1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * Copyright 2008 VMware, Inc.  All rights reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 /* Vertices are just an array of floats, with all the attributes
30  * packed.  We currently assume a layout like:
31  *
32  * attr[0][0..3] - window position
33  * attr[1..n][0..3] - remaining attributes.
34  *
35  * Attributes are assumed to be 4 floats wide but are packed so that
36  * all the enabled attributes run contiguously.
37  */
38 
39 #include "util/u_math.h"
40 #include "util/u_memory.h"
41 #include "pipe/p_defines.h"
42 #include "pipe/p_shader_tokens.h"
43 
44 #include "sp_context.h"
45 #include "sp_state.h"
46 #include "sp_quad.h"
47 #include "sp_quad_pipe.h"
48 
49 
50 struct quad_shade_stage
51 {
52    struct quad_stage stage;  /**< base class */
53 
54    /* no other fields at this time */
55 };
56 
57 
58 /** cast wrapper */
59 static INLINE struct quad_shade_stage *
quad_shade_stage(struct quad_stage * qs)60 quad_shade_stage(struct quad_stage *qs)
61 {
62    return (struct quad_shade_stage *) qs;
63 }
64 
65 
66 /**
67  * Execute fragment shader for the four fragments in the quad.
68  * \return TRUE if quad is alive, FALSE if all four pixels are killed
69  */
70 static INLINE boolean
shade_quad(struct quad_stage * qs,struct quad_header * quad)71 shade_quad(struct quad_stage *qs, struct quad_header *quad)
72 {
73    struct softpipe_context *softpipe = qs->softpipe;
74    struct tgsi_exec_machine *machine = softpipe->fs_machine;
75 
76    /* run shader */
77    machine->flatshade_color = softpipe->rasterizer->flatshade ? TRUE : FALSE;
78    return softpipe->fs_variant->run( softpipe->fs_variant, machine, quad );
79 }
80 
81 
82 
83 static void
coverage_quad(struct quad_stage * qs,struct quad_header * quad)84 coverage_quad(struct quad_stage *qs, struct quad_header *quad)
85 {
86    struct softpipe_context *softpipe = qs->softpipe;
87    uint cbuf;
88 
89    /* loop over colorbuffer outputs */
90    for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) {
91       float (*quadColor)[4] = quad->output.color[cbuf];
92       unsigned j;
93       for (j = 0; j < TGSI_QUAD_SIZE; j++) {
94          assert(quad->input.coverage[j] >= 0.0);
95          assert(quad->input.coverage[j] <= 1.0);
96          quadColor[3][j] *= quad->input.coverage[j];
97       }
98    }
99 }
100 
101 
102 /**
103  * Shade/write an array of quads
104  * Called via quad_stage::run()
105  */
106 static void
shade_quads(struct quad_stage * qs,struct quad_header * quads[],unsigned nr)107 shade_quads(struct quad_stage *qs,
108             struct quad_header *quads[],
109             unsigned nr)
110 {
111    struct softpipe_context *softpipe = qs->softpipe;
112    struct tgsi_exec_machine *machine = softpipe->fs_machine;
113    unsigned i, nr_quads = 0;
114 
115    tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
116                          softpipe->mapped_constants[PIPE_SHADER_FRAGMENT],
117                          softpipe->const_buffer_size[PIPE_SHADER_FRAGMENT]);
118 
119    machine->InterpCoefs = quads[0]->coef;
120 
121    for (i = 0; i < nr; i++) {
122       /* Only omit this quad from the output list if all the fragments
123        * are killed _AND_ it's not the first quad in the list.
124        * The first quad is special in the (optimized) depth-testing code:
125        * the quads' Z coordinates are step-wise interpolated with respect
126        * to the first quad in the list.
127        * For multi-pass algorithms we need to produce exactly the same
128        * Z values in each pass.  If interpolation starts with different quads
129        * we can get different Z values for the same (x,y).
130        */
131       if (!shade_quad(qs, quads[i]) && i > 0)
132          continue; /* quad totally culled/killed */
133 
134       if (/*do_coverage*/ 0)
135          coverage_quad( qs, quads[i] );
136 
137       quads[nr_quads++] = quads[i];
138    }
139 
140    if (nr_quads)
141       qs->next->run(qs->next, quads, nr_quads);
142 }
143 
144 
145 /**
146  * Per-primitive (or per-begin?) setup
147  */
148 static void
shade_begin(struct quad_stage * qs)149 shade_begin(struct quad_stage *qs)
150 {
151    qs->next->begin(qs->next);
152 }
153 
154 
155 static void
shade_destroy(struct quad_stage * qs)156 shade_destroy(struct quad_stage *qs)
157 {
158    FREE( qs );
159 }
160 
161 
162 struct quad_stage *
sp_quad_shade_stage(struct softpipe_context * softpipe)163 sp_quad_shade_stage( struct softpipe_context *softpipe )
164 {
165    struct quad_shade_stage *qss = CALLOC_STRUCT(quad_shade_stage);
166    if (!qss)
167       goto fail;
168 
169    qss->stage.softpipe = softpipe;
170    qss->stage.begin = shade_begin;
171    qss->stage.run = shade_quads;
172    qss->stage.destroy = shade_destroy;
173 
174    return &qss->stage;
175 
176 fail:
177    FREE(qss);
178    return NULL;
179 }
180