1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<h1>Mesa 8.0.2 Release Notes / March 21, 2012</h1> 11 12<p> 13Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release. 14</p> 15<p> 16Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by 17glGetString(GL_VERSION) depends on the particular driver being used. 18Some drivers don't support all the features required in OpenGL 3.0. 19</p> 20<p> 21See the <a href="install.html">Compiling/Installing page</a> for prerequisites 22for DRI hardware acceleration. 23</p> 24 25 26<h2>MD5 checksums</h2> 27<pre> 2870eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz 29a368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2 30d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip 31</pre> 32 33<h2>New features</h2> 34<p>None.</p> 35 36<h2>Bug fixes</h2> 37 38<p>This list is likely incomplete.</p> 39 40<ul> 41 42<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li> 43 44<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li> 45 46<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li> 47 48<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li> 49 50<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li> 51 52<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li> 53 54<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li> 55 56<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li> 57 58<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li> 59 60<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> 61 62</ul> 63 64 65<h2>Changes</h2> 66<p>The full set of changes can be viewed by using the following GIT command:</p> 67 68<pre> 69 git log mesa-8.0.1..mesa-8.0.2 70</pre> 71 72<p>Brian Paul (7):</p> 73<ul> 74 <li>svga: add null vs pointer check in update_need_pipeline()</li> 75 <li>util: add mutex lock in u_debug_memory.c code</li> 76 <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li> 77 <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li> 78 <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li> 79 <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li> 80 <li>docs: add links to 8.0.1 release notes</li> 81</ul> 82 83<p>Daniel Vetter (1):</p> 84<ul> 85 <li>i965: fixup W-tile offset computation to take swizzling into account</li> 86</ul> 87 88<p>Dylan Noblesmith (1):</p> 89<ul> 90 <li>mesa: add back glGetnUniform*v() overflow error reporting</li> 91</ul> 92 93<p>Ian Romanick (1):</p> 94<ul> 95 <li>docs: Add 8.0.1 release md5sums</li> 96</ul> 97 98<p>Jakob Bornecrantz (3):</p> 99<ul> 100 <li>mesa: Include mesa ES mapi generated files</li> 101 <li>mesa: Bump version number to 8.0.2</li> 102 <li>docs: Add 8.0.2 release notes</li> 103</ul> 104 105<p>Jeremy Huddleston (3):</p> 106<ul> 107 <li>darwin: config file cleanups</li> 108 <li>darwin: Build create_context.c</li> 109 <li>darwin: Link against libxcb</li> 110</ul> 111 112<p>José Fonseca (1):</p> 113<ul> 114 <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li> 115</ul> 116 117<p>Kenneth Graunke (2):</p> 118<ul> 119 <li>i965: Only set Last Render Target Select on the last FB write.</li> 120 <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li> 121</ul> 122 123<p>Marek Olšák (1):</p> 124<ul> 125 <li>gallium/rtasm: properly detect SSE and SSE2</li> 126</ul> 127 128<p>Neil Roberts (1):</p> 129<ul> 130 <li>mesa: Don't disable fast path for normalized types</li> 131</ul> 132 133<p>Tom Stellard (1):</p> 134<ul> 135 <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li> 136</ul> 137 138<p>Yuanhan Liu (6):</p> 139<ul> 140 <li>mesa: let GL3 buf obj queries not depend on opengl major version</li> 141 <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx->VertexProgram._Enabled</li> 142 <li>i915: fix wrong rendering of gl_PointSize on Pineview</li> 143 <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li> 144 <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li> 145 <li>i915: fallback for NPOT cubemap texture</li> 146</ul> 147 148<p>Zack Rusin (3):</p> 149<ul> 150 <li>svga: fix a crash happening before setting fragment shaders.</li> 151 <li>svga: Fix stencil op mapping</li> 152 <li>svga: fix the rasterizer state resets</li> 153</ul> 154 155 156</body> 157</html> 158