1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<h1>Mesa 8.0.3 Release Notes / May 18, 2012</h1> 11 12<p> 13Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2 release. 14</p> 15<p> 16Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by 17glGetString(GL_VERSION) depends on the particular driver being used. 18Some drivers don't support all the features required in OpenGL 3.0. 19</p> 20<p> 21See the <a href="install.html">Compiling/Installing page</a> for prerequisites 22for DRI hardware acceleration. 23</p> 24 25 26<h2>MD5 checksums</h2> 27<pre> 28b7210a6d6e4584bd852ab29294ce717e MesaLib-8.0.3.tar.gz 29cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2 3032773634a0f7e70a680505a81426eccf MesaLib-8.0.3.zip 31</pre> 32 33<h2>New features</h2> 34<p>None.</p> 35 36<h2>Bug fixes</h2> 37 38<p>This list is likely incomplete.</p> 39 40<ul> 41 42<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28138">Bug 28138</a> - [G45] Regnum Online, sparkling in in-game rendering</li> 43 44<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30102">Bug 30102</a> - glean depthStencil test fails BadLength with indirect non-swrast rendering</li> 45 46<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40361">Bug 40361</a> - Glitches on X3100 after upgrade to 7.11</li> 47 48<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41152">Bug 41152</a> - [glsl] Shader backend in Regnum Online does not work</li> 49 50<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41216">Bug 41216</a> - [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails</li> 51 52<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41372">Bug 41372</a> - i830_state.c PBO crash</li> 53 54<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41495">Bug 41495</a> - i830: intel_get_vb_max / intel_batchbuffer_space mismatch.</li> 55 56<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44701">Bug 44701</a> - Regnum online textures flickering</li> 57 58<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44961">Bug 44961</a> - [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed</li> 59 60<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44970">Bug 44970</a> - [i965]oglc max_values(negative.textureSize.textureCube) segfaults</li> 61 62<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45214">Bug 45214</a> - Textures disappearing or missing in RegnumOnline OpenGL game</li> 63 64<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45558">Bug 45558</a> - cannot render on a drawable of size equal the max framebuffer size</li> 65 66<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45921">Bug 45921</a> - [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi changes</li> 67 68<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46303">Bug 46303</a> - [SNB] segfault in intel_miptree_release()</li> 69 70<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46739">Bug 46739</a> - [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()</li> 71 72<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46834">Bug 46834</a> - small performance when playing flightgear (swrast fallback through GTT mapping)</li> 73 74<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47126">Bug 47126</a> - tests/fbo/fbo-array.c:109: create_array_fbo: Assertion `glGetError() == 0' failed.</li> 75 76<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=48218">Bug 48218</a> - brw_fs_schedule_instructions.cpp segfault due to accessing not allocated last_mrf_write[16]</li> 77 78<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=48545">Bug 48545</a> - LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)</li> 79 80<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=49124">Bug 49124</a> - swrast/s_texfetch.c:1156: set_fetch_functions: Assertion `texImage->FetchTexel' failed.</li> 81 82<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> 83 84</ul> 85 86 87<h2>Changes</h2> 88<p>The full set of changes can be viewed by using the following GIT command:</p> 89 90<pre> 91 git log mesa-8.0.2..mesa-8.0.3 92</pre> 93 94<p>Alban Browaeys (1):</p> 95<ul> 96 <li>dri/i915: Fix off-by-one in i830 clip region size.</li> 97</ul> 98 99<p>Alex Deucher (2):</p> 100<ul> 101 <li>r200: fix fog coordinate emit</li> 102 <li>radeon: fix fog coordinate emit</li> 103</ul> 104 105<p>Alexander von Gluck (4):</p> 106<ul> 107 <li>llvmpipe: fix symbol conflict on Haiku</li> 108 <li>svga: fix typedef conflicts on Haiku</li> 109 <li>mesa: Don't use newlocale on Haiku</li> 110 <li>glsl: Don't use newlocale on Haiku</li> 111</ul> 112 113<p>Anuj Phogat (4):</p> 114<ul> 115 <li>mesa: fix issues with texture border and array textures</li> 116 <li>mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()</li> 117 <li>mesa: Fix the cause of piglit test fbo-array failure</li> 118 <li>intel: Fix a case when mapping large texture fails</li> 119</ul> 120 121<p>Brian Paul (17):</p> 122<ul> 123 <li>mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()</li> 124 <li>mesa/gdi: remove wmesa_set_renderbuffer_funcs() function</li> 125 <li>mesa/gdi: remove clear_color() function</li> 126 <li>mesa: bump version to 8.0.2 in configs/default</li> 127 <li>swrast: include s_fragprog.h to silence warnings</li> 128 <li>mesa: remove LSB-first pixel packing check in glReadPixels</li> 129 <li>mesa: fix error in _mesa_format_matches_format_and_type() for RGB888</li> 130 <li>mesa: add BGR888 code in _mesa_format_matches_format_and_type()</li> 131 <li>vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()</li> 132 <li>mesa: add missing texture integer test in glTexSubImage()</li> 133 <li>mesa: add missing return after _mesa_error() in update_array()</li> 134 <li>glsl: propagate MaxUnrollIterations to the optimizer's loop unroller</li> 135 <li>st/mesa: set MaxUnrollIterations = 255</li> 136 <li>st/mesa: no-op glCopyPixels if source region is out of bounds</li> 137 <li>mesa: do more teximage error checking for generic compressed formats</li> 138 <li>mesa: fix/add error check in _mesa_ColorMaterial()</li> 139 <li>mesa: fix glMaterial / dlist bug</li> 140</ul> 141 142<p>Chad Versace (3):</p> 143<ul> 144 <li>glsl: Fix Android build</li> 145 <li>main: Fix memory leak in _mesa_make_extension_string()</li> 146 <li>intel: Disable ARB_framebuffer_object in ES contexts</li> 147</ul> 148 149<p>Chris Wilson (1):</p> 150<ul> 151 <li>i830: Compute initial number of vertices from remaining batch space</li> 152</ul> 153 154<p>Dave Airlie (4):</p> 155<ul> 156 <li>mesa/format_unpack: add LUMINANCE 8/16 UINT/INT</li> 157 <li>glx/drisw: avoid segfaults when we fail to get visual</li> 158 <li>drisw: fix image stride calculation for 16-bit.</li> 159 <li>intel: fix TFP at 16-bpp</li> 160</ul> 161 162<p>Dylan Noblesmith (7):</p> 163<ul> 164 <li>intel: fix null dereference processing HiZ buffer</li> 165 <li>util: fix undefined behavior</li> 166 <li>util: fix uninitialized table</li> 167 <li>egl: fix uninitialized values</li> 168 <li>st/vega: fix uninitialized values</li> 169 <li>egl-static: fix printf warning</li> 170 <li>i965: fix typo</li> 171</ul> 172 173<p>Eric Anholt (19):</p> 174<ul> 175 <li>i965/fs: Jump from discard statements to the end of the program when done.</li> 176 <li>intel: Fix rendering from textures after RenderTexture().</li> 177 <li>mesa: Fix handling of glCopyBufferSubData() for src == dst.</li> 178 <li>i965/fs: Move GL_CLAMP handling to coordinate setup.</li> 179 <li>i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.</li> 180 <li>mesa: Fix push/pop of multisample coverage invert.</li> 181 <li>mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.</li> 182 <li>mesa: Fix display list handling for GL_ARB_draw_instanced.</li> 183 <li>mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.</li> 184 <li>mesa: Add missing error check for first < 0 in glDrawArraysInstanced().</li> 185 <li>i915: Fix piglit fbo-nodepth-test on i830.</li> 186 <li>intel: Return success when asked to allocate a 0-width/height renderbuffer.</li> 187 <li>mesa: Throw error on glGetActiveUniform inside Begin/End.</li> 188 <li>i965/vs: Fix up swizzle for dereference_array of matrices.</li> 189 <li>glsl: Fix indentation of switch code.</li> 190 <li>glsl: Let the constructor figure out the types of switch-related expressions.</li> 191 <li>glsl: Reject non-scalar switch expressions.</li> 192 <li>glsl: Fix assertion failure on handling switch on uint expressions.</li> 193 <li>mesa: Check for framebuffer completeness before looking at the rb.</li> 194</ul> 195 196<p>Eugeni Dodonov (1):</p> 197<ul> 198 <li>intel: add PCI IDs for Ivy Bridge GT2 server variant</li> 199</ul> 200 201<p>Han Shen(沈涵) (1):</p> 202<ul> 203 <li>bin/mklib: remove '-m32' for arm linux</li> 204</ul> 205 206<p>Ian Romanick (1):</p> 207<ul> 208 <li>mesa: Bump version number to 8.0.3</li> 209</ul> 210 211<p>Jakob Bornecrantz (1):</p> 212<ul> 213 <li>docs: Add 8.0.2 md5sums</li> 214</ul> 215 216<p>Jeremy Huddleston (7):</p> 217<ul> 218 <li>darwin: Eliminate a pthread mutex leak</li> 219 <li>darwin: Fix an error message</li> 220 <li>darwin: Make reported errors more user-friendly</li> 221 <li>darwin: Use ASL for logging</li> 222 <li>darwin: Unlock our mutex before destroying it</li> 223 <li>darwin: Eliminate a possible race condition while destroying a surface</li> 224 <li>darwin: Address a build failure on Leopard and earlier OS versions</li> 225</ul> 226 227<p>Jon TURNEY (1):</p> 228<ul> 229 <li>Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does</li> 230</ul> 231 232<p>Jonas Maebe (2):</p> 233<ul> 234 <li>glapi: Correct size of allocated _glapi_table struct</li> 235 <li>apple: Fix a use after free</li> 236</ul> 237 238<p>Jordan Justen (1):</p> 239<ul> 240 <li>mesa: Add primitive restart support to glArrayElement</li> 241</ul> 242 243<p>Kenneth Graunke (12):</p> 244<ul> 245 <li>i965: Actually upload sampler state pointers for the VS unit on Gen6.</li> 246 <li>i965/fs: Fix FB writes that tried to use the non-existent m16 register.</li> 247 <li>vbo: Remove pedantic warning about 'end' beind out of bounds.</li> 248 <li>vbo: Ignore invalid element ranges which are outside VBO bounds.</li> 249 <li>vbo: Rework checking of 'end' against _MaxElement.</li> 250 <li>vbo: Eliminate short-circuiting in invalid-start case.</li> 251 <li>i965: Fix GPU hangs in the dummy fragment shader.</li> 252 <li>i965: Make the dummy fragment shader work in SIMD16 mode.</li> 253 <li>drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.</li> 254 <li>i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.</li> 255 <li>intel: Remove pointless software fallback for glBitmap on Gen6.</li> 256 <li>glsl: Fix broken constant expression handling for <, <=, >, and >=.</li> 257</ul> 258 259<p>Kurt Roeckx (2):</p> 260<ul> 261 <li>i915: Compute maximum number of verts using the actual batchbuffer size.</li> 262 <li>i915: Fix i830 polygon stipple from PBOs.</li> 263</ul> 264 265<p>Marek Olšák (5):</p> 266<ul> 267 <li>r300g/swtcl: don't print an error when getting ClipVertex</li> 268 <li>r300g/swtcl: don't enter u_vbuf_mgr</li> 269 <li>r300g/swtcl: don't expose shader subroutine support</li> 270 <li>r300g/swtcl: fix polygon offset</li> 271 <li>r300g/swtcl: fix crash when back color is present in vertex shader</li> 272</ul> 273 274<p>Mathias Fröhlich (1):</p> 275<ul> 276 <li>glsl: Avoid excessive loop unrolling.</li> 277</ul> 278 279<p>Matt Turner (1):</p> 280<ul> 281 <li>Remove -ffast-math from default CFLAGS</li> 282</ul> 283 284<p>Paul Berry (1):</p> 285<ul> 286 <li>i915: Initialize swrast_texture_image structure fields.</li> 287</ul> 288 289<p>Roland Scheidegger (1):</p> 290<ul> 291 <li>mesa: check_index_bounds off-by-one fix</li> 292</ul> 293 294<p>Tom Stellard (2):</p> 295<ul> 296 <li>r300/compiler: Clear loop registers in vertex shaders w/o loops</li> 297 <li>r300/compiler: Copy all instruction attributes during local transfoms</li> 298</ul> 299 300<p>Vinson Lee (5):</p> 301<ul> 302 <li>mesa: Fix memory leak in _mesa_get_uniform_location.</li> 303 <li>linker: Fix memory leak in count_uniform_size::visit_field.</li> 304 <li>swrast: Fix memory leaks in blit_linear.</li> 305 <li>ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.</li> 306 <li>mesa: Fix memory leak in generate_mipmap_compressed.</li> 307</ul> 308 309<p>Yuanhan Liu (2):</p> 310<ul> 311 <li>i915: set SPRITE_POINT_ENABLE bit correctly</li> 312 <li>i965: fix wrong cube/3D texture layout</li> 313</ul> 314 315</body> 316</html> 317