1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrClipMaskManager.h"
9 #include "GrAAConvexPathRenderer.h"
10 #include "GrAAHairLinePathRenderer.h"
11 #include "GrAARectRenderer.h"
12 #include "GrDrawTargetCaps.h"
13 #include "GrPaint.h"
14 #include "GrPathRenderer.h"
15 #include "GrRenderTarget.h"
16 #include "GrRenderTargetPriv.h"
17 #include "GrStencilAttachment.h"
18 #include "GrSWMaskHelper.h"
19 #include "SkRasterClip.h"
20 #include "SkTLazy.h"
21 #include "effects/GrConvexPolyEffect.h"
22 #include "effects/GrPorterDuffXferProcessor.h"
23 #include "effects/GrRRectEffect.h"
24 #include "effects/GrTextureDomain.h"
25
26 typedef SkClipStack::Element Element;
27
28 ////////////////////////////////////////////////////////////////////////////////
29 namespace {
30 // set up the draw state to enable the aa clipping mask. Besides setting up the
31 // stage matrix this also alters the vertex layout
setup_drawstate_aaclip(GrPipelineBuilder * pipelineBuilder,GrTexture * result,GrPipelineBuilder::AutoRestoreFragmentProcessors * arfp,const SkIRect & devBound)32 void setup_drawstate_aaclip(GrPipelineBuilder* pipelineBuilder,
33 GrTexture* result,
34 GrPipelineBuilder::AutoRestoreFragmentProcessors* arfp,
35 const SkIRect &devBound) {
36 SkASSERT(pipelineBuilder && arfp);
37 arfp->set(pipelineBuilder);
38
39 SkMatrix mat;
40 // We use device coords to compute the texture coordinates. We set our matrix to be a
41 // translation to the devBound, and then a scaling matrix to normalized coords.
42 mat.setIDiv(result->width(), result->height());
43 mat.preTranslate(SkIntToScalar(-devBound.fLeft),
44 SkIntToScalar(-devBound.fTop));
45
46 SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height());
47 // This could be a long-lived effect that is cached with the alpha-mask.
48 pipelineBuilder->addCoverageProcessor(
49 GrTextureDomainEffect::Create(result,
50 mat,
51 GrTextureDomain::MakeTexelDomain(result, domainTexels),
52 GrTextureDomain::kDecal_Mode,
53 GrTextureParams::kNone_FilterMode,
54 kDevice_GrCoordSet))->unref();
55 }
56
path_needs_SW_renderer(GrContext * context,const GrDrawTarget * gpu,const GrPipelineBuilder * pipelineBuilder,const SkMatrix & viewMatrix,const SkPath & origPath,const GrStrokeInfo & stroke,bool doAA)57 bool path_needs_SW_renderer(GrContext* context,
58 const GrDrawTarget* gpu,
59 const GrPipelineBuilder* pipelineBuilder,
60 const SkMatrix& viewMatrix,
61 const SkPath& origPath,
62 const GrStrokeInfo& stroke,
63 bool doAA) {
64 // the gpu alpha mask will draw the inverse paths as non-inverse to a temp buffer
65 SkTCopyOnFirstWrite<SkPath> path(origPath);
66 if (path->isInverseFillType()) {
67 path.writable()->toggleInverseFillType();
68 }
69 // last (false) parameter disallows use of the SW path renderer
70 GrPathRendererChain::DrawType type = doAA ?
71 GrPathRendererChain::kColorAntiAlias_DrawType :
72 GrPathRendererChain::kColor_DrawType;
73
74 return NULL == context->getPathRenderer(gpu, pipelineBuilder, viewMatrix, *path, stroke,
75 false, type);
76 }
77 }
78
79 /*
80 * This method traverses the clip stack to see if the GrSoftwarePathRenderer
81 * will be used on any element. If so, it returns true to indicate that the
82 * entire clip should be rendered in SW and then uploaded en masse to the gpu.
83 */
useSWOnlyPath(const GrPipelineBuilder * pipelineBuilder,const SkVector & clipToMaskOffset,const GrReducedClip::ElementList & elements)84 bool GrClipMaskManager::useSWOnlyPath(const GrPipelineBuilder* pipelineBuilder,
85 const SkVector& clipToMaskOffset,
86 const GrReducedClip::ElementList& elements) {
87 // TODO: generalize this function so that when
88 // a clip gets complex enough it can just be done in SW regardless
89 // of whether it would invoke the GrSoftwarePathRenderer.
90 GrStrokeInfo stroke(SkStrokeRec::kFill_InitStyle);
91
92 // Set the matrix so that rendered clip elements are transformed to mask space from clip
93 // space.
94 SkMatrix translate;
95 translate.setTranslate(clipToMaskOffset);
96
97 for (GrReducedClip::ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
98 const Element* element = iter.get();
99 // rects can always be drawn directly w/o using the software path
100 // Skip rrects once we're drawing them directly.
101 if (Element::kRect_Type != element->getType()) {
102 SkPath path;
103 element->asPath(&path);
104 if (path_needs_SW_renderer(this->getContext(), fClipTarget, pipelineBuilder, translate,
105 path, stroke, element->isAA())) {
106 return true;
107 }
108 }
109 }
110 return false;
111 }
112
installClipEffects(GrPipelineBuilder * pipelineBuilder,GrPipelineBuilder::AutoRestoreFragmentProcessors * arfp,const GrReducedClip::ElementList & elements,const SkVector & clipToRTOffset,const SkRect * drawBounds)113 bool GrClipMaskManager::installClipEffects(GrPipelineBuilder* pipelineBuilder,
114 GrPipelineBuilder::AutoRestoreFragmentProcessors* arfp,
115 const GrReducedClip::ElementList& elements,
116 const SkVector& clipToRTOffset,
117 const SkRect* drawBounds) {
118 SkRect boundsInClipSpace;
119 if (drawBounds) {
120 boundsInClipSpace = *drawBounds;
121 boundsInClipSpace.offset(-clipToRTOffset.fX, -clipToRTOffset.fY);
122 }
123
124 arfp->set(pipelineBuilder);
125 GrRenderTarget* rt = pipelineBuilder->getRenderTarget();
126 GrReducedClip::ElementList::Iter iter(elements);
127 bool failed = false;
128 while (iter.get()) {
129 SkRegion::Op op = iter.get()->getOp();
130 bool invert;
131 bool skip = false;
132 switch (op) {
133 case SkRegion::kReplace_Op:
134 SkASSERT(iter.get() == elements.head());
135 // Fallthrough, handled same as intersect.
136 case SkRegion::kIntersect_Op:
137 invert = false;
138 if (drawBounds && iter.get()->contains(boundsInClipSpace)) {
139 skip = true;
140 }
141 break;
142 case SkRegion::kDifference_Op:
143 invert = true;
144 // We don't currently have a cheap test for whether a rect is fully outside an
145 // element's primitive, so don't attempt to set skip.
146 break;
147 default:
148 failed = true;
149 break;
150 }
151 if (failed) {
152 break;
153 }
154
155 if (!skip) {
156 GrPrimitiveEdgeType edgeType;
157 if (iter.get()->isAA()) {
158 if (rt->isMultisampled()) {
159 // Coverage based AA clips don't place nicely with MSAA.
160 failed = true;
161 break;
162 }
163 edgeType =
164 invert ? kInverseFillAA_GrProcessorEdgeType : kFillAA_GrProcessorEdgeType;
165 } else {
166 edgeType =
167 invert ? kInverseFillBW_GrProcessorEdgeType : kFillBW_GrProcessorEdgeType;
168 }
169 SkAutoTUnref<GrFragmentProcessor> fp;
170 switch (iter.get()->getType()) {
171 case SkClipStack::Element::kPath_Type:
172 fp.reset(GrConvexPolyEffect::Create(edgeType, iter.get()->getPath(),
173 &clipToRTOffset));
174 break;
175 case SkClipStack::Element::kRRect_Type: {
176 SkRRect rrect = iter.get()->getRRect();
177 rrect.offset(clipToRTOffset.fX, clipToRTOffset.fY);
178 fp.reset(GrRRectEffect::Create(edgeType, rrect));
179 break;
180 }
181 case SkClipStack::Element::kRect_Type: {
182 SkRect rect = iter.get()->getRect();
183 rect.offset(clipToRTOffset.fX, clipToRTOffset.fY);
184 fp.reset(GrConvexPolyEffect::Create(edgeType, rect));
185 break;
186 }
187 default:
188 break;
189 }
190 if (fp) {
191 pipelineBuilder->addCoverageProcessor(fp);
192 } else {
193 failed = true;
194 break;
195 }
196 }
197 iter.next();
198 }
199
200 if (failed) {
201 arfp->set(NULL);
202 }
203 return !failed;
204 }
205
206 ////////////////////////////////////////////////////////////////////////////////
207 // sort out what kind of clip mask needs to be created: alpha, stencil,
208 // scissor, or entirely software
setupClipping(GrPipelineBuilder * pipelineBuilder,GrPipelineBuilder::AutoRestoreFragmentProcessors * arfp,GrPipelineBuilder::AutoRestoreStencil * ars,GrScissorState * scissorState,const SkRect * devBounds)209 bool GrClipMaskManager::setupClipping(GrPipelineBuilder* pipelineBuilder,
210 GrPipelineBuilder::AutoRestoreFragmentProcessors* arfp,
211 GrPipelineBuilder::AutoRestoreStencil* ars,
212 GrScissorState* scissorState,
213 const SkRect* devBounds) {
214 fCurrClipMaskType = kNone_ClipMaskType;
215 if (kRespectClip_StencilClipMode == fClipMode) {
216 fClipMode = kIgnoreClip_StencilClipMode;
217 }
218
219 GrReducedClip::ElementList elements(16);
220 int32_t genID = 0;
221 GrReducedClip::InitialState initialState = GrReducedClip::kAllIn_InitialState;
222 SkIRect clipSpaceIBounds;
223 bool requiresAA = false;
224 GrRenderTarget* rt = pipelineBuilder->getRenderTarget();
225
226 // GrDrawTarget should have filtered this for us
227 SkASSERT(rt);
228
229 SkIRect clipSpaceRTIBounds = SkIRect::MakeWH(rt->width(), rt->height());
230 const GrClip& clip = pipelineBuilder->clip();
231 if (clip.isWideOpen(clipSpaceRTIBounds)) {
232 this->setPipelineBuilderStencil(pipelineBuilder, ars);
233 return true;
234 }
235
236 // The clip mask manager always draws with a single IRect so we special case that logic here
237 // Image filters just use a rect, so we also special case that logic
238 switch (clip.clipType()) {
239 case GrClip::kWideOpen_ClipType:
240 SkFAIL("Should have caught this with clip.isWideOpen()");
241 return true;
242 case GrClip::kIRect_ClipType: {
243 SkIRect scissor = clip.irect();
244 if (scissor.intersect(clipSpaceRTIBounds)) {
245 scissorState->set(scissor);
246 this->setPipelineBuilderStencil(pipelineBuilder, ars);
247 return true;
248 }
249 return false;
250 }
251 case GrClip::kClipStack_ClipType: {
252 clipSpaceRTIBounds.offset(clip.origin());
253 GrReducedClip::ReduceClipStack(*clip.clipStack(),
254 clipSpaceRTIBounds,
255 &elements,
256 &genID,
257 &initialState,
258 &clipSpaceIBounds,
259 &requiresAA);
260 if (elements.isEmpty()) {
261 if (GrReducedClip::kAllIn_InitialState == initialState) {
262 if (clipSpaceIBounds == clipSpaceRTIBounds) {
263 this->setPipelineBuilderStencil(pipelineBuilder, ars);
264 return true;
265 }
266 } else {
267 return false;
268 }
269 }
270 } break;
271 }
272
273 // An element count of 4 was chosen because of the common pattern in Blink of:
274 // isect RR
275 // diff RR
276 // isect convex_poly
277 // isect convex_poly
278 // when drawing rounded div borders. This could probably be tuned based on a
279 // configuration's relative costs of switching RTs to generate a mask vs
280 // longer shaders.
281 if (elements.count() <= 4) {
282 SkVector clipToRTOffset = { SkIntToScalar(-clip.origin().fX),
283 SkIntToScalar(-clip.origin().fY) };
284 if (elements.isEmpty() ||
285 (requiresAA && this->installClipEffects(pipelineBuilder, arfp, elements, clipToRTOffset,
286 devBounds))) {
287 SkIRect scissorSpaceIBounds(clipSpaceIBounds);
288 scissorSpaceIBounds.offset(-clip.origin());
289 if (NULL == devBounds ||
290 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) {
291 scissorState->set(scissorSpaceIBounds);
292 }
293 this->setPipelineBuilderStencil(pipelineBuilder, ars);
294 return true;
295 }
296 }
297
298 // If MSAA is enabled we can do everything in the stencil buffer.
299 if (0 == rt->numSamples() && requiresAA) {
300 GrTexture* result = NULL;
301
302 // The top-left of the mask corresponds to the top-left corner of the bounds.
303 SkVector clipToMaskOffset = {
304 SkIntToScalar(-clipSpaceIBounds.fLeft),
305 SkIntToScalar(-clipSpaceIBounds.fTop)
306 };
307
308 if (this->useSWOnlyPath(pipelineBuilder, clipToMaskOffset, elements)) {
309 // The clip geometry is complex enough that it will be more efficient to create it
310 // entirely in software
311 result = this->createSoftwareClipMask(genID,
312 initialState,
313 elements,
314 clipToMaskOffset,
315 clipSpaceIBounds);
316 } else {
317 result = this->createAlphaClipMask(genID,
318 initialState,
319 elements,
320 clipToMaskOffset,
321 clipSpaceIBounds);
322 }
323
324 if (result) {
325 arfp->set(pipelineBuilder);
326 // The mask's top left coord should be pinned to the rounded-out top left corner of
327 // clipSpace bounds. We determine the mask's position WRT to the render target here.
328 SkIRect rtSpaceMaskBounds = clipSpaceIBounds;
329 rtSpaceMaskBounds.offset(-clip.origin());
330 setup_drawstate_aaclip(pipelineBuilder, result, arfp, rtSpaceMaskBounds);
331 this->setPipelineBuilderStencil(pipelineBuilder, ars);
332 return true;
333 }
334 // if alpha clip mask creation fails fall through to the non-AA code paths
335 }
336
337 // Either a hard (stencil buffer) clip was explicitly requested or an anti-aliased clip couldn't
338 // be created. In either case, free up the texture in the anti-aliased mask cache.
339 // TODO: this may require more investigation. Ganesh performs a lot of utility draws (e.g.,
340 // clears, InOrderDrawBuffer playbacks) that hit the stencil buffer path. These may be
341 // "incorrectly" clearing the AA cache.
342 fAACache.reset();
343
344 // use the stencil clip if we can't represent the clip as a rectangle.
345 SkIPoint clipSpaceToStencilSpaceOffset = -clip.origin();
346 this->createStencilClipMask(rt,
347 genID,
348 initialState,
349 elements,
350 clipSpaceIBounds,
351 clipSpaceToStencilSpaceOffset);
352
353 // This must occur after createStencilClipMask. That function may change the scissor. Also, it
354 // only guarantees that the stencil mask is correct within the bounds it was passed, so we must
355 // use both stencil and scissor test to the bounds for the final draw.
356 SkIRect scissorSpaceIBounds(clipSpaceIBounds);
357 scissorSpaceIBounds.offset(clipSpaceToStencilSpaceOffset);
358 scissorState->set(scissorSpaceIBounds);
359 this->setPipelineBuilderStencil(pipelineBuilder, ars);
360 return true;
361 }
362
363 namespace {
364 ////////////////////////////////////////////////////////////////////////////////
365 // Set a coverage drawing XPF on the pipelineBuilder for the given op and invertCoverage mode
set_coverage_drawing_xpf(SkRegion::Op op,bool invertCoverage,GrPipelineBuilder * pipelineBuilder)366 void set_coverage_drawing_xpf(SkRegion::Op op, bool invertCoverage,
367 GrPipelineBuilder* pipelineBuilder) {
368 SkASSERT(op <= SkRegion::kLastOp);
369 pipelineBuilder->setCoverageSetOpXPFactory(op, invertCoverage);
370 }
371 }
372
373 ////////////////////////////////////////////////////////////////////////////////
drawElement(GrPipelineBuilder * pipelineBuilder,const SkMatrix & viewMatrix,GrTexture * target,const SkClipStack::Element * element,GrPathRenderer * pr)374 bool GrClipMaskManager::drawElement(GrPipelineBuilder* pipelineBuilder,
375 const SkMatrix& viewMatrix,
376 GrTexture* target,
377 const SkClipStack::Element* element,
378 GrPathRenderer* pr) {
379
380 pipelineBuilder->setRenderTarget(target->asRenderTarget());
381
382 // The color we use to draw does not matter since we will always be using a GrCoverageSetOpXP
383 // which ignores color.
384 GrColor color = GrColor_WHITE;
385
386 // TODO: Draw rrects directly here.
387 switch (element->getType()) {
388 case Element::kEmpty_Type:
389 SkDEBUGFAIL("Should never get here with an empty element.");
390 break;
391 case Element::kRect_Type:
392 // TODO: Do rects directly to the accumulator using a aa-rect GrProcessor that covers
393 // the entire mask bounds and writes 0 outside the rect.
394 if (element->isAA()) {
395 SkRect devRect = element->getRect();
396 viewMatrix.mapRect(&devRect);
397 this->getContext()->getAARectRenderer()->fillAARect(fClipTarget,
398 pipelineBuilder,
399 color,
400 viewMatrix,
401 element->getRect(),
402 devRect);
403 } else {
404 fClipTarget->drawSimpleRect(pipelineBuilder, color, viewMatrix, element->getRect());
405 }
406 return true;
407 default: {
408 SkPath path;
409 element->asPath(&path);
410 path.setIsVolatile(true);
411 if (path.isInverseFillType()) {
412 path.toggleInverseFillType();
413 }
414 GrStrokeInfo stroke(SkStrokeRec::kFill_InitStyle);
415 if (NULL == pr) {
416 GrPathRendererChain::DrawType type;
417 type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_DrawType :
418 GrPathRendererChain::kColor_DrawType;
419 pr = this->getContext()->getPathRenderer(fClipTarget, pipelineBuilder, viewMatrix,
420 path, stroke, false, type);
421 }
422 if (NULL == pr) {
423 return false;
424 }
425
426 pr->drawPath(fClipTarget, pipelineBuilder, color, viewMatrix, path, stroke,
427 element->isAA());
428 break;
429 }
430 }
431 return true;
432 }
433
canStencilAndDrawElement(GrPipelineBuilder * pipelineBuilder,GrTexture * target,GrPathRenderer ** pr,const SkClipStack::Element * element)434 bool GrClipMaskManager::canStencilAndDrawElement(GrPipelineBuilder* pipelineBuilder,
435 GrTexture* target,
436 GrPathRenderer** pr,
437 const SkClipStack::Element* element) {
438 pipelineBuilder->setRenderTarget(target->asRenderTarget());
439
440 if (Element::kRect_Type == element->getType()) {
441 return true;
442 } else {
443 // We shouldn't get here with an empty clip element.
444 SkASSERT(Element::kEmpty_Type != element->getType());
445 SkPath path;
446 element->asPath(&path);
447 if (path.isInverseFillType()) {
448 path.toggleInverseFillType();
449 }
450 GrStrokeInfo stroke(SkStrokeRec::kFill_InitStyle);
451 GrPathRendererChain::DrawType type = element->isAA() ?
452 GrPathRendererChain::kStencilAndColorAntiAlias_DrawType :
453 GrPathRendererChain::kStencilAndColor_DrawType;
454 *pr = this->getContext()->getPathRenderer(fClipTarget, pipelineBuilder, SkMatrix::I(), path,
455 stroke, false, type);
456 return SkToBool(*pr);
457 }
458 }
459
mergeMask(GrPipelineBuilder * pipelineBuilder,GrTexture * dstMask,GrTexture * srcMask,SkRegion::Op op,const SkIRect & dstBound,const SkIRect & srcBound)460 void GrClipMaskManager::mergeMask(GrPipelineBuilder* pipelineBuilder,
461 GrTexture* dstMask,
462 GrTexture* srcMask,
463 SkRegion::Op op,
464 const SkIRect& dstBound,
465 const SkIRect& srcBound) {
466 pipelineBuilder->setRenderTarget(dstMask->asRenderTarget());
467
468 // We want to invert the coverage here
469 set_coverage_drawing_xpf(op, false, pipelineBuilder);
470
471 SkMatrix sampleM;
472 sampleM.setIDiv(srcMask->width(), srcMask->height());
473
474 pipelineBuilder->addCoverageProcessor(
475 GrTextureDomainEffect::Create(srcMask,
476 sampleM,
477 GrTextureDomain::MakeTexelDomain(srcMask, srcBound),
478 GrTextureDomain::kDecal_Mode,
479 GrTextureParams::kNone_FilterMode))->unref();
480
481 // The color passed in here does not matter since the coverageSetOpXP won't read it.
482 fClipTarget->drawSimpleRect(pipelineBuilder,
483 GrColor_WHITE,
484 SkMatrix::I(),
485 SkRect::Make(dstBound));
486 }
487
createTempMask(int width,int height)488 GrTexture* GrClipMaskManager::createTempMask(int width, int height) {
489 GrSurfaceDesc desc;
490 desc.fFlags = kRenderTarget_GrSurfaceFlag;
491 desc.fWidth = width;
492 desc.fHeight = height;
493 if (this->getContext()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
494 desc.fConfig = kAlpha_8_GrPixelConfig;
495 } else {
496 desc.fConfig = kRGBA_8888_GrPixelConfig;
497 }
498
499 return this->getContext()->textureProvider()->refScratchTexture(
500 desc, GrTextureProvider::kApprox_ScratchTexMatch);
501 }
502
503 ////////////////////////////////////////////////////////////////////////////////
504 // Return the texture currently in the cache if it exists. Otherwise, return NULL
getCachedMaskTexture(int32_t elementsGenID,const SkIRect & clipSpaceIBounds)505 GrTexture* GrClipMaskManager::getCachedMaskTexture(int32_t elementsGenID,
506 const SkIRect& clipSpaceIBounds) {
507 bool cached = fAACache.canReuse(elementsGenID, clipSpaceIBounds);
508 if (!cached) {
509 return NULL;
510 }
511
512 return fAACache.getLastMask();
513 }
514
515 ////////////////////////////////////////////////////////////////////////////////
516 // Allocate a texture in the texture cache. This function returns the texture
517 // allocated (or NULL on error).
allocMaskTexture(int32_t elementsGenID,const SkIRect & clipSpaceIBounds,bool willUpload)518 GrTexture* GrClipMaskManager::allocMaskTexture(int32_t elementsGenID,
519 const SkIRect& clipSpaceIBounds,
520 bool willUpload) {
521 // Since we are setting up the cache we should free up the
522 // currently cached mask so it can be reused.
523 fAACache.reset();
524
525 GrSurfaceDesc desc;
526 desc.fFlags = willUpload ? kNone_GrSurfaceFlags : kRenderTarget_GrSurfaceFlag;
527 desc.fWidth = clipSpaceIBounds.width();
528 desc.fHeight = clipSpaceIBounds.height();
529 desc.fConfig = kRGBA_8888_GrPixelConfig;
530 if (willUpload || this->getContext()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
531 // We would always like A8 but it isn't supported on all platforms
532 desc.fConfig = kAlpha_8_GrPixelConfig;
533 }
534
535 fAACache.acquireMask(elementsGenID, desc, clipSpaceIBounds);
536 return fAACache.getLastMask();
537 }
538
539 ////////////////////////////////////////////////////////////////////////////////
540 // Create a 8-bit clip mask in alpha
createAlphaClipMask(int32_t elementsGenID,GrReducedClip::InitialState initialState,const GrReducedClip::ElementList & elements,const SkVector & clipToMaskOffset,const SkIRect & clipSpaceIBounds)541 GrTexture* GrClipMaskManager::createAlphaClipMask(int32_t elementsGenID,
542 GrReducedClip::InitialState initialState,
543 const GrReducedClip::ElementList& elements,
544 const SkVector& clipToMaskOffset,
545 const SkIRect& clipSpaceIBounds) {
546 SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
547
548 // First, check for cached texture
549 GrTexture* result = this->getCachedMaskTexture(elementsGenID, clipSpaceIBounds);
550 if (result) {
551 fCurrClipMaskType = kAlpha_ClipMaskType;
552 return result;
553 }
554
555 // There's no texture in the cache. Let's try to allocate it then.
556 result = this->allocMaskTexture(elementsGenID, clipSpaceIBounds, false);
557 if (NULL == result) {
558 fAACache.reset();
559 return NULL;
560 }
561
562 // Set the matrix so that rendered clip elements are transformed to mask space from clip
563 // space.
564 SkMatrix translate;
565 translate.setTranslate(clipToMaskOffset);
566
567 // The texture may be larger than necessary, this rect represents the part of the texture
568 // we populate with a rasterization of the clip.
569 SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
570
571 // The scratch texture that we are drawing into can be substantially larger than the mask. Only
572 // clear the part that we care about.
573 fClipTarget->clear(&maskSpaceIBounds,
574 GrReducedClip::kAllIn_InitialState == initialState ? 0xffffffff : 0x00000000,
575 true,
576 result->asRenderTarget());
577
578 // When we use the stencil in the below loop it is important to have this clip installed.
579 // The second pass that zeros the stencil buffer renders the rect maskSpaceIBounds so the first
580 // pass must not set values outside of this bounds or stencil values outside the rect won't be
581 // cleared.
582 GrClip clip(maskSpaceIBounds);
583 SkAutoTUnref<GrTexture> temp;
584
585 // walk through each clip element and perform its set op
586 for (GrReducedClip::ElementList::Iter iter = elements.headIter(); iter.get(); iter.next()) {
587 const Element* element = iter.get();
588 SkRegion::Op op = element->getOp();
589 bool invert = element->isInverseFilled();
590 if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
591 GrPipelineBuilder pipelineBuilder;
592
593 pipelineBuilder.setClip(clip);
594 GrPathRenderer* pr = NULL;
595 bool useTemp = !this->canStencilAndDrawElement(&pipelineBuilder, result, &pr, element);
596 GrTexture* dst;
597 // This is the bounds of the clip element in the space of the alpha-mask. The temporary
598 // mask buffer can be substantially larger than the actually clip stack element. We
599 // touch the minimum number of pixels necessary and use decal mode to combine it with
600 // the accumulator.
601 SkIRect maskSpaceElementIBounds;
602
603 if (useTemp) {
604 if (invert) {
605 maskSpaceElementIBounds = maskSpaceIBounds;
606 } else {
607 SkRect elementBounds = element->getBounds();
608 elementBounds.offset(clipToMaskOffset);
609 elementBounds.roundOut(&maskSpaceElementIBounds);
610 }
611
612 if (!temp) {
613 temp.reset(this->createTempMask(maskSpaceIBounds.fRight,
614 maskSpaceIBounds.fBottom));
615 if (!temp) {
616 fAACache.reset();
617 return NULL;
618 }
619 }
620 dst = temp;
621 // clear the temp target and set blend to replace
622 fClipTarget->clear(&maskSpaceElementIBounds,
623 invert ? 0xffffffff : 0x00000000,
624 true,
625 dst->asRenderTarget());
626 set_coverage_drawing_xpf(SkRegion::kReplace_Op, invert, &pipelineBuilder);
627 } else {
628 // draw directly into the result with the stencil set to make the pixels affected
629 // by the clip shape be non-zero.
630 dst = result;
631 GR_STATIC_CONST_SAME_STENCIL(kStencilInElement,
632 kReplace_StencilOp,
633 kReplace_StencilOp,
634 kAlways_StencilFunc,
635 0xffff,
636 0xffff,
637 0xffff);
638 pipelineBuilder.setStencil(kStencilInElement);
639 set_coverage_drawing_xpf(op, invert, &pipelineBuilder);
640 }
641
642 if (!this->drawElement(&pipelineBuilder, translate, dst, element, pr)) {
643 fAACache.reset();
644 return NULL;
645 }
646
647 if (useTemp) {
648 GrPipelineBuilder backgroundPipelineBuilder;
649 backgroundPipelineBuilder.setRenderTarget(result->asRenderTarget());
650
651 // Now draw into the accumulator using the real operation and the temp buffer as a
652 // texture
653 this->mergeMask(&backgroundPipelineBuilder,
654 result,
655 temp,
656 op,
657 maskSpaceIBounds,
658 maskSpaceElementIBounds);
659 } else {
660 GrPipelineBuilder backgroundPipelineBuilder;
661 backgroundPipelineBuilder.setRenderTarget(result->asRenderTarget());
662
663 set_coverage_drawing_xpf(op, !invert, &backgroundPipelineBuilder);
664 // Draw to the exterior pixels (those with a zero stencil value).
665 GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement,
666 kZero_StencilOp,
667 kZero_StencilOp,
668 kEqual_StencilFunc,
669 0xffff,
670 0x0000,
671 0xffff);
672 backgroundPipelineBuilder.setStencil(kDrawOutsideElement);
673
674 // The color passed in here does not matter since the coverageSetOpXP won't read it.
675 fClipTarget->drawSimpleRect(&backgroundPipelineBuilder, GrColor_WHITE, translate,
676 clipSpaceIBounds);
677 }
678 } else {
679 GrPipelineBuilder pipelineBuilder;
680
681 // all the remaining ops can just be directly draw into the accumulation buffer
682 set_coverage_drawing_xpf(op, false, &pipelineBuilder);
683 // The color passed in here does not matter since the coverageSetOpXP won't read it.
684 this->drawElement(&pipelineBuilder, translate, result, element);
685 }
686 }
687
688 fCurrClipMaskType = kAlpha_ClipMaskType;
689 return result;
690 }
691
692 ////////////////////////////////////////////////////////////////////////////////
693 // Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device
694 // (as opposed to canvas) coordinates
createStencilClipMask(GrRenderTarget * rt,int32_t elementsGenID,GrReducedClip::InitialState initialState,const GrReducedClip::ElementList & elements,const SkIRect & clipSpaceIBounds,const SkIPoint & clipSpaceToStencilOffset)695 bool GrClipMaskManager::createStencilClipMask(GrRenderTarget* rt,
696 int32_t elementsGenID,
697 GrReducedClip::InitialState initialState,
698 const GrReducedClip::ElementList& elements,
699 const SkIRect& clipSpaceIBounds,
700 const SkIPoint& clipSpaceToStencilOffset) {
701 SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
702 SkASSERT(rt);
703
704 GrStencilAttachment* stencilAttachment = rt->renderTargetPriv().attachStencilAttachment();
705 if (NULL == stencilAttachment) {
706 return false;
707 }
708
709 if (stencilAttachment->mustRenderClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset)) {
710 stencilAttachment->setLastClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset);
711 // Set the matrix so that rendered clip elements are transformed from clip to stencil space.
712 SkVector translate = {
713 SkIntToScalar(clipSpaceToStencilOffset.fX),
714 SkIntToScalar(clipSpaceToStencilOffset.fY)
715 };
716 SkMatrix viewMatrix;
717 viewMatrix.setTranslate(translate);
718
719 // We set the current clip to the bounds so that our recursive draws are scissored to them.
720 SkIRect stencilSpaceIBounds(clipSpaceIBounds);
721 stencilSpaceIBounds.offset(clipSpaceToStencilOffset);
722 GrClip clip(stencilSpaceIBounds);
723
724 int clipBit = stencilAttachment->bits();
725 SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers");
726 clipBit = (1 << (clipBit-1));
727
728 fClipTarget->clearStencilClip(stencilSpaceIBounds,
729 GrReducedClip::kAllIn_InitialState == initialState,
730 rt);
731
732 // walk through each clip element and perform its set op
733 // with the existing clip.
734 for (GrReducedClip::ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
735 const Element* element = iter.get();
736
737 GrPipelineBuilder pipelineBuilder;
738 pipelineBuilder.setClip(clip);
739 pipelineBuilder.setRenderTarget(rt);
740
741 pipelineBuilder.setDisableColorXPFactory();
742
743 // if the target is MSAA then we want MSAA enabled when the clip is soft
744 if (rt->isMultisampled()) {
745 pipelineBuilder.setState(GrPipelineBuilder::kHWAntialias_Flag, element->isAA());
746 }
747
748 bool fillInverted = false;
749 // enabled at bottom of loop
750 fClipMode = kIgnoreClip_StencilClipMode;
751
752 // This will be used to determine whether the clip shape can be rendered into the
753 // stencil with arbitrary stencil settings.
754 GrPathRenderer::StencilSupport stencilSupport;
755
756 GrStrokeInfo stroke(SkStrokeRec::kFill_InitStyle);
757 SkRegion::Op op = element->getOp();
758
759 GrPathRenderer* pr = NULL;
760 SkPath clipPath;
761 if (Element::kRect_Type == element->getType()) {
762 stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport;
763 fillInverted = false;
764 } else {
765 element->asPath(&clipPath);
766 fillInverted = clipPath.isInverseFillType();
767 if (fillInverted) {
768 clipPath.toggleInverseFillType();
769 }
770 pr = this->getContext()->getPathRenderer(fClipTarget,
771 &pipelineBuilder,
772 viewMatrix,
773 clipPath,
774 stroke,
775 false,
776 GrPathRendererChain::kStencilOnly_DrawType,
777 &stencilSupport);
778 if (NULL == pr) {
779 return false;
780 }
781 }
782
783 int passes;
784 GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];
785
786 bool canRenderDirectToStencil =
787 GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport;
788 bool canDrawDirectToClip; // Given the renderer, the element,
789 // fill rule, and set operation can
790 // we render the element directly to
791 // stencil bit used for clipping.
792 canDrawDirectToClip = GrStencilSettings::GetClipPasses(op,
793 canRenderDirectToStencil,
794 clipBit,
795 fillInverted,
796 &passes,
797 stencilSettings);
798
799 // draw the element to the client stencil bits if necessary
800 if (!canDrawDirectToClip) {
801 GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
802 kIncClamp_StencilOp,
803 kIncClamp_StencilOp,
804 kAlways_StencilFunc,
805 0xffff,
806 0x0000,
807 0xffff);
808 if (Element::kRect_Type == element->getType()) {
809 *pipelineBuilder.stencil() = gDrawToStencil;
810
811 // We need this AGP until everything is in GrBatch
812 fClipTarget->drawSimpleRect(&pipelineBuilder,
813 GrColor_WHITE,
814 viewMatrix,
815 element->getRect());
816 } else {
817 if (!clipPath.isEmpty()) {
818 if (canRenderDirectToStencil) {
819 *pipelineBuilder.stencil() = gDrawToStencil;
820 pr->drawPath(fClipTarget, &pipelineBuilder, GrColor_WHITE,
821 viewMatrix, clipPath, stroke, false);
822 } else {
823 pr->stencilPath(fClipTarget, &pipelineBuilder, viewMatrix,
824 clipPath, stroke);
825 }
826 }
827 }
828 }
829
830 // now we modify the clip bit by rendering either the clip
831 // element directly or a bounding rect of the entire clip.
832 fClipMode = kModifyClip_StencilClipMode;
833 for (int p = 0; p < passes; ++p) {
834 GrPipelineBuilder pipelineBuilderCopy(pipelineBuilder);
835 *pipelineBuilderCopy.stencil() = stencilSettings[p];
836
837 if (canDrawDirectToClip) {
838 if (Element::kRect_Type == element->getType()) {
839 // We need this AGP until everything is in GrBatch
840 fClipTarget->drawSimpleRect(&pipelineBuilderCopy,
841 GrColor_WHITE,
842 viewMatrix,
843 element->getRect());
844 } else {
845 pr->drawPath(fClipTarget, &pipelineBuilderCopy, GrColor_WHITE,
846 viewMatrix, clipPath, stroke, false);
847 }
848 } else {
849 // The view matrix is setup to do clip space -> stencil space translation, so
850 // draw rect in clip space.
851 fClipTarget->drawSimpleRect(&pipelineBuilderCopy,
852 GrColor_WHITE,
853 viewMatrix,
854 SkRect::Make(clipSpaceIBounds));
855 }
856 }
857 }
858 }
859 // set this last because recursive draws may overwrite it back to kNone.
860 SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
861 fCurrClipMaskType = kStencil_ClipMaskType;
862 fClipMode = kRespectClip_StencilClipMode;
863 return true;
864 }
865
866 // mapping of clip-respecting stencil funcs to normal stencil funcs
867 // mapping depends on whether stencil-clipping is in effect.
868 static const GrStencilFunc
869 gSpecialToBasicStencilFunc[2][kClipStencilFuncCount] = {
870 {// Stencil-Clipping is DISABLED, we are effectively always inside the clip
871 // In the Clip Funcs
872 kAlways_StencilFunc, // kAlwaysIfInClip_StencilFunc
873 kEqual_StencilFunc, // kEqualIfInClip_StencilFunc
874 kLess_StencilFunc, // kLessIfInClip_StencilFunc
875 kLEqual_StencilFunc, // kLEqualIfInClip_StencilFunc
876 // Special in the clip func that forces user's ref to be 0.
877 kNotEqual_StencilFunc, // kNonZeroIfInClip_StencilFunc
878 // make ref 0 and do normal nequal.
879 },
880 {// Stencil-Clipping is ENABLED
881 // In the Clip Funcs
882 kEqual_StencilFunc, // kAlwaysIfInClip_StencilFunc
883 // eq stencil clip bit, mask
884 // out user bits.
885
886 kEqual_StencilFunc, // kEqualIfInClip_StencilFunc
887 // add stencil bit to mask and ref
888
889 kLess_StencilFunc, // kLessIfInClip_StencilFunc
890 kLEqual_StencilFunc, // kLEqualIfInClip_StencilFunc
891 // for both of these we can add
892 // the clip bit to the mask and
893 // ref and compare as normal
894 // Special in the clip func that forces user's ref to be 0.
895 kLess_StencilFunc, // kNonZeroIfInClip_StencilFunc
896 // make ref have only the clip bit set
897 // and make comparison be less
898 // 10..0 < 1..user_bits..
899 }
900 };
901
902 namespace {
903 // Sets the settings to clip against the stencil buffer clip while ignoring the
904 // client bits.
basic_apply_stencil_clip_settings()905 const GrStencilSettings& basic_apply_stencil_clip_settings() {
906 // stencil settings to use when clip is in stencil
907 GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
908 kKeep_StencilOp,
909 kKeep_StencilOp,
910 kAlwaysIfInClip_StencilFunc,
911 0x0000,
912 0x0000,
913 0x0000);
914 return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
915 }
916 }
917
setPipelineBuilderStencil(GrPipelineBuilder * pipelineBuilder,GrPipelineBuilder::AutoRestoreStencil * ars)918 void GrClipMaskManager::setPipelineBuilderStencil(GrPipelineBuilder* pipelineBuilder,
919 GrPipelineBuilder::AutoRestoreStencil* ars) {
920 // We make two copies of the StencilSettings here (except in the early
921 // exit scenario. One copy from draw state to the stack var. Then another
922 // from the stack var to the gpu. We could make this class hold a ptr to
923 // GrGpu's fStencilSettings and eliminate the stack copy here.
924
925 // use stencil for clipping if clipping is enabled and the clip
926 // has been written into the stencil.
927 GrStencilSettings settings;
928
929 // The GrGpu client may not be using the stencil buffer but we may need to
930 // enable it in order to respect a stencil clip.
931 if (pipelineBuilder->getStencil().isDisabled()) {
932 if (GrClipMaskManager::kRespectClip_StencilClipMode == fClipMode) {
933 settings = basic_apply_stencil_clip_settings();
934 } else {
935 return;
936 }
937 } else {
938 settings = pipelineBuilder->getStencil();
939 }
940
941 int stencilBits = 0;
942 GrRenderTarget* rt = pipelineBuilder->getRenderTarget();
943 GrStencilAttachment* stencilAttachment = rt->renderTargetPriv().attachStencilAttachment();
944 if (stencilAttachment) {
945 stencilBits = stencilAttachment->bits();
946 }
947
948 SkASSERT(fClipTarget->caps()->stencilWrapOpsSupport() || !settings.usesWrapOp());
949 SkASSERT(fClipTarget->caps()->twoSidedStencilSupport() || !settings.isTwoSided());
950 this->adjustStencilParams(&settings, fClipMode, stencilBits);
951 ars->set(pipelineBuilder);
952 pipelineBuilder->setStencil(settings);
953 }
954
adjustStencilParams(GrStencilSettings * settings,StencilClipMode mode,int stencilBitCnt)955 void GrClipMaskManager::adjustStencilParams(GrStencilSettings* settings,
956 StencilClipMode mode,
957 int stencilBitCnt) {
958 SkASSERT(stencilBitCnt > 0);
959
960 if (kModifyClip_StencilClipMode == mode) {
961 // We assume that this clip manager itself is drawing to the GrGpu and
962 // has already setup the correct values.
963 return;
964 }
965
966 unsigned int clipBit = (1 << (stencilBitCnt - 1));
967 unsigned int userBits = clipBit - 1;
968
969 GrStencilSettings::Face face = GrStencilSettings::kFront_Face;
970 bool twoSided = fClipTarget->caps()->twoSidedStencilSupport();
971
972 bool finished = false;
973 while (!finished) {
974 GrStencilFunc func = settings->func(face);
975 uint16_t writeMask = settings->writeMask(face);
976 uint16_t funcMask = settings->funcMask(face);
977 uint16_t funcRef = settings->funcRef(face);
978
979 SkASSERT((unsigned) func < kStencilFuncCount);
980
981 writeMask &= userBits;
982
983 if (func >= kBasicStencilFuncCount) {
984 int respectClip = kRespectClip_StencilClipMode == mode;
985 if (respectClip) {
986 // The GrGpu class should have checked this
987 SkASSERT(this->isClipInStencil());
988 switch (func) {
989 case kAlwaysIfInClip_StencilFunc:
990 funcMask = clipBit;
991 funcRef = clipBit;
992 break;
993 case kEqualIfInClip_StencilFunc:
994 case kLessIfInClip_StencilFunc:
995 case kLEqualIfInClip_StencilFunc:
996 funcMask = (funcMask & userBits) | clipBit;
997 funcRef = (funcRef & userBits) | clipBit;
998 break;
999 case kNonZeroIfInClip_StencilFunc:
1000 funcMask = (funcMask & userBits) | clipBit;
1001 funcRef = clipBit;
1002 break;
1003 default:
1004 SkFAIL("Unknown stencil func");
1005 }
1006 } else {
1007 funcMask &= userBits;
1008 funcRef &= userBits;
1009 }
1010 const GrStencilFunc* table =
1011 gSpecialToBasicStencilFunc[respectClip];
1012 func = table[func - kBasicStencilFuncCount];
1013 SkASSERT(func >= 0 && func < kBasicStencilFuncCount);
1014 } else {
1015 funcMask &= userBits;
1016 funcRef &= userBits;
1017 }
1018
1019 settings->setFunc(face, func);
1020 settings->setWriteMask(face, writeMask);
1021 settings->setFuncMask(face, funcMask);
1022 settings->setFuncRef(face, funcRef);
1023
1024 if (GrStencilSettings::kFront_Face == face) {
1025 face = GrStencilSettings::kBack_Face;
1026 finished = !twoSided;
1027 } else {
1028 finished = true;
1029 }
1030 }
1031 if (!twoSided) {
1032 settings->copyFrontSettingsToBack();
1033 }
1034 }
1035
1036 ////////////////////////////////////////////////////////////////////////////////
createSoftwareClipMask(int32_t elementsGenID,GrReducedClip::InitialState initialState,const GrReducedClip::ElementList & elements,const SkVector & clipToMaskOffset,const SkIRect & clipSpaceIBounds)1037 GrTexture* GrClipMaskManager::createSoftwareClipMask(int32_t elementsGenID,
1038 GrReducedClip::InitialState initialState,
1039 const GrReducedClip::ElementList& elements,
1040 const SkVector& clipToMaskOffset,
1041 const SkIRect& clipSpaceIBounds) {
1042 SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
1043
1044 GrTexture* result = this->getCachedMaskTexture(elementsGenID, clipSpaceIBounds);
1045 if (result) {
1046 return result;
1047 }
1048
1049 // The mask texture may be larger than necessary. We round out the clip space bounds and pin
1050 // the top left corner of the resulting rect to the top left of the texture.
1051 SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
1052
1053 GrSWMaskHelper helper(this->getContext());
1054
1055 // Set the matrix so that rendered clip elements are transformed to mask space from clip
1056 // space.
1057 SkMatrix translate;
1058 translate.setTranslate(clipToMaskOffset);
1059
1060 helper.init(maskSpaceIBounds, &translate, false);
1061 helper.clear(GrReducedClip::kAllIn_InitialState == initialState ? 0xFF : 0x00);
1062 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
1063
1064 for (GrReducedClip::ElementList::Iter iter(elements.headIter()) ; iter.get(); iter.next()) {
1065 const Element* element = iter.get();
1066 SkRegion::Op op = element->getOp();
1067
1068 if (SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
1069 // Intersect and reverse difference require modifying pixels outside of the geometry
1070 // that is being "drawn". In both cases we erase all the pixels outside of the geometry
1071 // but leave the pixels inside the geometry alone. For reverse difference we invert all
1072 // the pixels before clearing the ones outside the geometry.
1073 if (SkRegion::kReverseDifference_Op == op) {
1074 SkRect temp = SkRect::Make(clipSpaceIBounds);
1075 // invert the entire scene
1076 helper.draw(temp, SkRegion::kXOR_Op, false, 0xFF);
1077 }
1078 SkPath clipPath;
1079 element->asPath(&clipPath);
1080 clipPath.toggleInverseFillType();
1081 helper.draw(clipPath, stroke, SkRegion::kReplace_Op, element->isAA(), 0x00);
1082 continue;
1083 }
1084
1085 // The other ops (union, xor, diff) only affect pixels inside
1086 // the geometry so they can just be drawn normally
1087 if (Element::kRect_Type == element->getType()) {
1088 helper.draw(element->getRect(), op, element->isAA(), 0xFF);
1089 } else {
1090 SkPath path;
1091 element->asPath(&path);
1092 helper.draw(path, stroke, op, element->isAA(), 0xFF);
1093 }
1094 }
1095
1096 // Allocate clip mask texture
1097 result = this->allocMaskTexture(elementsGenID, clipSpaceIBounds, true);
1098 if (NULL == result) {
1099 fAACache.reset();
1100 return NULL;
1101 }
1102 helper.toTexture(result);
1103
1104 fCurrClipMaskType = kAlpha_ClipMaskType;
1105 return result;
1106 }
1107
1108 ////////////////////////////////////////////////////////////////////////////////
purgeResources()1109 void GrClipMaskManager::purgeResources() {
1110 fAACache.purgeResources();
1111 }
1112
setClipTarget(GrClipTarget * clipTarget)1113 void GrClipMaskManager::setClipTarget(GrClipTarget* clipTarget) {
1114 fClipTarget = clipTarget;
1115 fAACache.setContext(clipTarget->getContext());
1116 }
1117
adjustPathStencilParams(const GrStencilAttachment * stencilAttachment,GrStencilSettings * settings)1118 void GrClipMaskManager::adjustPathStencilParams(const GrStencilAttachment* stencilAttachment,
1119 GrStencilSettings* settings) {
1120 if (stencilAttachment) {
1121 int stencilBits = stencilAttachment->bits();
1122 this->adjustStencilParams(settings, fClipMode, stencilBits);
1123 }
1124 }
1125