1
2 /*
3 * Copyright 2006 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10 #include "SkLayerRasterizer.h"
11 #include "SkDraw.h"
12 #include "SkReadBuffer.h"
13 #include "SkWriteBuffer.h"
14 #include "SkMask.h"
15 #include "SkMaskFilter.h"
16 #include "SkPaint.h"
17 #include "SkPath.h"
18 #include "SkPathEffect.h"
19 #include "../core/SkRasterClip.h"
20 #include "SkXfermode.h"
21 #include <new>
22
23 struct SkLayerRasterizer_Rec {
24 SkPaint fPaint;
25 SkVector fOffset;
26 };
27
SkLayerRasterizer()28 SkLayerRasterizer::SkLayerRasterizer()
29 : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))))
30 {
31 }
32
SkLayerRasterizer(SkDeque * layers)33 SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers)
34 {
35 }
36
37 // Helper function to call destructors on SkPaints held by layers and delete layers.
clean_up_layers(SkDeque * layers)38 static void clean_up_layers(SkDeque* layers) {
39 SkDeque::F2BIter iter(*layers);
40 SkLayerRasterizer_Rec* rec;
41
42 while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL)
43 rec->fPaint.~SkPaint();
44
45 SkDELETE(layers);
46 }
47
~SkLayerRasterizer()48 SkLayerRasterizer::~SkLayerRasterizer() {
49 SkASSERT(fLayers);
50 clean_up_layers(const_cast<SkDeque*>(fLayers));
51 }
52
compute_bounds(const SkDeque & layers,const SkPath & path,const SkMatrix & matrix,const SkIRect * clipBounds,SkIRect * bounds)53 static bool compute_bounds(const SkDeque& layers, const SkPath& path,
54 const SkMatrix& matrix,
55 const SkIRect* clipBounds, SkIRect* bounds) {
56 SkDeque::F2BIter iter(layers);
57 SkLayerRasterizer_Rec* rec;
58
59 bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32);
60
61 while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
62 const SkPaint& paint = rec->fPaint;
63 SkPath fillPath, devPath;
64 const SkPath* p = &path;
65
66 if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
67 paint.getFillPath(path, &fillPath);
68 p = &fillPath;
69 }
70 if (p->isEmpty()) {
71 continue;
72 }
73
74 // apply the matrix and offset
75 {
76 SkMatrix m = matrix;
77 m.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
78 p->transform(m, &devPath);
79 }
80
81 SkMask mask;
82 if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(),
83 &matrix, &mask,
84 SkMask::kJustComputeBounds_CreateMode,
85 SkPaint::kFill_Style)) {
86 return false;
87 }
88
89 bounds->join(mask.fBounds);
90 }
91 return true;
92 }
93
onRasterize(const SkPath & path,const SkMatrix & matrix,const SkIRect * clipBounds,SkMask * mask,SkMask::CreateMode mode) const94 bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix,
95 const SkIRect* clipBounds,
96 SkMask* mask, SkMask::CreateMode mode) const {
97 SkASSERT(fLayers);
98 if (fLayers->empty()) {
99 return false;
100 }
101
102 if (SkMask::kJustRenderImage_CreateMode != mode) {
103 if (!compute_bounds(*fLayers, path, matrix, clipBounds, &mask->fBounds))
104 return false;
105 }
106
107 if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
108 mask->fFormat = SkMask::kA8_Format;
109 mask->fRowBytes = mask->fBounds.width();
110 size_t size = mask->computeImageSize();
111 if (0 == size) {
112 return false; // too big to allocate, abort
113 }
114 mask->fImage = SkMask::AllocImage(size);
115 memset(mask->fImage, 0, size);
116 }
117
118 if (SkMask::kJustComputeBounds_CreateMode != mode) {
119 SkBitmap device;
120 SkRasterClip rectClip;
121 SkDraw draw;
122 SkMatrix translatedMatrix; // this translates us to our local pixels
123 SkMatrix drawMatrix; // this translates the path by each layer's offset
124
125 rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height()));
126
127 translatedMatrix = matrix;
128 translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft),
129 -SkIntToScalar(mask->fBounds.fTop));
130
131 device.installMaskPixels(*mask);
132
133 draw.fBitmap = &device;
134 draw.fMatrix = &drawMatrix;
135 draw.fRC = &rectClip;
136 draw.fClip = &rectClip.bwRgn();
137 // we set the matrixproc in the loop, as the matrix changes each time (potentially)
138
139 SkDeque::F2BIter iter(*fLayers);
140 SkLayerRasterizer_Rec* rec;
141
142 while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
143 drawMatrix = translatedMatrix;
144 drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
145 draw.drawPath(path, rec->fPaint);
146 }
147 }
148 return true;
149 }
150
CreateProc(SkReadBuffer & buffer)151 SkFlattenable* SkLayerRasterizer::CreateProc(SkReadBuffer& buffer) {
152 return SkNEW_ARGS(SkLayerRasterizer, (ReadLayers(buffer)));
153 }
154
ReadLayers(SkReadBuffer & buffer)155 SkDeque* SkLayerRasterizer::ReadLayers(SkReadBuffer& buffer) {
156 int count = buffer.readInt();
157
158 SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec)));
159 for (int i = 0; i < count; i++) {
160 SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)layers->push_back();
161
162 SkNEW_PLACEMENT(&rec->fPaint, SkPaint);
163 buffer.readPaint(&rec->fPaint);
164 buffer.readPoint(&rec->fOffset);
165 }
166 return layers;
167 }
168
flatten(SkWriteBuffer & buffer) const169 void SkLayerRasterizer::flatten(SkWriteBuffer& buffer) const {
170 this->INHERITED::flatten(buffer);
171
172 SkASSERT(fLayers);
173 buffer.writeInt(fLayers->count());
174
175 SkDeque::F2BIter iter(*fLayers);
176 const SkLayerRasterizer_Rec* rec;
177
178 while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) {
179 buffer.writePaint(rec->fPaint);
180 buffer.writePoint(rec->fOffset);
181 }
182 }
183
Builder()184 SkLayerRasterizer::Builder::Builder()
185 : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))))
186 {
187 }
188
~Builder()189 SkLayerRasterizer::Builder::~Builder()
190 {
191 if (fLayers != NULL) {
192 clean_up_layers(fLayers);
193 }
194 }
195
addLayer(const SkPaint & paint,SkScalar dx,SkScalar dy)196 void SkLayerRasterizer::Builder::addLayer(const SkPaint& paint, SkScalar dx,
197 SkScalar dy) {
198 SkASSERT(fLayers);
199 SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back();
200
201 SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint));
202 rec->fOffset.set(dx, dy);
203 }
204
detachRasterizer()205 SkLayerRasterizer* SkLayerRasterizer::Builder::detachRasterizer() {
206 SkLayerRasterizer* rasterizer;
207 if (0 == fLayers->count()) {
208 rasterizer = NULL;
209 SkDELETE(fLayers);
210 } else {
211 rasterizer = SkNEW_ARGS(SkLayerRasterizer, (fLayers));
212 }
213 fLayers = NULL;
214 return rasterizer;
215 }
216
snapshotRasterizer() const217 SkLayerRasterizer* SkLayerRasterizer::Builder::snapshotRasterizer() const {
218 if (0 == fLayers->count()) {
219 return NULL;
220 }
221 SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec), fLayers->count()));
222 SkDeque::F2BIter iter(*fLayers);
223 const SkLayerRasterizer_Rec* recOrig;
224 SkDEBUGCODE(int count = 0;)
225 while ((recOrig = static_cast<SkLayerRasterizer_Rec*>(iter.next())) != NULL) {
226 SkDEBUGCODE(count++);
227 SkLayerRasterizer_Rec* recCopy = static_cast<SkLayerRasterizer_Rec*>(layers->push_back());
228 SkNEW_PLACEMENT_ARGS(&recCopy->fPaint, SkPaint, (recOrig->fPaint));
229 recCopy->fOffset = recOrig->fOffset;
230 }
231 SkASSERT(fLayers->count() == count);
232 SkASSERT(layers->count() == count);
233 SkLayerRasterizer* rasterizer = SkNEW_ARGS(SkLayerRasterizer, (layers));
234 return rasterizer;
235 }
236