1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkPictureShader.h"
9
10 #include "SkBitmap.h"
11 #include "SkBitmapProcShader.h"
12 #include "SkCanvas.h"
13 #include "SkMatrixUtils.h"
14 #include "SkPicture.h"
15 #include "SkReadBuffer.h"
16 #include "SkResourceCache.h"
17
18 #if SK_SUPPORT_GPU
19 #include "GrContext.h"
20 #endif
21
22 namespace {
23 static unsigned gBitmapSkaderKeyNamespaceLabel;
24
25 struct BitmapShaderKey : public SkResourceCache::Key {
26 public:
BitmapShaderKey__anon4ea2eed90111::BitmapShaderKey27 BitmapShaderKey(uint32_t pictureID,
28 const SkRect& tile,
29 SkShader::TileMode tmx,
30 SkShader::TileMode tmy,
31 const SkSize& scale,
32 const SkMatrix& localMatrix)
33 : fPictureID(pictureID)
34 , fTile(tile)
35 , fTmx(tmx)
36 , fTmy(tmy)
37 , fScale(scale) {
38
39 for (int i = 0; i < 9; ++i) {
40 fLocalMatrixStorage[i] = localMatrix[i];
41 }
42
43 static const size_t keySize = sizeof(fPictureID) +
44 sizeof(fTile) +
45 sizeof(fTmx) + sizeof(fTmy) +
46 sizeof(fScale) +
47 sizeof(fLocalMatrixStorage);
48 // This better be packed.
49 SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - &fPictureID) == keySize);
50 this->init(&gBitmapSkaderKeyNamespaceLabel, 0, keySize);
51 }
52
53 private:
54 uint32_t fPictureID;
55 SkRect fTile;
56 SkShader::TileMode fTmx, fTmy;
57 SkSize fScale;
58 SkScalar fLocalMatrixStorage[9];
59
60 SkDEBUGCODE(uint32_t fEndOfStruct;)
61 };
62
63 struct BitmapShaderRec : public SkResourceCache::Rec {
BitmapShaderRec__anon4ea2eed90111::BitmapShaderRec64 BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader, size_t bitmapBytes)
65 : fKey(key)
66 , fShader(SkRef(tileShader))
67 , fBitmapBytes(bitmapBytes) {}
68
69 BitmapShaderKey fKey;
70 SkAutoTUnref<SkShader> fShader;
71 size_t fBitmapBytes;
72
getKey__anon4ea2eed90111::BitmapShaderRec73 const Key& getKey() const override { return fKey; }
bytesUsed__anon4ea2eed90111::BitmapShaderRec74 size_t bytesUsed() const override {
75 return sizeof(fKey) + sizeof(SkShader) + fBitmapBytes;
76 }
77
Visitor__anon4ea2eed90111::BitmapShaderRec78 static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader) {
79 const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec);
80 SkAutoTUnref<SkShader>* result = reinterpret_cast<SkAutoTUnref<SkShader>*>(contextShader);
81
82 result->reset(SkRef(rec.fShader.get()));
83
84 SkBitmap tile;
85 rec.fShader.get()->asABitmap(&tile, NULL, NULL);
86 // FIXME: this doesn't protect the pixels from being discarded as soon as we unlock.
87 // Should be handled via a pixel ref generator instead
88 // (https://code.google.com/p/skia/issues/detail?id=3220).
89 SkAutoLockPixels alp(tile, true);
90 return tile.getPixels() != NULL;
91 }
92 };
93
cache_try_alloc_pixels(SkBitmap * bitmap)94 static bool cache_try_alloc_pixels(SkBitmap* bitmap) {
95 SkBitmap::Allocator* allocator = SkResourceCache::GetAllocator();
96
97 return NULL != allocator
98 ? allocator->allocPixelRef(bitmap, NULL)
99 : bitmap->tryAllocPixels();
100 }
101
102 } // namespace
103
SkPictureShader(const SkPicture * picture,TileMode tmx,TileMode tmy,const SkMatrix * localMatrix,const SkRect * tile)104 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMode tmy,
105 const SkMatrix* localMatrix, const SkRect* tile)
106 : INHERITED(localMatrix)
107 , fPicture(SkRef(picture))
108 , fTile(tile ? *tile : picture->cullRect())
109 , fTmx(tmx)
110 , fTmy(tmy) {
111 }
112
~SkPictureShader()113 SkPictureShader::~SkPictureShader() {
114 fPicture->unref();
115 }
116
Create(const SkPicture * picture,TileMode tmx,TileMode tmy,const SkMatrix * localMatrix,const SkRect * tile)117 SkPictureShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx, TileMode tmy,
118 const SkMatrix* localMatrix, const SkRect* tile) {
119 if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) {
120 return NULL;
121 }
122 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix, tile));
123 }
124
CreateProc(SkReadBuffer & buffer)125 SkFlattenable* SkPictureShader::CreateProc(SkReadBuffer& buffer) {
126 SkMatrix lm;
127 buffer.readMatrix(&lm);
128 TileMode mx = (TileMode)buffer.read32();
129 TileMode my = (TileMode)buffer.read32();
130 SkRect tile;
131 buffer.readRect(&tile);
132 SkAutoTUnref<SkPicture> picture(SkPicture::CreateFromBuffer(buffer));
133 return SkPictureShader::Create(picture, mx, my, &lm, &tile);
134 }
135
flatten(SkWriteBuffer & buffer) const136 void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
137 buffer.writeMatrix(this->getLocalMatrix());
138 buffer.write32(fTmx);
139 buffer.write32(fTmy);
140 buffer.writeRect(fTile);
141 fPicture->flatten(buffer);
142 }
143
refBitmapShader(const SkMatrix & matrix,const SkMatrix * localM,const int maxTextureSize) const144 SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatrix* localM,
145 const int maxTextureSize) const {
146 SkASSERT(fPicture && !fPicture->cullRect().isEmpty());
147
148 SkMatrix m;
149 m.setConcat(matrix, this->getLocalMatrix());
150 if (localM) {
151 m.preConcat(*localM);
152 }
153
154 // Use a rotation-invariant scale
155 SkPoint scale;
156 //
157 // TODO: replace this with decomposeScale() -- but beware LayoutTest rebaselines!
158 //
159 if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) {
160 // Decomposition failed, use an approximation.
161 scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()),
162 SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY()));
163 }
164 SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()),
165 SkScalarAbs(scale.y() * fTile.height()));
166
167 // Clamp the tile size to about 4M pixels
168 static const SkScalar kMaxTileArea = 2048 * 2048;
169 SkScalar tileArea = SkScalarMul(scaledSize.width(), scaledSize.height());
170 if (tileArea > kMaxTileArea) {
171 SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea);
172 scaledSize.set(SkScalarMul(scaledSize.width(), clampScale),
173 SkScalarMul(scaledSize.height(), clampScale));
174 }
175 #if SK_SUPPORT_GPU
176 // Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture
177 if (maxTextureSize) {
178 if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) {
179 SkScalar downScale = maxTextureSize / SkMax32(scaledSize.width(), scaledSize.height());
180 scaledSize.set(SkScalarFloorToScalar(SkScalarMul(scaledSize.width(), downScale)),
181 SkScalarFloorToScalar(SkScalarMul(scaledSize.height(), downScale)));
182 }
183 }
184 #endif
185
186 SkISize tileSize = scaledSize.toRound();
187 if (tileSize.isEmpty()) {
188 return NULL;
189 }
190
191 // The actual scale, compensating for rounding & clamping.
192 SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.width(),
193 SkIntToScalar(tileSize.height()) / fTile.height());
194
195 SkAutoTUnref<SkShader> tileShader;
196 BitmapShaderKey key(fPicture->uniqueID(),
197 fTile,
198 fTmx,
199 fTmy,
200 tileScale,
201 this->getLocalMatrix());
202
203 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
204 SkBitmap bm;
205 bm.setInfo(SkImageInfo::MakeN32Premul(tileSize));
206 if (!cache_try_alloc_pixels(&bm)) {
207 return NULL;
208 }
209 bm.eraseColor(SK_ColorTRANSPARENT);
210
211 // Always disable LCD text, since we can't assume our image will be opaque.
212 SkCanvas canvas(bm, SkSurfaceProps(0, kUnknown_SkPixelGeometry));
213
214 canvas.scale(tileScale.width(), tileScale.height());
215 canvas.translate(-fTile.x(), -fTile.y());
216 canvas.drawPicture(fPicture);
217
218 SkMatrix shaderMatrix = this->getLocalMatrix();
219 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
220 tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix));
221
222 SkResourceCache::Add(SkNEW_ARGS(BitmapShaderRec, (key, tileShader.get(), bm.getSize())));
223 }
224
225 return tileShader.detach();
226 }
227
contextSize() const228 size_t SkPictureShader::contextSize() const {
229 return sizeof(PictureShaderContext);
230 }
231
onCreateContext(const ContextRec & rec,void * storage) const232 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const {
233 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.fLocalMatrix));
234 if (NULL == bitmapShader.get()) {
235 return NULL;
236 }
237 return PictureShaderContext::Create(storage, *this, rec, bitmapShader);
238 }
239
240 /////////////////////////////////////////////////////////////////////////////////////////
241
Create(void * storage,const SkPictureShader & shader,const ContextRec & rec,SkShader * bitmapShader)242 SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage,
243 const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader) {
244 PictureShaderContext* ctx = SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext,
245 (shader, rec, bitmapShader));
246 if (NULL == ctx->fBitmapShaderContext) {
247 ctx->~PictureShaderContext();
248 ctx = NULL;
249 }
250 return ctx;
251 }
252
PictureShaderContext(const SkPictureShader & shader,const ContextRec & rec,SkShader * bitmapShader)253 SkPictureShader::PictureShaderContext::PictureShaderContext(
254 const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader)
255 : INHERITED(shader, rec)
256 , fBitmapShader(SkRef(bitmapShader))
257 {
258 fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize());
259 fBitmapShaderContext = bitmapShader->createContext(rec, fBitmapShaderContextStorage);
260 //if fBitmapShaderContext is null, we are invalid
261 }
262
~PictureShaderContext()263 SkPictureShader::PictureShaderContext::~PictureShaderContext() {
264 if (fBitmapShaderContext) {
265 fBitmapShaderContext->~Context();
266 }
267 sk_free(fBitmapShaderContextStorage);
268 }
269
getFlags() const270 uint32_t SkPictureShader::PictureShaderContext::getFlags() const {
271 SkASSERT(fBitmapShaderContext);
272 return fBitmapShaderContext->getFlags();
273 }
274
asAShadeProc(void ** ctx)275 SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc(void** ctx) {
276 SkASSERT(fBitmapShaderContext);
277 return fBitmapShaderContext->asAShadeProc(ctx);
278 }
279
shadeSpan(int x,int y,SkPMColor dstC[],int count)280 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
281 SkASSERT(fBitmapShaderContext);
282 fBitmapShaderContext->shadeSpan(x, y, dstC, count);
283 }
284
shadeSpan16(int x,int y,uint16_t dstC[],int count)285 void SkPictureShader::PictureShaderContext::shadeSpan16(int x, int y, uint16_t dstC[], int count) {
286 SkASSERT(fBitmapShaderContext);
287 fBitmapShaderContext->shadeSpan16(x, y, dstC, count);
288 }
289
290 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const291 void SkPictureShader::toString(SkString* str) const {
292 static const char* gTileModeName[SkShader::kTileModeCount] = {
293 "clamp", "repeat", "mirror"
294 };
295
296 str->appendf("PictureShader: [%f:%f:%f:%f] ",
297 fPicture ? fPicture->cullRect().fLeft : 0,
298 fPicture ? fPicture->cullRect().fTop : 0,
299 fPicture ? fPicture->cullRect().fRight : 0,
300 fPicture ? fPicture->cullRect().fBottom : 0);
301
302 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]);
303
304 this->INHERITED::toString(str);
305 }
306 #endif
307
308 #if SK_SUPPORT_GPU
asFragmentProcessor(GrContext * context,const SkPaint & paint,const SkMatrix & viewM,const SkMatrix * localMatrix,GrColor * paintColor,GrFragmentProcessor ** fp) const309 bool SkPictureShader::asFragmentProcessor(GrContext* context, const SkPaint& paint,
310 const SkMatrix& viewM, const SkMatrix* localMatrix,
311 GrColor* paintColor,
312 GrFragmentProcessor** fp) const {
313 int maxTextureSize = 0;
314 if (context) {
315 maxTextureSize = context->getMaxTextureSize();
316 }
317 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTextureSize));
318 if (!bitmapShader) {
319 return false;
320 }
321 return bitmapShader->asFragmentProcessor(context, paint, viewM, NULL, paintColor, fp);
322 }
323 #else
asFragmentProcessor(GrContext *,const SkPaint &,const SkMatrix &,const SkMatrix *,GrColor *,GrFragmentProcessor **) const324 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix&,
325 const SkMatrix*, GrColor*,
326 GrFragmentProcessor**) const {
327 SkDEBUGFAIL("Should not call in GPU-less build");
328 return false;
329 }
330 #endif
331