run_render( struct gl_context *ctx,
410 				    struct tnl_pipeline_stage *stage )
411 {
412    r100ContextPtr rmesa = R100_CONTEXT(ctx);
413    TNLcontext *tnl = TNL_CONTEXT(ctx);
414    struct vertex_buffer *VB = &tnl->vb;
415    tnl_render_func *tab = TAG(render_tab_verts);
416    GLuint i;
417 
418    if (rmesa->radeon.swtcl.RenderIndex != 0 ||
419        !radeon_dma_validate_render( ctx, VB ))
420       return GL_TRUE;
421 
422    radeon_prepare_render(&rmesa->radeon);
423    if (rmesa->radeon.NewGLState)
424       radeonValidateState( ctx );
425 
426    tnl->Driver.Render.Start( ctx );
427 
428    for (i = 0 ; i < VB->PrimitiveCount ; i++)
429    {
430       GLuint prim = VB->Primitive[i].mode;
431       GLuint start = VB->Primitive[i].start;
432       GLuint length = VB->Primitive[i].count;
433 
434       if (!length)
435 	 continue;
436 
437       radeon_print(RADEON_SWRENDER, RADEON_NORMAL,
438 	  "radeon_render.c: prim %s %d..%d\n",
439 		 _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK),
440 		 start, start+length);
441 
442       if (length)
443 	 tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim );
444    }
445 
446    tnl->Driver.Render.Finish( ctx );
447 
448    return GL_FALSE;		/* finished the pipe */
449 }
450 
451 
452 
453 const struct tnl_pipeline_stage _radeon_render_stage =
454 {
455    "radeon render",
456    NULL,
457    NULL,
458    NULL,
459    NULL,
460    radeon_run_render		/* run */
461 };
462 
463 
464 /**************************************************************************/
465 
466 
467 static const GLuint reduced_hw_prim[GL_POLYGON+1] = {
468    RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
469    RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
470    RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
471    RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
472    RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
473    RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
474    RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
475    RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
476    RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
477    RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST
478 };
479 
480 static void radeonRasterPrimitive( struct gl_context *ctx, GLuint hwprim );
481 static void radeonRenderPrimitive( struct gl_context *ctx, GLenum prim );
482 static void radeonResetLineStipple( struct gl_context *ctx );
483 
484 
485 /***********************************************************************
486  *                    Emit primitives as inline vertices               *
487  ***********************************************************************/
488 
489 #undef LOCAL_VARS
490 #undef ALLOC_VERTS
491 #define CTX_ARG r100ContextPtr rmesa
492 #define GET_VERTEX_DWORDS() rmesa->radeon.swtcl.vertex_size
493 #define ALLOC_VERTS( n, size ) radeon_alloc_verts( rmesa, n, (size) * 4 )
494 #undef LOCAL_VARS
495 #define LOCAL_VARS						\
496    r100ContextPtr rmesa = R100_CONTEXT(ctx);		\
497    const char *radeonverts = (char *)rmesa->radeon.swtcl.verts;
498 #define VERT(x) (radeonVertex *)(radeonverts + ((x) * (vertsize) * sizeof(int)))
499 #define VERTEX radeonVertex
500 #undef TAG
501 #define TAG(x) radeon_##x
502 #include "tnl_dd/t_dd_triemit.h"
503 
504 
505 /***********************************************************************
506  *          Macros for t_dd_tritmp.h to draw basic primitives          *
507  ***********************************************************************/
508 
509 #define QUAD( a, b, c, d ) radeon_quad( rmesa, a, b, c, d )
510 #define TRI( a, b, c )     radeon_triangle( rmesa, a, b, c )
511 #define LINE( a, b )       radeon_line( rmesa, a, b )
512 #define POINT( a )         radeon_point( rmesa, a )
513 
514 /***********************************************************************
515  *              Build render functions from dd templates               *
516  ***********************************************************************/
517 
518 #define RADEON_TWOSIDE_BIT	0x01
519 #define RADEON_UNFILLED_BIT	0x02
520 #define RADEON_MAX_TRIFUNC	0x04
521 
522 
523 static struct {
524    tnl_points_func	        points;
525    tnl_line_func		line;
526    tnl_triangle_func	triangle;
527    tnl_quad_func		quad;
528 } rast_tab[RADEON_MAX_TRIFUNC];
529 
530 
531 #define DO_FALLBACK  0
532 #define DO_OFFSET    0
533 #define DO_UNFILLED (IND & RADEON_UNFILLED_BIT)
534 #define DO_TWOSIDE  (IND & RADEON_TWOSIDE_BIT)
535 #define DO_FLAT      0
536 #define DO_TRI       1
537 #define DO_QUAD      1
538 #define DO_LINE      1
539 #define DO_POINTS    1
540 #define DO_FULL_QUAD 1
541 
542 #define HAVE_SPEC   1
543 #define HAVE_BACK_COLORS  0
544 #define HAVE_HW_FLATSHADE 1
545 #define TAB rast_tab
546 
547 #define DEPTH_SCALE 1.0
548 #define UNFILLED_TRI unfilled_tri
549 #define UNFILLED_QUAD unfilled_quad
550 #define VERT_X(_v) _v->v.x
551 #define VERT_Y(_v) _v->v.y
552 #define VERT_Z(_v) _v->v.z
553 #define AREA_IS_CCW( a ) (a < 0)
554 #define GET_VERTEX(e) (rmesa->radeon.swtcl.verts + ((e) * rmesa->radeon.swtcl.vertex_size * sizeof(int)))
555 
556 #define VERT_SET_RGBA( v, c )  					\
557 do {								\
558    radeon_color_t *color = (radeon_color_t *)&((v)->ui[coloroffset]);	\
559    UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]);		\
560    UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]);		\
561    UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]);		\
562    UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]);		\
563 } while (0)
564 
565 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
566 
567 #define VERT_SET_SPEC( v, c )					\
568 do {								\
569    if (specoffset) {						\
570       radeon_color_t *spec = (radeon_color_t *)&((v)->ui[specoffset]);	\
571       UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]);	\
572       UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]);	\
573       UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]);	\
574    }								\
575 } while (0)
576 #define VERT_COPY_SPEC( v0, v1 )			\
577 do {							\
578    if (specoffset) {					\
579       radeon_color_t *spec0 = (radeon_color_t *)&((v0)->ui[specoffset]);	\
580       radeon_color_t *spec1 = (radeon_color_t *)&((v1)->ui[specoffset]);	\
581       spec0->red   = spec1->red;	\
582       spec0->green = spec1->green;	\
583       spec0->blue  = spec1->blue; 	\
584    }							\
585 } while (0)
586 
587 /* These don't need LE32_TO_CPU() as they used to save and restore
588  * colors which are already in the correct format.
589  */
590 #define VERT_SAVE_RGBA( idx )    color[idx] = v[idx]->ui[coloroffset]
591 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
592 #define VERT_SAVE_SPEC( idx )    if (specoffset) spec[idx] = v[idx]->ui[specoffset]
593 #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
594 
595 #undef LOCAL_VARS
596 #undef TAG
597 #undef INIT
598 
599 #define LOCAL_VARS(n)							\
600    r100ContextPtr rmesa = R100_CONTEXT(ctx);			\
601    GLuint color[n] = {0}, spec[n] = {0};						\
602    GLuint coloroffset = rmesa->swtcl.coloroffset;	\
603    GLuint specoffset = rmesa->swtcl.specoffset;			\
604    (void) color; (void) spec; (void) coloroffset; (void) specoffset;
605 
606 /***********************************************************************
607  *                Helpers for rendering unfilled primitives            *
608  ***********************************************************************/
609 
610 #define RASTERIZE(x) radeonRasterPrimitive( ctx, reduced_hw_prim[x] )
611 #define RENDER_PRIMITIVE rmesa->radeon.swtcl.render_primitive
612 #undef TAG
613 #define TAG(x) x
614 #include "tnl_dd/t_dd_unfilled.h"
615 #undef IND
616 
617 
618 /***********************************************************************
619  *                      Generate GL render functions                   *
620  ***********************************************************************/
621 
622 
623 #define IND (0)
624 #define TAG(x) x
625 #include "tnl_dd/t_dd_tritmp.h"
626 
627 #define IND (RADEON_TWOSIDE_BIT)
628 #define TAG(x) x##_twoside
629 #include "tnl_dd/t_dd_tritmp.h"
630 
631 #define IND (RADEON_UNFILLED_BIT)
632 #define TAG(x) x##_unfilled
633 #include "tnl_dd/t_dd_tritmp.h"
634 
635 #define IND (RADEON_TWOSIDE_BIT|RADEON_UNFILLED_BIT)
636 #define TAG(x) x##_twoside_unfilled
637 #include "tnl_dd/t_dd_tritmp.h"
638 
639 
init_rast_tab(void)640 static void init_rast_tab( void )
641 {
642    init();
643    init_twoside();
644    init_unfilled();
645    init_twoside_unfilled();
646 }
647 
648 /**********************************************************************/
649 /*               Render unclipped begin/end objects                   */
650 /**********************************************************************/
651 
652 #define RENDER_POINTS( start, count )		\
653    for ( ; start < count ; start++)		\
654       radeon_point( rmesa, VERT(start) )
655 #define RENDER_LINE( v0, v1 ) \
656    radeon_line( rmesa, VERT(v0), VERT(v1) )
657 #define RENDER_TRI( v0, v1, v2 )  \
658    radeon_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
659 #define RENDER_QUAD( v0, v1, v2, v3 ) \
660    radeon_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
661 #undef INIT
662 #define INIT(x) do {					\
663    radeonRenderPrimitive( ctx, x );			\
664 } while (0)
665 #undef LOCAL_VARS
666 #define LOCAL_VARS						\
667    r100ContextPtr rmesa = R100_CONTEXT(ctx);		\
668    const GLuint vertsize = rmesa->radeon.swtcl.vertex_size;		\
669    const char *radeonverts = (char *)rmesa->radeon.swtcl.verts;		\
670    const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;	\
671    const GLboolean stipple = ctx->Line.StippleFlag;		\
672    (void) elt; (void) stipple;
673 #define RESET_STIPPLE	if ( stipple ) radeonResetLineStipple( ctx );
674 #define RESET_OCCLUSION
675 #define PRESERVE_VB_DEFS
676 #define ELT(x) (x)
677 #define TAG(x) radeon_##x##_verts
678 #include "tnl/t_vb_rendertmp.h"
679 #undef ELT
680 #undef TAG
681 #define TAG(x) radeon_##x##_elts
682 #define ELT(x) elt[x]
683 #include "tnl/t_vb_rendertmp.h"
684 
685 
686 
687 /**********************************************************************/
688 /*                    Choose render functions                         */
689 /**********************************************************************/
690 
radeonChooseRenderState(struct gl_context * ctx)691 void radeonChooseRenderState( struct gl_context *ctx )
692 {
693    TNLcontext *tnl = TNL_CONTEXT(ctx);
694    r100ContextPtr rmesa = R100_CONTEXT(ctx);
695    GLuint index = 0;
696    GLuint flags = ctx->_TriangleCaps;
697 
698    if (!rmesa->radeon.TclFallback || rmesa->radeon.Fallback)
699       return;
700 
701    if (flags & DD_TRI_LIGHT_TWOSIDE) index |= RADEON_TWOSIDE_BIT;
702    if (flags & DD_TRI_UNFILLED)      index |= RADEON_UNFILLED_BIT;
703 
704    if (index != rmesa->radeon.swtcl.RenderIndex) {
705       tnl->Driver.Render.Points = rast_tab[index].points;
706       tnl->Driver.Render.Line = rast_tab[index].line;
707       tnl->Driver.Render.ClippedLine = rast_tab[index].line;
708       tnl->Driver.Render.Triangle = rast_tab[index].triangle;
709       tnl->Driver.Render.Quad = rast_tab[index].quad;
710 
711       if (index == 0) {
712 	 tnl->Driver.Render.PrimTabVerts = radeon_render_tab_verts;
713 	 tnl->Driver.Render.PrimTabElts = radeon_render_tab_elts;
714 	 tnl->Driver.Render.ClippedPolygon = radeon_fast_clipped_poly;
715       } else {
716 	 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
717 	 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
718 	 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
719       }
720 
721       rmesa->radeon.swtcl.RenderIndex = index;
722    }
723 }
724 
725 
726 /**********************************************************************/
727 /*                 High level hooks for t_vb_render.c                 */
728 /**********************************************************************/
729 
730 
radeonRasterPrimitive(struct gl_context * ctx,GLuint hwprim)731 static void radeonRasterPrimitive( struct gl_context *ctx, GLuint hwprim )
732 {
733    r100ContextPtr rmesa = R100_CONTEXT(ctx);
734 
735    if (rmesa->radeon.swtcl.hw_primitive != hwprim) {
736       RADEON_NEWPRIM( rmesa );
737       rmesa->radeon.swtcl.hw_primitive = hwprim;
738    }
739 }
740 
radeonRenderPrimitive(struct gl_context * ctx,GLenum prim)741 static void radeonRenderPrimitive( struct gl_context *ctx, GLenum prim )
742 {
743    r100ContextPtr rmesa = R100_CONTEXT(ctx);
744    rmesa->radeon.swtcl.render_primitive = prim;
745    if (prim < GL_TRIANGLES || !(ctx->_TriangleCaps & DD_TRI_UNFILLED))
746       radeonRasterPrimitive( ctx, reduced_hw_prim[prim] );
747 }
748 
radeonRenderFinish(struct gl_context * ctx)749 static void radeonRenderFinish( struct gl_context *ctx )
750 {
751 }
752 
radeonResetLineStipple(struct gl_context * ctx)753 static void radeonResetLineStipple( struct gl_context *ctx )
754 {
755    r100ContextPtr rmesa = R100_CONTEXT(ctx);
756    RADEON_STATECHANGE( rmesa, lin );
757 }
758 
759 
760 /**********************************************************************/
761 /*           Transition to/from hardware rasterization.               */
762 /**********************************************************************/
763 
764 static const char * const fallbackStrings[] = {
765    "Texture mode",
766    "glDrawBuffer(GL_FRONT_AND_BACK)",
767    "glEnable(GL_STENCIL) without hw stencil buffer",
768    "glRenderMode(selection or feedback)",
769    "glBlendEquation",
770    "glBlendFunc",
771    "RADEON_NO_RAST",
772    "Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
773 };
774 
775 
getFallbackString(GLuint bit)776 static const char *getFallbackString(GLuint bit)
777 {
778    int i = 0;
779    while (bit > 1) {
780       i++;
781       bit >>= 1;
782    }
783    return fallbackStrings[i];
784 }
785 
786 
radeonFallback(struct gl_context * ctx,GLuint bit,GLboolean mode)787 void radeonFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
788 {
789    r100ContextPtr rmesa = R100_CONTEXT(ctx);
790    TNLcontext *tnl = TNL_CONTEXT(ctx);
791    GLuint oldfallback = rmesa->radeon.Fallback;
792 
793    if (mode) {
794       rmesa->radeon.Fallback |= bit;
795       if (oldfallback == 0) {
796 	 radeon_firevertices(&rmesa->radeon);
797 	 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_TRUE );
798 	 _swsetup_Wakeup( ctx );
799 	 rmesa->radeon.swtcl.RenderIndex = ~0;
800          if (RADEON_DEBUG & RADEON_FALLBACKS) {
801             fprintf(stderr, "Radeon begin rasterization fallback: 0x%x %s\n",
802                     bit, getFallbackString(bit));
803          }
804       }
805    }
806    else {
807       rmesa->radeon.Fallback &= ~bit;
808       if (oldfallback == bit) {
809 	 _swrast_flush( ctx );
810 	 tnl->Driver.Render.Start = radeonRenderStart;
811 	 tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
812 	 tnl->Driver.Render.Finish = radeonRenderFinish;
813 
814 	 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
815 	 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
816 	 tnl->Driver.Render.Interp = _tnl_interp;
817 
818 	 tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
819 	 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_FALSE );
820 	 if (rmesa->radeon.TclFallback) {
821 	    /* These are already done if rmesa->radeon.TclFallback goes to
822 	     * zero above. But not if it doesn't (RADEON_NO_TCL for
823 	     * example?)
824 	     */
825 	    _tnl_invalidate_vertex_state( ctx, ~0 );
826 	    _tnl_invalidate_vertices( ctx, ~0 );
827 	    rmesa->radeon.tnl_index_bitset = 0;
828 	    radeonChooseVertexState( ctx );
829 	    radeonChooseRenderState( ctx );
830 	 }
831          if (RADEON_DEBUG & RADEON_FALLBACKS) {
832             fprintf(stderr, "Radeon end rasterization fallback: 0x%x %s\n",
833                     bit, getFallbackString(bit));
834          }
835       }
836    }
837 }
838 
839 
840 /**********************************************************************/
841 /*                            Initialization.                         */
842 /**********************************************************************/
843 
radeonInitSwtcl(struct gl_context * ctx)844 void radeonInitSwtcl( struct gl_context *ctx )
845 {
846    TNLcontext *tnl = TNL_CONTEXT(ctx);
847    r100ContextPtr rmesa = R100_CONTEXT(ctx);
848    static int firsttime = 1;
849 
850    if (firsttime) {
851       init_rast_tab();
852       firsttime = 0;
853    }
854    rmesa->radeon.swtcl.emit_prediction = 0;
855 
856    tnl->Driver.Render.Start = radeonRenderStart;
857    tnl->Driver.Render.Finish = radeonRenderFinish;
858    tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
859    tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
860    tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
861    tnl->Driver.Render.CopyPV = _tnl_copy_pv;
862    tnl->Driver.Render.Interp = _tnl_interp;
863 
864    _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
865 		       RADEON_MAX_TNL_VERTEX_SIZE);
866 
867    rmesa->radeon.swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf;
868    rmesa->radeon.swtcl.RenderIndex = ~0;
869    rmesa->radeon.swtcl.render_primitive = GL_TRIANGLES;
870    rmesa->radeon.swtcl.hw_primitive = 0;
871 }
872 
873