1 /************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sub license, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial portions 15 * of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 **************************************************************************/ 26 27 #ifndef SHADER_H 28 #define SHADER_H 29 30 #include "VG/openvg.h" 31 32 struct shader; 33 struct vg_paint; 34 struct vg_context; 35 struct vg_image; 36 struct matrix; 37 38 struct shader *shader_create(struct vg_context *context); 39 void shader_destroy(struct shader *shader); 40 41 void shader_set_color_transform(struct shader *shader, VGboolean set); 42 43 void shader_set_masking(struct shader *shader, VGboolean set); 44 VGboolean shader_is_masking(struct shader *shader); 45 46 void shader_set_paint(struct shader *shader, struct vg_paint *paint); 47 struct vg_paint *shader_paint(struct shader *shader); 48 49 void shader_set_image_mode(struct shader *shader, VGImageMode image_mode); 50 VGImageMode shader_image_mode(struct shader *shader); 51 52 void shader_set_drawing_image(struct shader *shader, VGboolean drawing_image); 53 VGboolean shader_drawing_image(struct shader *shader); 54 55 void shader_set_image(struct shader *shader, struct vg_image *img); 56 57 void shader_set_surface_matrix(struct shader *shader, 58 const struct matrix *mat); 59 void shader_set_paint_matrix(struct shader *shader, const struct matrix *mat); 60 61 void shader_bind(struct shader *shader); 62 63 #endif 64