1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkGpuDevice.h"
9
10 #include "GrContext.h"
11 #include "GrGpu.h"
12 #include "GrGpuResourcePriv.h"
13 #include "GrLayerHoister.h"
14 #include "GrRecordReplaceDraw.h"
15 #include "GrStrokeInfo.h"
16 #include "GrTextContext.h"
17 #include "GrTracing.h"
18 #include "SkCanvasPriv.h"
19 #include "SkDeviceImageFilterProxy.h"
20 #include "SkDrawProcs.h"
21 #include "SkErrorInternals.h"
22 #include "SkGlyphCache.h"
23 #include "SkGrTexturePixelRef.h"
24 #include "SkImage_Base.h"
25 #include "SkImageFilter.h"
26 #include "SkLayerInfo.h"
27 #include "SkMaskFilter.h"
28 #include "SkPathEffect.h"
29 #include "SkPicture.h"
30 #include "SkPictureData.h"
31 #include "SkRRect.h"
32 #include "SkRecord.h"
33 #include "SkStroke.h"
34 #include "SkSurface.h"
35 #include "SkSurface_Gpu.h"
36 #include "SkTLazy.h"
37 #include "SkUtils.h"
38 #include "SkVertState.h"
39 #include "SkXfermode.h"
40 #include "effects/GrBicubicEffect.h"
41 #include "effects/GrDashingEffect.h"
42 #include "effects/GrSimpleTextureEffect.h"
43 #include "effects/GrTextureDomain.h"
44
45 #if SK_SUPPORT_GPU
46
47 enum { kDefaultImageFilterCacheSize = 32 * 1024 * 1024 };
48
49 #if 0
50 extern bool (*gShouldDrawProc)();
51 #define CHECK_SHOULD_DRAW(draw) \
52 do { \
53 if (gShouldDrawProc && !gShouldDrawProc()) return; \
54 this->prepareDraw(draw); \
55 } while (0)
56 #else
57 #define CHECK_SHOULD_DRAW(draw) this->prepareDraw(draw)
58 #endif
59
60 // This constant represents the screen alignment criterion in texels for
61 // requiring texture domain clamping to prevent color bleeding when drawing
62 // a sub region of a larger source image.
63 #define COLOR_BLEED_TOLERANCE 0.001f
64
65 #define DO_DEFERRED_CLEAR() \
66 do { \
67 if (fNeedClear) { \
68 this->clearAll(); \
69 } \
70 } while (false) \
71
72 ///////////////////////////////////////////////////////////////////////////////
73
74 #define CHECK_FOR_ANNOTATION(paint) \
75 do { if (paint.getAnnotation()) { return; } } while (0)
76
77 ///////////////////////////////////////////////////////////////////////////////
78
79 // Helper for turning a bitmap into a texture. If the bitmap is GrTexture backed this
80 // just accesses the backing GrTexture. Otherwise, it creates a cached texture
81 // representation and releases it in the destructor.
82 class AutoBitmapTexture : public SkNoncopyable {
83 public:
AutoBitmapTexture()84 AutoBitmapTexture() {}
85
AutoBitmapTexture(GrContext * context,const SkBitmap & bitmap,const GrTextureParams * params,GrTexture ** texture)86 AutoBitmapTexture(GrContext* context,
87 const SkBitmap& bitmap,
88 const GrTextureParams* params,
89 GrTexture** texture) {
90 SkASSERT(texture);
91 *texture = this->set(context, bitmap, params);
92 }
93
set(GrContext * context,const SkBitmap & bitmap,const GrTextureParams * params)94 GrTexture* set(GrContext* context,
95 const SkBitmap& bitmap,
96 const GrTextureParams* params) {
97 // Either get the texture directly from the bitmap, or else use the cache and
98 // remember to unref it.
99 if (GrTexture* bmpTexture = bitmap.getTexture()) {
100 fTexture.reset(NULL);
101 return bmpTexture;
102 } else {
103 fTexture.reset(GrRefCachedBitmapTexture(context, bitmap, params));
104 return fTexture.get();
105 }
106 }
107
108 private:
109 SkAutoTUnref<GrTexture> fTexture;
110 };
111
112 ///////////////////////////////////////////////////////////////////////////////
113
114 struct GrSkDrawProcs : public SkDrawProcs {
115 public:
116 GrContext* fContext;
117 GrTextContext* fTextContext;
118 GrFontScaler* fFontScaler; // cached in the skia glyphcache
119 };
120
121 ///////////////////////////////////////////////////////////////////////////////
122
Create(GrRenderTarget * rt,const SkSurfaceProps * props,unsigned flags)123 SkGpuDevice* SkGpuDevice::Create(GrRenderTarget* rt, const SkSurfaceProps* props, unsigned flags) {
124 return SkGpuDevice::Create(rt, rt->width(), rt->height(), props, flags);
125 }
126
Create(GrRenderTarget * rt,int width,int height,const SkSurfaceProps * props,unsigned flags)127 SkGpuDevice* SkGpuDevice::Create(GrRenderTarget* rt, int width, int height,
128 const SkSurfaceProps* props, unsigned flags) {
129 if (!rt || rt->wasDestroyed()) {
130 return NULL;
131 }
132 return SkNEW_ARGS(SkGpuDevice, (rt, width, height, props, flags));
133 }
134
surfaceprops_to_deviceprops(const SkSurfaceProps * props)135 static SkDeviceProperties surfaceprops_to_deviceprops(const SkSurfaceProps* props) {
136 if (props) {
137 return SkDeviceProperties(props->pixelGeometry());
138 } else {
139 return SkDeviceProperties(SkDeviceProperties::kLegacyLCD_InitType);
140 }
141 }
142
copy_or_default_props(const SkSurfaceProps * props)143 static SkSurfaceProps copy_or_default_props(const SkSurfaceProps* props) {
144 if (props) {
145 return SkSurfaceProps(*props);
146 } else {
147 return SkSurfaceProps(SkSurfaceProps::kLegacyFontHost_InitType);
148 }
149 }
150
SkGpuDevice(GrRenderTarget * rt,int width,int height,const SkSurfaceProps * props,unsigned flags)151 SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, int width, int height,
152 const SkSurfaceProps* props, unsigned flags)
153 : INHERITED(surfaceprops_to_deviceprops(props))
154 , fSurfaceProps(copy_or_default_props(props))
155 {
156 fDrawProcs = NULL;
157
158 fContext = SkRef(rt->getContext());
159 fNeedClear = flags & kNeedClear_Flag;
160
161 fRenderTarget = SkRef(rt);
162
163 SkImageInfo info = rt->surfacePriv().info().makeWH(width, height);
164 SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (info, rt));
165 fLegacyBitmap.setInfo(info);
166 fLegacyBitmap.setPixelRef(pr)->unref();
167
168 bool useDFT = fSurfaceProps.isUseDistanceFieldFonts();
169 fTextContext = fContext->createTextContext(fRenderTarget, this, this->getLeakyProperties(),
170 useDFT);
171 }
172
CreateRenderTarget(GrContext * context,SkSurface::Budgeted budgeted,const SkImageInfo & origInfo,int sampleCount)173 GrRenderTarget* SkGpuDevice::CreateRenderTarget(GrContext* context, SkSurface::Budgeted budgeted,
174 const SkImageInfo& origInfo, int sampleCount) {
175 if (kUnknown_SkColorType == origInfo.colorType() ||
176 origInfo.width() < 0 || origInfo.height() < 0) {
177 return NULL;
178 }
179
180 if (!context) {
181 return NULL;
182 }
183
184 SkColorType ct = origInfo.colorType();
185 SkAlphaType at = origInfo.alphaType();
186 if (kRGB_565_SkColorType == ct) {
187 at = kOpaque_SkAlphaType; // force this setting
188 } else if (ct != kBGRA_8888_SkColorType && ct != kRGBA_8888_SkColorType) {
189 // Fall back from whatever ct was to default of kRGBA or kBGRA which is aliased as kN32
190 ct = kN32_SkColorType;
191 }
192 if (kOpaque_SkAlphaType != at) {
193 at = kPremul_SkAlphaType; // force this setting
194 }
195 const SkImageInfo info = SkImageInfo::Make(origInfo.width(), origInfo.height(), ct, at);
196
197 GrSurfaceDesc desc;
198 desc.fFlags = kRenderTarget_GrSurfaceFlag;
199 desc.fWidth = info.width();
200 desc.fHeight = info.height();
201 desc.fConfig = SkImageInfo2GrPixelConfig(info);
202 desc.fSampleCnt = sampleCount;
203 GrTexture* texture = context->textureProvider()->createTexture(
204 desc, SkToBool(budgeted), NULL, 0);
205 if (NULL == texture) {
206 return NULL;
207 }
208 SkASSERT(NULL != texture->asRenderTarget());
209 return texture->asRenderTarget();
210 }
211
Create(GrContext * context,SkSurface::Budgeted budgeted,const SkImageInfo & info,int sampleCount,const SkSurfaceProps * props,unsigned flags)212 SkGpuDevice* SkGpuDevice::Create(GrContext* context, SkSurface::Budgeted budgeted,
213 const SkImageInfo& info, int sampleCount,
214 const SkSurfaceProps* props, unsigned flags) {
215
216 SkAutoTUnref<GrRenderTarget> rt(CreateRenderTarget(context, budgeted, info, sampleCount));
217 if (NULL == rt) {
218 return NULL;
219 }
220
221 return SkNEW_ARGS(SkGpuDevice, (rt, info.width(), info.height(), props, flags));
222 }
223
~SkGpuDevice()224 SkGpuDevice::~SkGpuDevice() {
225 if (fDrawProcs) {
226 delete fDrawProcs;
227 }
228
229 delete fTextContext;
230
231 fRenderTarget->unref();
232 fContext->unref();
233 }
234
235 ///////////////////////////////////////////////////////////////////////////////
236
onReadPixels(const SkImageInfo & dstInfo,void * dstPixels,size_t dstRowBytes,int x,int y)237 bool SkGpuDevice::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
238 int x, int y) {
239 DO_DEFERRED_CLEAR();
240
241 // TODO: teach fRenderTarget to take ImageInfo directly to specify the src pixels
242 GrPixelConfig config = SkImageInfo2GrPixelConfig(dstInfo);
243 if (kUnknown_GrPixelConfig == config) {
244 return false;
245 }
246
247 uint32_t flags = 0;
248 if (kUnpremul_SkAlphaType == dstInfo.alphaType()) {
249 flags = GrContext::kUnpremul_PixelOpsFlag;
250 }
251 return fContext->readRenderTargetPixels(fRenderTarget, x, y, dstInfo.width(), dstInfo.height(),
252 config, dstPixels, dstRowBytes, flags);
253 }
254
onWritePixels(const SkImageInfo & info,const void * pixels,size_t rowBytes,int x,int y)255 bool SkGpuDevice::onWritePixels(const SkImageInfo& info, const void* pixels, size_t rowBytes,
256 int x, int y) {
257 // TODO: teach fRenderTarget to take ImageInfo directly to specify the src pixels
258 GrPixelConfig config = SkImageInfo2GrPixelConfig(info);
259 if (kUnknown_GrPixelConfig == config) {
260 return false;
261 }
262 uint32_t flags = 0;
263 if (kUnpremul_SkAlphaType == info.alphaType()) {
264 flags = GrContext::kUnpremul_PixelOpsFlag;
265 }
266 fRenderTarget->writePixels(x, y, info.width(), info.height(), config, pixels, rowBytes, flags);
267
268 // need to bump our genID for compatibility with clients that "know" we have a bitmap
269 fLegacyBitmap.notifyPixelsChanged();
270
271 return true;
272 }
273
onAccessBitmap()274 const SkBitmap& SkGpuDevice::onAccessBitmap() {
275 DO_DEFERRED_CLEAR();
276 return fLegacyBitmap;
277 }
278
onAttachToCanvas(SkCanvas * canvas)279 void SkGpuDevice::onAttachToCanvas(SkCanvas* canvas) {
280 INHERITED::onAttachToCanvas(canvas);
281
282 // Canvas promises that this ptr is valid until onDetachFromCanvas is called
283 fClipStack.reset(SkRef(canvas->getClipStack()));
284 }
285
onDetachFromCanvas()286 void SkGpuDevice::onDetachFromCanvas() {
287 INHERITED::onDetachFromCanvas();
288 fClip.reset();
289 fClipStack.reset(NULL);
290 }
291
292 // call this every draw call, to ensure that the context reflects our state,
293 // and not the state from some other canvas/device
prepareDraw(const SkDraw & draw)294 void SkGpuDevice::prepareDraw(const SkDraw& draw) {
295 SkASSERT(fClipStack.get());
296
297 SkASSERT(draw.fClipStack && draw.fClipStack == fClipStack);
298
299 fClip.setClipStack(fClipStack, &this->getOrigin());
300
301 DO_DEFERRED_CLEAR();
302 }
303
accessRenderTarget()304 GrRenderTarget* SkGpuDevice::accessRenderTarget() {
305 DO_DEFERRED_CLEAR();
306 return fRenderTarget;
307 }
308
clearAll()309 void SkGpuDevice::clearAll() {
310 GrColor color = 0;
311 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::clearAll", fContext);
312 SkIRect rect = SkIRect::MakeWH(this->width(), this->height());
313 fContext->clear(&rect, color, true, fRenderTarget);
314 fNeedClear = false;
315 }
316
replaceRenderTarget(bool shouldRetainContent)317 void SkGpuDevice::replaceRenderTarget(bool shouldRetainContent) {
318 // Caller must have accessed the render target, because it knows the rt must be replaced.
319 SkASSERT(!fNeedClear);
320
321 SkSurface::Budgeted budgeted =
322 fRenderTarget->resourcePriv().isBudgeted() ? SkSurface::kYes_Budgeted
323 : SkSurface::kNo_Budgeted;
324
325 SkAutoTUnref<GrRenderTarget> newRT(CreateRenderTarget(
326 fRenderTarget->getContext(), budgeted, this->imageInfo(), fRenderTarget->numSamples()));
327
328 if (NULL == newRT) {
329 return;
330 }
331
332 if (shouldRetainContent) {
333 if (fRenderTarget->wasDestroyed()) {
334 return;
335 }
336 this->context()->copySurface(newRT, fRenderTarget);
337 }
338
339 SkASSERT(fRenderTarget != newRT);
340
341 fRenderTarget->unref();
342 fRenderTarget = newRT.detach();
343
344 SkASSERT(fRenderTarget->surfacePriv().info() == fLegacyBitmap.info());
345 SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (fRenderTarget->surfacePriv().info(), fRenderTarget));
346 fLegacyBitmap.setPixelRef(pr)->unref();
347 }
348
349 ///////////////////////////////////////////////////////////////////////////////
350
drawPaint(const SkDraw & draw,const SkPaint & paint)351 void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
352 CHECK_SHOULD_DRAW(draw);
353 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawPaint", fContext);
354
355 GrPaint grPaint;
356 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) {
357 return;
358 }
359
360 fContext->drawPaint(fRenderTarget, fClip, grPaint, *draw.fMatrix);
361 }
362
363 // must be in SkCanvas::PointMode order
364 static const GrPrimitiveType gPointMode2PrimtiveType[] = {
365 kPoints_GrPrimitiveType,
366 kLines_GrPrimitiveType,
367 kLineStrip_GrPrimitiveType
368 };
369
drawPoints(const SkDraw & draw,SkCanvas::PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)370 void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
371 size_t count, const SkPoint pts[], const SkPaint& paint) {
372 CHECK_FOR_ANNOTATION(paint);
373 CHECK_SHOULD_DRAW(draw);
374
375 SkScalar width = paint.getStrokeWidth();
376 if (width < 0) {
377 return;
378 }
379
380 if (paint.getPathEffect() && 2 == count && SkCanvas::kLines_PointMode == mode) {
381 GrStrokeInfo strokeInfo(paint, SkPaint::kStroke_Style);
382 GrPaint grPaint;
383 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true,
384 &grPaint)) {
385 return;
386 }
387 SkPath path;
388 path.setIsVolatile(true);
389 path.moveTo(pts[0]);
390 path.lineTo(pts[1]);
391 fContext->drawPath(fRenderTarget, fClip, grPaint, *draw.fMatrix, path, strokeInfo);
392 return;
393 }
394
395 // we only handle hairlines and paints without path effects or mask filters,
396 // else we let the SkDraw call our drawPath()
397 if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) {
398 draw.drawPoints(mode, count, pts, paint, true);
399 return;
400 }
401
402 GrPaint grPaint;
403 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) {
404 return;
405 }
406
407 fContext->drawVertices(fRenderTarget,
408 fClip,
409 grPaint,
410 *draw.fMatrix,
411 gPointMode2PrimtiveType[mode],
412 SkToS32(count),
413 (SkPoint*)pts,
414 NULL,
415 NULL,
416 NULL,
417 0);
418 }
419
420 ///////////////////////////////////////////////////////////////////////////////
421
drawRect(const SkDraw & draw,const SkRect & rect,const SkPaint & paint)422 void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
423 const SkPaint& paint) {
424 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawRect", fContext);
425
426 CHECK_FOR_ANNOTATION(paint);
427 CHECK_SHOULD_DRAW(draw);
428
429 bool doStroke = paint.getStyle() != SkPaint::kFill_Style;
430 SkScalar width = paint.getStrokeWidth();
431
432 /*
433 We have special code for hairline strokes, miter-strokes, bevel-stroke
434 and fills. Anything else we just call our path code.
435 */
436 bool usePath = doStroke && width > 0 &&
437 (paint.getStrokeJoin() == SkPaint::kRound_Join ||
438 (paint.getStrokeJoin() == SkPaint::kBevel_Join && rect.isEmpty()));
439 // another two reasons we might need to call drawPath...
440
441 if (paint.getMaskFilter()) {
442 usePath = true;
443 }
444
445 if (!usePath && paint.isAntiAlias() && !draw.fMatrix->rectStaysRect()) {
446 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
447 if (doStroke) {
448 #endif
449 usePath = true;
450 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
451 } else {
452 usePath = !draw.fMatrix->preservesRightAngles();
453 }
454 #endif
455 }
456 // until we can both stroke and fill rectangles
457 if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) {
458 usePath = true;
459 }
460
461 GrStrokeInfo strokeInfo(paint);
462
463 const SkPathEffect* pe = paint.getPathEffect();
464 if (!usePath && pe && !strokeInfo.isDashed()) {
465 usePath = true;
466 }
467
468 if (usePath) {
469 SkPath path;
470 path.setIsVolatile(true);
471 path.addRect(rect);
472 this->drawPath(draw, path, paint, NULL, true);
473 return;
474 }
475
476 GrPaint grPaint;
477 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) {
478 return;
479 }
480
481 fContext->drawRect(fRenderTarget, fClip, grPaint, *draw.fMatrix, rect, &strokeInfo);
482 }
483
484 ///////////////////////////////////////////////////////////////////////////////
485
drawRRect(const SkDraw & draw,const SkRRect & rect,const SkPaint & paint)486 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect,
487 const SkPaint& paint) {
488 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawRRect", fContext);
489 CHECK_FOR_ANNOTATION(paint);
490 CHECK_SHOULD_DRAW(draw);
491
492 GrPaint grPaint;
493 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) {
494 return;
495 }
496
497 GrStrokeInfo strokeInfo(paint);
498 if (paint.getMaskFilter()) {
499 // try to hit the fast path for drawing filtered round rects
500
501 SkRRect devRRect;
502 if (rect.transform(*draw.fMatrix, &devRRect)) {
503 if (devRRect.allCornersCircular()) {
504 SkRect maskRect;
505 if (paint.getMaskFilter()->canFilterMaskGPU(devRRect.rect(),
506 draw.fClip->getBounds(),
507 *draw.fMatrix,
508 &maskRect)) {
509 SkIRect finalIRect;
510 maskRect.roundOut(&finalIRect);
511 if (draw.fClip->quickReject(finalIRect)) {
512 // clipped out
513 return;
514 }
515 if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext,
516 fRenderTarget,
517 &grPaint,
518 fClip,
519 *draw.fMatrix,
520 strokeInfo.getStrokeRec(),
521 devRRect)) {
522 return;
523 }
524 }
525
526 }
527 }
528
529 }
530
531 bool usePath = false;
532
533 if (paint.getMaskFilter()) {
534 usePath = true;
535 } else {
536 const SkPathEffect* pe = paint.getPathEffect();
537 if (pe && !strokeInfo.isDashed()) {
538 usePath = true;
539 }
540 }
541
542
543 if (usePath) {
544 SkPath path;
545 path.setIsVolatile(true);
546 path.addRRect(rect);
547 this->drawPath(draw, path, paint, NULL, true);
548 return;
549 }
550
551 fContext->drawRRect(fRenderTarget, fClip, grPaint, *draw.fMatrix, rect, strokeInfo);
552 }
553
drawDRRect(const SkDraw & draw,const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)554 void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer,
555 const SkRRect& inner, const SkPaint& paint) {
556 SkStrokeRec stroke(paint);
557 if (stroke.isFillStyle()) {
558
559 CHECK_FOR_ANNOTATION(paint);
560 CHECK_SHOULD_DRAW(draw);
561
562 GrPaint grPaint;
563 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true,
564 &grPaint)) {
565 return;
566 }
567
568 if (NULL == paint.getMaskFilter() && NULL == paint.getPathEffect()) {
569 fContext->drawDRRect(fRenderTarget, fClip, grPaint, *draw.fMatrix, outer, inner);
570 return;
571 }
572 }
573
574 SkPath path;
575 path.setIsVolatile(true);
576 path.addRRect(outer);
577 path.addRRect(inner);
578 path.setFillType(SkPath::kEvenOdd_FillType);
579
580 this->drawPath(draw, path, paint, NULL, true);
581 }
582
583
584 /////////////////////////////////////////////////////////////////////////////
585
drawOval(const SkDraw & draw,const SkRect & oval,const SkPaint & paint)586 void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval,
587 const SkPaint& paint) {
588 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawOval", fContext);
589 CHECK_FOR_ANNOTATION(paint);
590 CHECK_SHOULD_DRAW(draw);
591
592 GrStrokeInfo strokeInfo(paint);
593
594 bool usePath = false;
595 // some basic reasons we might need to call drawPath...
596 if (paint.getMaskFilter()) {
597 usePath = true;
598 } else {
599 const SkPathEffect* pe = paint.getPathEffect();
600 if (pe && !strokeInfo.isDashed()) {
601 usePath = true;
602 }
603 }
604
605 if (usePath) {
606 SkPath path;
607 path.setIsVolatile(true);
608 path.addOval(oval);
609 this->drawPath(draw, path, paint, NULL, true);
610 return;
611 }
612
613 GrPaint grPaint;
614 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) {
615 return;
616 }
617
618 fContext->drawOval(fRenderTarget, fClip, grPaint, *draw.fMatrix, oval, strokeInfo);
619 }
620
621 #include "SkMaskFilter.h"
622
623 ///////////////////////////////////////////////////////////////////////////////
624
625 // helpers for applying mask filters
626 namespace {
627
628 // Draw a mask using the supplied paint. Since the coverage/geometry
629 // is already burnt into the mask this boils down to a rect draw.
630 // Return true if the mask was successfully drawn.
draw_mask(GrContext * context,GrRenderTarget * rt,const GrClip & clip,const SkMatrix & viewMatrix,const SkRect & maskRect,GrPaint * grp,GrTexture * mask)631 bool draw_mask(GrContext* context,
632 GrRenderTarget* rt,
633 const GrClip& clip,
634 const SkMatrix& viewMatrix,
635 const SkRect& maskRect,
636 GrPaint* grp,
637 GrTexture* mask) {
638 SkMatrix matrix;
639 matrix.setTranslate(-maskRect.fLeft, -maskRect.fTop);
640 matrix.postIDiv(mask->width(), mask->height());
641
642 grp->addCoverageProcessor(GrSimpleTextureEffect::Create(mask, matrix,
643 kDevice_GrCoordSet))->unref();
644
645 SkMatrix inverse;
646 if (!viewMatrix.invert(&inverse)) {
647 return false;
648 }
649 context->drawNonAARectWithLocalMatrix(rt, clip, *grp, SkMatrix::I(), maskRect, inverse);
650 return true;
651 }
652
clip_bounds_quick_reject(const SkIRect & clipBounds,const SkIRect & rect)653 static bool clip_bounds_quick_reject(const SkIRect& clipBounds, const SkIRect& rect) {
654 return clipBounds.isEmpty() || rect.isEmpty() || !SkIRect::Intersects(clipBounds, rect);
655 }
656
draw_with_mask_filter(GrContext * context,GrRenderTarget * rt,const GrClip & clipData,const SkMatrix & viewMatrix,const SkPath & devPath,SkMaskFilter * filter,const SkIRect & clipBounds,GrPaint * grp,SkPaint::Style style)657 bool draw_with_mask_filter(GrContext* context,
658 GrRenderTarget* rt,
659 const GrClip& clipData,
660 const SkMatrix& viewMatrix,
661 const SkPath& devPath,
662 SkMaskFilter* filter,
663 const SkIRect& clipBounds,
664 GrPaint* grp,
665 SkPaint::Style style) {
666 SkMask srcM, dstM;
667
668 if (!SkDraw::DrawToMask(devPath, &clipBounds, filter, &viewMatrix, &srcM,
669 SkMask::kComputeBoundsAndRenderImage_CreateMode, style)) {
670 return false;
671 }
672 SkAutoMaskFreeImage autoSrc(srcM.fImage);
673
674 if (!filter->filterMask(&dstM, srcM, viewMatrix, NULL)) {
675 return false;
676 }
677 // this will free-up dstM when we're done (allocated in filterMask())
678 SkAutoMaskFreeImage autoDst(dstM.fImage);
679
680 if (clip_bounds_quick_reject(clipBounds, dstM.fBounds)) {
681 return false;
682 }
683
684 // we now have a device-aligned 8bit mask in dstM, ready to be drawn using
685 // the current clip (and identity matrix) and GrPaint settings
686 GrSurfaceDesc desc;
687 desc.fWidth = dstM.fBounds.width();
688 desc.fHeight = dstM.fBounds.height();
689 desc.fConfig = kAlpha_8_GrPixelConfig;
690
691 SkAutoTUnref<GrTexture> texture(context->textureProvider()->refScratchTexture(
692 desc, GrTextureProvider::kApprox_ScratchTexMatch));
693 if (!texture) {
694 return false;
695 }
696 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
697 dstM.fImage, dstM.fRowBytes);
698
699 SkRect maskRect = SkRect::Make(dstM.fBounds);
700
701 return draw_mask(context, rt, clipData, viewMatrix, maskRect, grp, texture);
702 }
703
704 // Create a mask of 'devPath' and place the result in 'mask'.
create_mask_GPU(GrContext * context,GrRenderTarget * rt,const SkRect & maskRect,const SkPath & devPath,const GrStrokeInfo & strokeInfo,bool doAA,int sampleCnt)705 GrTexture* create_mask_GPU(GrContext* context,
706 GrRenderTarget* rt,
707 const SkRect& maskRect,
708 const SkPath& devPath,
709 const GrStrokeInfo& strokeInfo,
710 bool doAA,
711 int sampleCnt) {
712 GrSurfaceDesc desc;
713 desc.fFlags = kRenderTarget_GrSurfaceFlag;
714 desc.fWidth = SkScalarCeilToInt(maskRect.width());
715 desc.fHeight = SkScalarCeilToInt(maskRect.height());
716 desc.fSampleCnt = doAA ? sampleCnt : 0;
717 // We actually only need A8, but it often isn't supported as a
718 // render target so default to RGBA_8888
719 desc.fConfig = kRGBA_8888_GrPixelConfig;
720
721 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig,
722 desc.fSampleCnt > 0)) {
723 desc.fConfig = kAlpha_8_GrPixelConfig;
724 }
725
726 GrTexture* mask = context->textureProvider()->refScratchTexture(
727 desc, GrTextureProvider::kApprox_ScratchTexMatch);
728 if (NULL == mask) {
729 return NULL;
730 }
731
732 SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height());
733
734 context->clear(NULL, 0x0, true, mask->asRenderTarget());
735
736 GrPaint tempPaint;
737 tempPaint.setAntiAlias(doAA);
738 tempPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);
739
740 // setup new clip
741 GrClip clip(clipRect);
742
743 // Draw the mask into maskTexture with the path's top-left at the origin using tempPaint.
744 SkMatrix translate;
745 translate.setTranslate(-maskRect.fLeft, -maskRect.fTop);
746 context->drawPath(mask->asRenderTarget(), clip, tempPaint, translate, devPath, strokeInfo);
747 return mask;
748 }
749
wrap_texture(GrTexture * texture,int width,int height)750 SkBitmap wrap_texture(GrTexture* texture, int width, int height) {
751 SkBitmap result;
752 result.setInfo(SkImageInfo::MakeN32Premul(width, height));
753 result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (result.info(), texture)))->unref();
754 return result;
755 }
756
757 };
758
drawPath(const SkDraw & draw,const SkPath & origSrcPath,const SkPaint & paint,const SkMatrix * prePathMatrix,bool pathIsMutable)759 void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
760 const SkPaint& paint, const SkMatrix* prePathMatrix,
761 bool pathIsMutable) {
762 CHECK_FOR_ANNOTATION(paint);
763 CHECK_SHOULD_DRAW(draw);
764 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawPath", fContext);
765
766 return this->internalDrawPath(origSrcPath, paint, *draw.fMatrix, prePathMatrix,
767 draw.fClip->getBounds(), pathIsMutable);
768 }
769
internalDrawPath(const SkPath & origSrcPath,const SkPaint & paint,const SkMatrix & origViewMatrix,const SkMatrix * prePathMatrix,const SkIRect & clipBounds,bool pathIsMutable)770 void SkGpuDevice::internalDrawPath(const SkPath& origSrcPath, const SkPaint& paint,
771 const SkMatrix& origViewMatrix, const SkMatrix* prePathMatrix,
772 const SkIRect& clipBounds, bool pathIsMutable) {
773 SkASSERT(!pathIsMutable || origSrcPath.isVolatile());
774
775 GrStrokeInfo strokeInfo(paint);
776
777 // If we have a prematrix, apply it to the path, optimizing for the case
778 // where the original path can in fact be modified in place (even though
779 // its parameter type is const).
780 SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath);
781 SkTLazy<SkPath> tmpPath;
782 SkTLazy<SkPath> effectPath;
783 SkPathEffect* pathEffect = paint.getPathEffect();
784
785 SkMatrix viewMatrix = origViewMatrix;
786
787 if (prePathMatrix) {
788 // stroking, path effects, and blurs are supposed to be applied *after* the prePathMatrix.
789 // The pre-path-matrix also should not affect shading.
790 if (NULL == paint.getMaskFilter() && NULL == pathEffect && NULL == paint.getShader() &&
791 (strokeInfo.getStrokeRec().isFillStyle() ||
792 strokeInfo.getStrokeRec().isHairlineStyle())) {
793 viewMatrix.preConcat(*prePathMatrix);
794 } else {
795 SkPath* result = pathPtr;
796
797 if (!pathIsMutable) {
798 result = tmpPath.init();
799 result->setIsVolatile(true);
800 pathIsMutable = true;
801 }
802 // should I push prePathMatrix on our MV stack temporarily, instead
803 // of applying it here? See SkDraw.cpp
804 pathPtr->transform(*prePathMatrix, result);
805 pathPtr = result;
806 }
807 }
808 // at this point we're done with prePathMatrix
809 SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
810
811 GrPaint grPaint;
812 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, viewMatrix, true, &grPaint)) {
813 return;
814 }
815
816 const SkRect* cullRect = NULL; // TODO: what is our bounds?
817 SkStrokeRec* strokePtr = strokeInfo.getStrokeRecPtr();
818 if (!strokeInfo.isDashed() && pathEffect && pathEffect->filterPath(effectPath.init(), *pathPtr,
819 strokePtr, cullRect)) {
820 pathPtr = effectPath.get();
821 pathIsMutable = true;
822 }
823
824 const SkStrokeRec& stroke = strokeInfo.getStrokeRec();
825 if (paint.getMaskFilter()) {
826 if (!stroke.isHairlineStyle()) {
827 SkPath* strokedPath = pathIsMutable ? pathPtr : tmpPath.init();
828 if (strokeInfo.isDashed()) {
829 if (pathEffect->filterPath(strokedPath, *pathPtr, strokePtr, cullRect)) {
830 pathPtr = strokedPath;
831 pathIsMutable = true;
832 }
833 strokeInfo.removeDash();
834 }
835 if (stroke.applyToPath(strokedPath, *pathPtr)) {
836 pathPtr = strokedPath;
837 pathIsMutable = true;
838 strokeInfo.setFillStyle();
839 }
840 }
841
842 // avoid possibly allocating a new path in transform if we can
843 SkPath* devPathPtr = pathIsMutable ? pathPtr : tmpPath.init();
844 if (!pathIsMutable) {
845 devPathPtr->setIsVolatile(true);
846 }
847
848 // transform the path into device space
849 pathPtr->transform(viewMatrix, devPathPtr);
850
851 SkRect maskRect;
852 if (paint.getMaskFilter()->canFilterMaskGPU(devPathPtr->getBounds(),
853 clipBounds,
854 viewMatrix,
855 &maskRect)) {
856 SkIRect finalIRect;
857 maskRect.roundOut(&finalIRect);
858 if (clip_bounds_quick_reject(clipBounds, finalIRect)) {
859 // clipped out
860 return;
861 }
862
863 if (paint.getMaskFilter()->directFilterMaskGPU(fContext,
864 fRenderTarget,
865 &grPaint,
866 fClip,
867 viewMatrix,
868 stroke,
869 *devPathPtr)) {
870 // the mask filter was able to draw itself directly, so there's nothing
871 // left to do.
872 return;
873 }
874
875
876 SkAutoTUnref<GrTexture> mask(create_mask_GPU(fContext,
877 fRenderTarget,
878 maskRect,
879 *devPathPtr,
880 strokeInfo,
881 grPaint.isAntiAlias(),
882 fRenderTarget->numSamples()));
883 if (mask) {
884 GrTexture* filtered;
885
886 if (paint.getMaskFilter()->filterMaskGPU(mask, viewMatrix, maskRect, &filtered, true)) {
887 // filterMaskGPU gives us ownership of a ref to the result
888 SkAutoTUnref<GrTexture> atu(filtered);
889 if (draw_mask(fContext,
890 fRenderTarget,
891 fClip,
892 viewMatrix,
893 maskRect,
894 &grPaint,
895 filtered)) {
896 // This path is completely drawn
897 return;
898 }
899 }
900 }
901 }
902
903 // draw the mask on the CPU - this is a fallthrough path in case the
904 // GPU path fails
905 SkPaint::Style style = stroke.isHairlineStyle() ? SkPaint::kStroke_Style :
906 SkPaint::kFill_Style;
907 draw_with_mask_filter(fContext, fRenderTarget, fClip, viewMatrix, *devPathPtr,
908 paint.getMaskFilter(), clipBounds, &grPaint, style);
909 return;
910 }
911
912 fContext->drawPath(fRenderTarget, fClip, grPaint, viewMatrix, *pathPtr, strokeInfo);
913 }
914
915 static const int kBmpSmallTileSize = 1 << 10;
916
get_tile_count(const SkIRect & srcRect,int tileSize)917 static inline int get_tile_count(const SkIRect& srcRect, int tileSize) {
918 int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1;
919 int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1;
920 return tilesX * tilesY;
921 }
922
determine_tile_size(const SkBitmap & bitmap,const SkIRect & src,int maxTileSize)923 static int determine_tile_size(const SkBitmap& bitmap, const SkIRect& src, int maxTileSize) {
924 if (maxTileSize <= kBmpSmallTileSize) {
925 return maxTileSize;
926 }
927
928 size_t maxTileTotalTileSize = get_tile_count(src, maxTileSize);
929 size_t smallTotalTileSize = get_tile_count(src, kBmpSmallTileSize);
930
931 maxTileTotalTileSize *= maxTileSize * maxTileSize;
932 smallTotalTileSize *= kBmpSmallTileSize * kBmpSmallTileSize;
933
934 if (maxTileTotalTileSize > 2 * smallTotalTileSize) {
935 return kBmpSmallTileSize;
936 } else {
937 return maxTileSize;
938 }
939 }
940
941 // Given a bitmap, an optional src rect, and a context with a clip and matrix determine what
942 // pixels from the bitmap are necessary.
determine_clipped_src_rect(const GrContext * context,const GrRenderTarget * rt,const GrClip & clip,const SkMatrix & viewMatrix,const SkBitmap & bitmap,const SkRect * srcRectPtr,SkIRect * clippedSrcIRect)943 static void determine_clipped_src_rect(const GrContext* context,
944 const GrRenderTarget* rt,
945 const GrClip& clip,
946 const SkMatrix& viewMatrix,
947 const SkBitmap& bitmap,
948 const SkRect* srcRectPtr,
949 SkIRect* clippedSrcIRect) {
950 clip.getConservativeBounds(rt, clippedSrcIRect, NULL);
951 SkMatrix inv;
952 if (!viewMatrix.invert(&inv)) {
953 clippedSrcIRect->setEmpty();
954 return;
955 }
956 SkRect clippedSrcRect = SkRect::Make(*clippedSrcIRect);
957 inv.mapRect(&clippedSrcRect);
958 if (srcRectPtr) {
959 // we've setup src space 0,0 to map to the top left of the src rect.
960 clippedSrcRect.offset(srcRectPtr->fLeft, srcRectPtr->fTop);
961 if (!clippedSrcRect.intersect(*srcRectPtr)) {
962 clippedSrcIRect->setEmpty();
963 return;
964 }
965 }
966 clippedSrcRect.roundOut(clippedSrcIRect);
967 SkIRect bmpBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
968 if (!clippedSrcIRect->intersect(bmpBounds)) {
969 clippedSrcIRect->setEmpty();
970 }
971 }
972
shouldTileBitmap(const SkBitmap & bitmap,const SkMatrix & viewMatrix,const GrTextureParams & params,const SkRect * srcRectPtr,int maxTileSize,int * tileSize,SkIRect * clippedSrcRect) const973 bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap,
974 const SkMatrix& viewMatrix,
975 const GrTextureParams& params,
976 const SkRect* srcRectPtr,
977 int maxTileSize,
978 int* tileSize,
979 SkIRect* clippedSrcRect) const {
980 // if bitmap is explictly texture backed then just use the texture
981 if (bitmap.getTexture()) {
982 return false;
983 }
984
985 // if it's larger than the max tile size, then we have no choice but tiling.
986 if (bitmap.width() > maxTileSize || bitmap.height() > maxTileSize) {
987 determine_clipped_src_rect(fContext, fRenderTarget, fClip, viewMatrix, bitmap,
988 srcRectPtr, clippedSrcRect);
989 *tileSize = determine_tile_size(bitmap, *clippedSrcRect, maxTileSize);
990 return true;
991 }
992
993 if (bitmap.width() * bitmap.height() < 4 * kBmpSmallTileSize * kBmpSmallTileSize) {
994 return false;
995 }
996
997 // if the entire texture is already in our cache then no reason to tile it
998 if (GrIsBitmapInCache(fContext, bitmap, ¶ms)) {
999 return false;
1000 }
1001
1002 // At this point we know we could do the draw by uploading the entire bitmap
1003 // as a texture. However, if the texture would be large compared to the
1004 // cache size and we don't require most of it for this draw then tile to
1005 // reduce the amount of upload and cache spill.
1006
1007 // assumption here is that sw bitmap size is a good proxy for its size as
1008 // a texture
1009 size_t bmpSize = bitmap.getSize();
1010 size_t cacheSize;
1011 fContext->getResourceCacheLimits(NULL, &cacheSize);
1012 if (bmpSize < cacheSize / 2) {
1013 return false;
1014 }
1015
1016 // Figure out how much of the src we will need based on the src rect and clipping.
1017 determine_clipped_src_rect(fContext, fRenderTarget, fClip, viewMatrix, bitmap, srcRectPtr,
1018 clippedSrcRect);
1019 *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile.
1020 size_t usedTileBytes = get_tile_count(*clippedSrcRect, kBmpSmallTileSize) *
1021 kBmpSmallTileSize * kBmpSmallTileSize;
1022
1023 return usedTileBytes < 2 * bmpSize;
1024 }
1025
drawBitmap(const SkDraw & origDraw,const SkBitmap & bitmap,const SkMatrix & m,const SkPaint & paint)1026 void SkGpuDevice::drawBitmap(const SkDraw& origDraw,
1027 const SkBitmap& bitmap,
1028 const SkMatrix& m,
1029 const SkPaint& paint) {
1030 SkMatrix concat;
1031 SkTCopyOnFirstWrite<SkDraw> draw(origDraw);
1032 if (!m.isIdentity()) {
1033 concat.setConcat(*draw->fMatrix, m);
1034 draw.writable()->fMatrix = &concat;
1035 }
1036 this->drawBitmapCommon(*draw, bitmap, NULL, NULL, paint, SkCanvas::kNone_DrawBitmapRectFlag);
1037 }
1038
1039 // This method outsets 'iRect' by 'outset' all around and then clamps its extents to
1040 // 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner
1041 // of 'iRect' for all possible outsets/clamps.
clamped_outset_with_offset(SkIRect * iRect,int outset,SkPoint * offset,const SkIRect & clamp)1042 static inline void clamped_outset_with_offset(SkIRect* iRect,
1043 int outset,
1044 SkPoint* offset,
1045 const SkIRect& clamp) {
1046 iRect->outset(outset, outset);
1047
1048 int leftClampDelta = clamp.fLeft - iRect->fLeft;
1049 if (leftClampDelta > 0) {
1050 offset->fX -= outset - leftClampDelta;
1051 iRect->fLeft = clamp.fLeft;
1052 } else {
1053 offset->fX -= outset;
1054 }
1055
1056 int topClampDelta = clamp.fTop - iRect->fTop;
1057 if (topClampDelta > 0) {
1058 offset->fY -= outset - topClampDelta;
1059 iRect->fTop = clamp.fTop;
1060 } else {
1061 offset->fY -= outset;
1062 }
1063
1064 if (iRect->fRight > clamp.fRight) {
1065 iRect->fRight = clamp.fRight;
1066 }
1067 if (iRect->fBottom > clamp.fBottom) {
1068 iRect->fBottom = clamp.fBottom;
1069 }
1070 }
1071
has_aligned_samples(const SkRect & srcRect,const SkRect & transformedRect)1072 static bool has_aligned_samples(const SkRect& srcRect,
1073 const SkRect& transformedRect) {
1074 // detect pixel disalignment
1075 if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) -
1076 transformedRect.left()) < COLOR_BLEED_TOLERANCE &&
1077 SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) -
1078 transformedRect.top()) < COLOR_BLEED_TOLERANCE &&
1079 SkScalarAbs(transformedRect.width() - srcRect.width()) <
1080 COLOR_BLEED_TOLERANCE &&
1081 SkScalarAbs(transformedRect.height() - srcRect.height()) <
1082 COLOR_BLEED_TOLERANCE) {
1083 return true;
1084 }
1085 return false;
1086 }
1087
may_color_bleed(const SkRect & srcRect,const SkRect & transformedRect,const SkMatrix & m)1088 static bool may_color_bleed(const SkRect& srcRect,
1089 const SkRect& transformedRect,
1090 const SkMatrix& m) {
1091 // Only gets called if has_aligned_samples returned false.
1092 // So we can assume that sampling is axis aligned but not texel aligned.
1093 SkASSERT(!has_aligned_samples(srcRect, transformedRect));
1094 SkRect innerSrcRect(srcRect), innerTransformedRect,
1095 outerTransformedRect(transformedRect);
1096 innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf);
1097 m.mapRect(&innerTransformedRect, innerSrcRect);
1098
1099 // The gap between outerTransformedRect and innerTransformedRect
1100 // represents the projection of the source border area, which is
1101 // problematic for color bleeding. We must check whether any
1102 // destination pixels sample the border area.
1103 outerTransformedRect.inset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE);
1104 innerTransformedRect.outset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE);
1105 SkIRect outer, inner;
1106 outerTransformedRect.round(&outer);
1107 innerTransformedRect.round(&inner);
1108 // If the inner and outer rects round to the same result, it means the
1109 // border does not overlap any pixel centers. Yay!
1110 return inner != outer;
1111 }
1112
needs_texture_domain(const SkBitmap & bitmap,const SkRect & srcRect,GrTextureParams & params,const SkMatrix & contextMatrix,bool bicubic)1113 static bool needs_texture_domain(const SkBitmap& bitmap,
1114 const SkRect& srcRect,
1115 GrTextureParams ¶ms,
1116 const SkMatrix& contextMatrix,
1117 bool bicubic) {
1118 bool needsTextureDomain = false;
1119 GrTexture* tex = bitmap.getTexture();
1120 int width = tex ? tex->width() : bitmap.width();
1121 int height = tex ? tex->height() : bitmap.height();
1122
1123 if (bicubic || params.filterMode() != GrTextureParams::kNone_FilterMode) {
1124 // Need texture domain if drawing a sub rect
1125 needsTextureDomain = srcRect.width() < width ||
1126 srcRect.height() < height;
1127 if (!bicubic && needsTextureDomain && contextMatrix.rectStaysRect()) {
1128 // sampling is axis-aligned
1129 SkRect transformedRect;
1130 contextMatrix.mapRect(&transformedRect, srcRect);
1131
1132 if (has_aligned_samples(srcRect, transformedRect)) {
1133 params.setFilterMode(GrTextureParams::kNone_FilterMode);
1134 needsTextureDomain = false;
1135 } else {
1136 needsTextureDomain = may_color_bleed(srcRect, transformedRect, contextMatrix);
1137 }
1138 }
1139 }
1140 return needsTextureDomain;
1141 }
1142
drawBitmapCommon(const SkDraw & draw,const SkBitmap & bitmap,const SkRect * srcRectPtr,const SkSize * dstSizePtr,const SkPaint & paint,SkCanvas::DrawBitmapRectFlags flags)1143 void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
1144 const SkBitmap& bitmap,
1145 const SkRect* srcRectPtr,
1146 const SkSize* dstSizePtr,
1147 const SkPaint& paint,
1148 SkCanvas::DrawBitmapRectFlags flags) {
1149 CHECK_SHOULD_DRAW(draw);
1150
1151 SkRect srcRect;
1152 SkSize dstSize;
1153 // If there is no src rect, or the src rect contains the entire bitmap then we're effectively
1154 // in the (easier) bleed case, so update flags.
1155 if (NULL == srcRectPtr) {
1156 SkScalar w = SkIntToScalar(bitmap.width());
1157 SkScalar h = SkIntToScalar(bitmap.height());
1158 dstSize.fWidth = w;
1159 dstSize.fHeight = h;
1160 srcRect.set(0, 0, w, h);
1161 } else {
1162 SkASSERT(dstSizePtr);
1163 srcRect = *srcRectPtr;
1164 dstSize = *dstSizePtr;
1165 }
1166 GrTexture* tex = bitmap.getTexture();
1167 int width = tex ? tex->width() : bitmap.width();
1168 int height = tex ? tex->height() : bitmap.height();
1169 if (srcRect.fLeft <= 0 && srcRect.fTop <= 0 &&
1170 srcRect.fRight >= width && srcRect.fBottom >= height) {
1171 flags = (SkCanvas::DrawBitmapRectFlags) (flags | SkCanvas::kBleed_DrawBitmapRectFlag);
1172 }
1173
1174 // If the render target is not msaa and draw is antialiased, we call
1175 // drawRect instead of drawing on the render target directly.
1176 // FIXME: the tiled bitmap code path doesn't currently support
1177 // anti-aliased edges, we work around that for now by drawing directly
1178 // if the image size exceeds maximum texture size.
1179 int maxTextureSize = fContext->getMaxTextureSize();
1180 bool directDraw = fRenderTarget->isMultisampled() ||
1181 !paint.isAntiAlias() ||
1182 bitmap.width() > maxTextureSize ||
1183 bitmap.height() > maxTextureSize;
1184
1185 // we check whether dst rect are pixel aligned
1186 if (!directDraw) {
1187 bool staysRect = draw.fMatrix->rectStaysRect();
1188
1189 if (staysRect) {
1190 SkRect rect;
1191 SkRect dstRect = SkRect::MakeXYWH(0, 0, dstSize.fWidth, dstSize.fHeight);
1192 draw.fMatrix->mapRect(&rect, dstRect);
1193 const SkScalar *scalars = rect.asScalars();
1194 bool isDstPixelAligned = true;
1195 for (int i = 0; i < 4; i++) {
1196 if (!SkScalarIsInt(scalars[i])) {
1197 isDstPixelAligned = false;
1198 break;
1199 }
1200 }
1201
1202 if (isDstPixelAligned)
1203 directDraw = true;
1204 }
1205 }
1206
1207 if (paint.getMaskFilter() || !directDraw) {
1208 // Convert the bitmap to a shader so that the rect can be drawn
1209 // through drawRect, which supports mask filters.
1210 SkBitmap tmp; // subset of bitmap, if necessary
1211 const SkBitmap* bitmapPtr = &bitmap;
1212 SkMatrix localM;
1213 if (srcRectPtr) {
1214 localM.setTranslate(-srcRectPtr->fLeft, -srcRectPtr->fTop);
1215 localM.postScale(dstSize.fWidth / srcRectPtr->width(),
1216 dstSize.fHeight / srcRectPtr->height());
1217 // In bleed mode we position and trim the bitmap based on the src rect which is
1218 // already accounted for in 'm' and 'srcRect'. In clamp mode we need to chop out
1219 // the desired portion of the bitmap and then update 'm' and 'srcRect' to
1220 // compensate.
1221 if (!(SkCanvas::kBleed_DrawBitmapRectFlag & flags)) {
1222 SkIRect iSrc;
1223 srcRect.roundOut(&iSrc);
1224
1225 SkPoint offset = SkPoint::Make(SkIntToScalar(iSrc.fLeft),
1226 SkIntToScalar(iSrc.fTop));
1227
1228 if (!bitmap.extractSubset(&tmp, iSrc)) {
1229 return; // extraction failed
1230 }
1231 bitmapPtr = &tmp;
1232 srcRect.offset(-offset.fX, -offset.fY);
1233
1234 // The source rect has changed so update the matrix
1235 localM.preTranslate(offset.fX, offset.fY);
1236 }
1237 } else {
1238 localM.reset();
1239 }
1240
1241 SkPaint paintWithShader(paint);
1242 paintWithShader.setShader(SkShader::CreateBitmapShader(*bitmapPtr,
1243 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &localM))->unref();
1244 SkRect dstRect = {0, 0, dstSize.fWidth, dstSize.fHeight};
1245 this->drawRect(draw, dstRect, paintWithShader);
1246
1247 return;
1248 }
1249
1250 // If there is no mask filter than it is OK to handle the src rect -> dst rect scaling using
1251 // the view matrix rather than a local matrix.
1252 SkMatrix m;
1253 m.setScale(dstSize.fWidth / srcRect.width(),
1254 dstSize.fHeight / srcRect.height());
1255 SkMatrix viewM = *draw.fMatrix;
1256 viewM.preConcat(m);
1257
1258 GrTextureParams params;
1259 SkFilterQuality paintFilterQuality = paint.getFilterQuality();
1260 GrTextureParams::FilterMode textureFilterMode;
1261
1262 bool doBicubic = false;
1263
1264 switch(paintFilterQuality) {
1265 case kNone_SkFilterQuality:
1266 textureFilterMode = GrTextureParams::kNone_FilterMode;
1267 break;
1268 case kLow_SkFilterQuality:
1269 textureFilterMode = GrTextureParams::kBilerp_FilterMode;
1270 break;
1271 case kMedium_SkFilterQuality:
1272 if (viewM.getMinScale() < SK_Scalar1) {
1273 textureFilterMode = GrTextureParams::kMipMap_FilterMode;
1274 } else {
1275 // Don't trigger MIP level generation unnecessarily.
1276 textureFilterMode = GrTextureParams::kBilerp_FilterMode;
1277 }
1278 break;
1279 case kHigh_SkFilterQuality:
1280 // Minification can look bad with the bicubic effect.
1281 doBicubic =
1282 GrBicubicEffect::ShouldUseBicubic(viewM, &textureFilterMode);
1283 break;
1284 default:
1285 SkErrorInternals::SetError( kInvalidPaint_SkError,
1286 "Sorry, I don't understand the filtering "
1287 "mode you asked for. Falling back to "
1288 "MIPMaps.");
1289 textureFilterMode = GrTextureParams::kMipMap_FilterMode;
1290 break;
1291 }
1292
1293 int tileFilterPad;
1294 if (doBicubic) {
1295 tileFilterPad = GrBicubicEffect::kFilterTexelPad;
1296 } else if (GrTextureParams::kNone_FilterMode == textureFilterMode) {
1297 tileFilterPad = 0;
1298 } else {
1299 tileFilterPad = 1;
1300 }
1301 params.setFilterMode(textureFilterMode);
1302
1303 int maxTileSize = fContext->getMaxTextureSize() - 2 * tileFilterPad;
1304 int tileSize;
1305
1306 SkIRect clippedSrcRect;
1307 if (this->shouldTileBitmap(bitmap, viewM, params, srcRectPtr, maxTileSize, &tileSize,
1308 &clippedSrcRect)) {
1309 this->drawTiledBitmap(bitmap, viewM, srcRect, clippedSrcRect, params, paint, flags,
1310 tileSize, doBicubic);
1311 } else {
1312 // take the simple case
1313 bool needsTextureDomain = needs_texture_domain(bitmap,
1314 srcRect,
1315 params,
1316 viewM,
1317 doBicubic);
1318 this->internalDrawBitmap(bitmap,
1319 viewM,
1320 srcRect,
1321 params,
1322 paint,
1323 flags,
1324 doBicubic,
1325 needsTextureDomain);
1326 }
1327 }
1328
1329 // Break 'bitmap' into several tiles to draw it since it has already
1330 // been determined to be too large to fit in VRAM
drawTiledBitmap(const SkBitmap & bitmap,const SkMatrix & viewMatrix,const SkRect & srcRect,const SkIRect & clippedSrcIRect,const GrTextureParams & params,const SkPaint & paint,SkCanvas::DrawBitmapRectFlags flags,int tileSize,bool bicubic)1331 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
1332 const SkMatrix& viewMatrix,
1333 const SkRect& srcRect,
1334 const SkIRect& clippedSrcIRect,
1335 const GrTextureParams& params,
1336 const SkPaint& paint,
1337 SkCanvas::DrawBitmapRectFlags flags,
1338 int tileSize,
1339 bool bicubic) {
1340 // The following pixel lock is technically redundant, but it is desirable
1341 // to lock outside of the tile loop to prevent redecoding the whole image
1342 // at each tile in cases where 'bitmap' holds an SkDiscardablePixelRef that
1343 // is larger than the limit of the discardable memory pool.
1344 SkAutoLockPixels alp(bitmap);
1345 SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect);
1346
1347 int nx = bitmap.width() / tileSize;
1348 int ny = bitmap.height() / tileSize;
1349 for (int x = 0; x <= nx; x++) {
1350 for (int y = 0; y <= ny; y++) {
1351 SkRect tileR;
1352 tileR.set(SkIntToScalar(x * tileSize),
1353 SkIntToScalar(y * tileSize),
1354 SkIntToScalar((x + 1) * tileSize),
1355 SkIntToScalar((y + 1) * tileSize));
1356
1357 if (!SkRect::Intersects(tileR, clippedSrcRect)) {
1358 continue;
1359 }
1360
1361 if (!tileR.intersect(srcRect)) {
1362 continue;
1363 }
1364
1365 SkBitmap tmpB;
1366 SkIRect iTileR;
1367 tileR.roundOut(&iTileR);
1368 SkPoint offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
1369 SkIntToScalar(iTileR.fTop));
1370
1371 // Adjust the context matrix to draw at the right x,y in device space
1372 SkMatrix viewM = viewMatrix;
1373 SkMatrix tmpM;
1374 tmpM.setTranslate(offset.fX - srcRect.fLeft, offset.fY - srcRect.fTop);
1375 viewM.preConcat(tmpM);
1376
1377 if (GrTextureParams::kNone_FilterMode != params.filterMode() || bicubic) {
1378 SkIRect iClampRect;
1379
1380 if (SkCanvas::kBleed_DrawBitmapRectFlag & flags) {
1381 // In bleed mode we want to always expand the tile on all edges
1382 // but stay within the bitmap bounds
1383 iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
1384 } else {
1385 // In texture-domain/clamp mode we only want to expand the
1386 // tile on edges interior to "srcRect" (i.e., we want to
1387 // not bleed across the original clamped edges)
1388 srcRect.roundOut(&iClampRect);
1389 }
1390 int outset = bicubic ? GrBicubicEffect::kFilterTexelPad : 1;
1391 clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect);
1392 }
1393
1394 if (bitmap.extractSubset(&tmpB, iTileR)) {
1395 // now offset it to make it "local" to our tmp bitmap
1396 tileR.offset(-offset.fX, -offset.fY);
1397 GrTextureParams paramsTemp = params;
1398 bool needsTextureDomain = needs_texture_domain(bitmap,
1399 srcRect,
1400 paramsTemp,
1401 viewM,
1402 bicubic);
1403 this->internalDrawBitmap(tmpB,
1404 viewM,
1405 tileR,
1406 paramsTemp,
1407 paint,
1408 flags,
1409 bicubic,
1410 needsTextureDomain);
1411 }
1412 }
1413 }
1414 }
1415
1416
1417 /*
1418 * This is called by drawBitmap(), which has to handle images that may be too
1419 * large to be represented by a single texture.
1420 *
1421 * internalDrawBitmap assumes that the specified bitmap will fit in a texture
1422 * and that non-texture portion of the GrPaint has already been setup.
1423 */
internalDrawBitmap(const SkBitmap & bitmap,const SkMatrix & viewMatrix,const SkRect & srcRect,const GrTextureParams & params,const SkPaint & paint,SkCanvas::DrawBitmapRectFlags flags,bool bicubic,bool needsTextureDomain)1424 void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
1425 const SkMatrix& viewMatrix,
1426 const SkRect& srcRect,
1427 const GrTextureParams& params,
1428 const SkPaint& paint,
1429 SkCanvas::DrawBitmapRectFlags flags,
1430 bool bicubic,
1431 bool needsTextureDomain) {
1432 SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() &&
1433 bitmap.height() <= fContext->getMaxTextureSize());
1434
1435 GrTexture* texture;
1436 AutoBitmapTexture abt(fContext, bitmap, ¶ms, &texture);
1437 if (NULL == texture) {
1438 return;
1439 }
1440
1441 SkRect dstRect = {0, 0, srcRect.width(), srcRect.height() };
1442 SkRect paintRect;
1443 SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width()));
1444 SkScalar hInv = SkScalarInvert(SkIntToScalar(texture->height()));
1445 paintRect.setLTRB(SkScalarMul(srcRect.fLeft, wInv),
1446 SkScalarMul(srcRect.fTop, hInv),
1447 SkScalarMul(srcRect.fRight, wInv),
1448 SkScalarMul(srcRect.fBottom, hInv));
1449
1450 SkRect textureDomain = SkRect::MakeEmpty();
1451 SkAutoTUnref<GrFragmentProcessor> fp;
1452 if (needsTextureDomain && !(flags & SkCanvas::kBleed_DrawBitmapRectFlag)) {
1453 // Use a constrained texture domain to avoid color bleeding
1454 SkScalar left, top, right, bottom;
1455 if (srcRect.width() > SK_Scalar1) {
1456 SkScalar border = SK_ScalarHalf / texture->width();
1457 left = paintRect.left() + border;
1458 right = paintRect.right() - border;
1459 } else {
1460 left = right = SkScalarHalf(paintRect.left() + paintRect.right());
1461 }
1462 if (srcRect.height() > SK_Scalar1) {
1463 SkScalar border = SK_ScalarHalf / texture->height();
1464 top = paintRect.top() + border;
1465 bottom = paintRect.bottom() - border;
1466 } else {
1467 top = bottom = SkScalarHalf(paintRect.top() + paintRect.bottom());
1468 }
1469 textureDomain.setLTRB(left, top, right, bottom);
1470 if (bicubic) {
1471 fp.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), textureDomain));
1472 } else {
1473 fp.reset(GrTextureDomainEffect::Create(texture,
1474 SkMatrix::I(),
1475 textureDomain,
1476 GrTextureDomain::kClamp_Mode,
1477 params.filterMode()));
1478 }
1479 } else if (bicubic) {
1480 SkASSERT(GrTextureParams::kNone_FilterMode == params.filterMode());
1481 SkShader::TileMode tileModes[2] = { params.getTileModeX(), params.getTileModeY() };
1482 fp.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), tileModes));
1483 } else {
1484 fp.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), params));
1485 }
1486
1487 // Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
1488 // the rest from the SkPaint.
1489 GrPaint grPaint;
1490 grPaint.addColorProcessor(fp);
1491 bool alphaOnly = !(kAlpha_8_SkColorType == bitmap.colorType());
1492 GrColor paintColor = (alphaOnly) ? SkColor2GrColorJustAlpha(paint.getColor()) :
1493 SkColor2GrColor(paint.getColor());
1494 if (!SkPaint2GrPaintNoShader(this->context(), fRenderTarget, paint, paintColor, false,
1495 &grPaint)) {
1496 return;
1497 }
1498
1499 fContext->drawNonAARectToRect(fRenderTarget, fClip, grPaint, viewMatrix, dstRect,
1500 paintRect);
1501 }
1502
filterTexture(GrContext * context,GrTexture * texture,int width,int height,const SkImageFilter * filter,const SkImageFilter::Context & ctx,SkBitmap * result,SkIPoint * offset)1503 bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
1504 int width, int height,
1505 const SkImageFilter* filter,
1506 const SkImageFilter::Context& ctx,
1507 SkBitmap* result, SkIPoint* offset) {
1508 SkASSERT(filter);
1509
1510 // FIXME: plumb actual surface props such that we don't have to lie about the flags here
1511 // (https://code.google.com/p/skia/issues/detail?id=3148).
1512 SkDeviceImageFilterProxy proxy(this, SkSurfaceProps(0, getLeakyProperties().pixelGeometry()));
1513
1514 if (filter->canFilterImageGPU()) {
1515 return filter->filterImageGPU(&proxy, wrap_texture(texture, width, height),
1516 ctx, result, offset);
1517 } else {
1518 return false;
1519 }
1520 }
1521
drawSprite(const SkDraw & draw,const SkBitmap & bitmap,int left,int top,const SkPaint & paint)1522 void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
1523 int left, int top, const SkPaint& paint) {
1524 // drawSprite is defined to be in device coords.
1525 CHECK_SHOULD_DRAW(draw);
1526
1527 SkAutoLockPixels alp(bitmap, !bitmap.getTexture());
1528 if (!bitmap.getTexture() && !bitmap.readyToDraw()) {
1529 return;
1530 }
1531
1532 int w = bitmap.width();
1533 int h = bitmap.height();
1534
1535 GrTexture* texture;
1536 // draw sprite uses the default texture params
1537 AutoBitmapTexture abt(fContext, bitmap, NULL, &texture);
1538 if (!texture) {
1539 return;
1540 }
1541
1542 SkImageFilter* filter = paint.getImageFilter();
1543 // This bitmap will own the filtered result as a texture.
1544 SkBitmap filteredBitmap;
1545
1546 if (filter) {
1547 SkIPoint offset = SkIPoint::Make(0, 0);
1548 SkMatrix matrix(*draw.fMatrix);
1549 matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
1550 SkIRect clipBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
1551 SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
1552 // This cache is transient, and is freed (along with all its contained
1553 // textures) when it goes out of scope.
1554 SkImageFilter::Context ctx(matrix, clipBounds, cache);
1555 if (this->filterTexture(fContext, texture, w, h, filter, ctx, &filteredBitmap,
1556 &offset)) {
1557 texture = (GrTexture*) filteredBitmap.getTexture();
1558 w = filteredBitmap.width();
1559 h = filteredBitmap.height();
1560 left += offset.x();
1561 top += offset.y();
1562 } else {
1563 return;
1564 }
1565 }
1566
1567 GrPaint grPaint;
1568 grPaint.addColorTextureProcessor(texture, SkMatrix::I());
1569
1570 if (!SkPaint2GrPaintNoShader(this->context(), fRenderTarget, paint,
1571 SkColor2GrColorJustAlpha(paint.getColor()), false, &grPaint)) {
1572 return;
1573 }
1574
1575 fContext->drawNonAARectToRect(fRenderTarget,
1576 fClip,
1577 grPaint,
1578 SkMatrix::I(),
1579 SkRect::MakeXYWH(SkIntToScalar(left),
1580 SkIntToScalar(top),
1581 SkIntToScalar(w),
1582 SkIntToScalar(h)),
1583 SkRect::MakeXYWH(0,
1584 0,
1585 SK_Scalar1 * w / texture->width(),
1586 SK_Scalar1 * h / texture->height()));
1587 }
1588
drawBitmapRect(const SkDraw & origDraw,const SkBitmap & bitmap,const SkRect * src,const SkRect & dst,const SkPaint & paint,SkCanvas::DrawBitmapRectFlags flags)1589 void SkGpuDevice::drawBitmapRect(const SkDraw& origDraw, const SkBitmap& bitmap,
1590 const SkRect* src, const SkRect& dst,
1591 const SkPaint& paint,
1592 SkCanvas::DrawBitmapRectFlags flags) {
1593 SkMatrix matrix;
1594 SkRect bitmapBounds, tmpSrc;
1595
1596 bitmapBounds.set(0, 0,
1597 SkIntToScalar(bitmap.width()),
1598 SkIntToScalar(bitmap.height()));
1599
1600 // Compute matrix from the two rectangles
1601 if (src) {
1602 tmpSrc = *src;
1603 } else {
1604 tmpSrc = bitmapBounds;
1605 }
1606
1607 matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit);
1608
1609 // clip the tmpSrc to the bounds of the bitmap. No check needed if src==null.
1610 if (src) {
1611 if (!bitmapBounds.contains(tmpSrc)) {
1612 if (!tmpSrc.intersect(bitmapBounds)) {
1613 return; // nothing to draw
1614 }
1615 }
1616 }
1617
1618 SkRect tmpDst;
1619 matrix.mapRect(&tmpDst, tmpSrc);
1620
1621 SkTCopyOnFirstWrite<SkDraw> draw(origDraw);
1622 if (0 != tmpDst.fLeft || 0 != tmpDst.fTop) {
1623 // Translate so that tempDst's top left is at the origin.
1624 matrix = *origDraw.fMatrix;
1625 matrix.preTranslate(tmpDst.fLeft, tmpDst.fTop);
1626 draw.writable()->fMatrix = &matrix;
1627 }
1628 SkSize dstSize;
1629 dstSize.fWidth = tmpDst.width();
1630 dstSize.fHeight = tmpDst.height();
1631
1632 this->drawBitmapCommon(*draw, bitmap, &tmpSrc, &dstSize, paint, flags);
1633 }
1634
drawDevice(const SkDraw & draw,SkBaseDevice * device,int x,int y,const SkPaint & paint)1635 void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
1636 int x, int y, const SkPaint& paint) {
1637 // clear of the source device must occur before CHECK_SHOULD_DRAW
1638 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawDevice", fContext);
1639 SkGpuDevice* dev = static_cast<SkGpuDevice*>(device);
1640
1641 // TODO: If the source device covers the whole of this device, we could
1642 // omit fNeedsClear -related flushing.
1643 // TODO: if source needs clear, we could maybe omit the draw fully.
1644
1645 // drawDevice is defined to be in device coords.
1646 CHECK_SHOULD_DRAW(draw);
1647
1648 GrRenderTarget* devRT = dev->accessRenderTarget();
1649 GrTexture* devTex;
1650 if (NULL == (devTex = devRT->asTexture())) {
1651 return;
1652 }
1653
1654 const SkImageInfo ii = dev->imageInfo();
1655 int w = ii.width();
1656 int h = ii.height();
1657
1658 SkImageFilter* filter = paint.getImageFilter();
1659 // This bitmap will own the filtered result as a texture.
1660 SkBitmap filteredBitmap;
1661
1662 if (filter) {
1663 SkIPoint offset = SkIPoint::Make(0, 0);
1664 SkMatrix matrix(*draw.fMatrix);
1665 matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
1666 SkIRect clipBounds = SkIRect::MakeWH(devTex->width(), devTex->height());
1667 // This cache is transient, and is freed (along with all its contained
1668 // textures) when it goes out of scope.
1669 SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
1670 SkImageFilter::Context ctx(matrix, clipBounds, cache);
1671 if (this->filterTexture(fContext, devTex, device->width(), device->height(),
1672 filter, ctx, &filteredBitmap, &offset)) {
1673 devTex = filteredBitmap.getTexture();
1674 w = filteredBitmap.width();
1675 h = filteredBitmap.height();
1676 x += offset.fX;
1677 y += offset.fY;
1678 } else {
1679 return;
1680 }
1681 }
1682
1683 GrPaint grPaint;
1684 grPaint.addColorTextureProcessor(devTex, SkMatrix::I());
1685
1686 if (!SkPaint2GrPaintNoShader(this->context(), fRenderTarget, paint,
1687 SkColor2GrColorJustAlpha(paint.getColor()), false, &grPaint)) {
1688 return;
1689 }
1690
1691 SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x),
1692 SkIntToScalar(y),
1693 SkIntToScalar(w),
1694 SkIntToScalar(h));
1695
1696 // The device being drawn may not fill up its texture (e.g. saveLayer uses approximate
1697 // scratch texture).
1698 SkRect srcRect = SkRect::MakeWH(SK_Scalar1 * w / devTex->width(),
1699 SK_Scalar1 * h / devTex->height());
1700
1701 fContext->drawNonAARectToRect(fRenderTarget, fClip, grPaint, SkMatrix::I(), dstRect,
1702 srcRect);
1703 }
1704
canHandleImageFilter(const SkImageFilter * filter)1705 bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) {
1706 return filter->canFilterImageGPU();
1707 }
1708
filterImage(const SkImageFilter * filter,const SkBitmap & src,const SkImageFilter::Context & ctx,SkBitmap * result,SkIPoint * offset)1709 bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
1710 const SkImageFilter::Context& ctx,
1711 SkBitmap* result, SkIPoint* offset) {
1712 // want explicitly our impl, so guard against a subclass of us overriding it
1713 if (!this->SkGpuDevice::canHandleImageFilter(filter)) {
1714 return false;
1715 }
1716
1717 SkAutoLockPixels alp(src, !src.getTexture());
1718 if (!src.getTexture() && !src.readyToDraw()) {
1719 return false;
1720 }
1721
1722 GrTexture* texture;
1723 // We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
1724 // must be pushed upstack.
1725 AutoBitmapTexture abt(fContext, src, NULL, &texture);
1726 if (!texture) {
1727 return false;
1728 }
1729
1730 return this->filterTexture(fContext, texture, src.width(), src.height(),
1731 filter, ctx, result, offset);
1732 }
1733
wrap_as_bm(const SkImage * image,SkBitmap * bm)1734 static bool wrap_as_bm(const SkImage* image, SkBitmap* bm) {
1735 GrTexture* tex = image->getTexture();
1736 if (tex) {
1737 GrWrapTextureInBitmap(tex, image->width(), image->height(), image->isOpaque(), bm);
1738 return true;
1739 } else {
1740 return as_IB(image)->getROPixels(bm);
1741 }
1742 }
1743
drawImage(const SkDraw & draw,const SkImage * image,SkScalar x,SkScalar y,const SkPaint & paint)1744 void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x, SkScalar y,
1745 const SkPaint& paint) {
1746 SkBitmap bm;
1747 if (wrap_as_bm(image, &bm)) {
1748 this->drawBitmap(draw, bm, SkMatrix::MakeTrans(x, y), paint);
1749 }
1750 }
1751
drawImageRect(const SkDraw & draw,const SkImage * image,const SkRect * src,const SkRect & dst,const SkPaint & paint)1752 void SkGpuDevice::drawImageRect(const SkDraw& draw, const SkImage* image, const SkRect* src,
1753 const SkRect& dst, const SkPaint& paint) {
1754 SkBitmap bm;
1755 if (wrap_as_bm(image, &bm)) {
1756 this->drawBitmapRect(draw, bm, src, dst, paint, SkCanvas::kNone_DrawBitmapRectFlag);
1757 }
1758 }
1759
1760 ///////////////////////////////////////////////////////////////////////////////
1761
1762 // must be in SkCanvas::VertexMode order
1763 static const GrPrimitiveType gVertexMode2PrimitiveType[] = {
1764 kTriangles_GrPrimitiveType,
1765 kTriangleStrip_GrPrimitiveType,
1766 kTriangleFan_GrPrimitiveType,
1767 };
1768
drawVertices(const SkDraw & draw,SkCanvas::VertexMode vmode,int vertexCount,const SkPoint vertices[],const SkPoint texs[],const SkColor colors[],SkXfermode * xmode,const uint16_t indices[],int indexCount,const SkPaint & paint)1769 void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
1770 int vertexCount, const SkPoint vertices[],
1771 const SkPoint texs[], const SkColor colors[],
1772 SkXfermode* xmode,
1773 const uint16_t indices[], int indexCount,
1774 const SkPaint& paint) {
1775 CHECK_SHOULD_DRAW(draw);
1776 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawVertices", fContext);
1777
1778 const uint16_t* outIndices;
1779 SkAutoTDeleteArray<uint16_t> outAlloc(NULL);
1780 GrPrimitiveType primType;
1781 GrPaint grPaint;
1782
1783 // If both textures and vertex-colors are NULL, strokes hairlines with the paint's color.
1784 if ((NULL == texs || NULL == paint.getShader()) && NULL == colors) {
1785
1786 texs = NULL;
1787
1788 SkPaint copy(paint);
1789 copy.setStyle(SkPaint::kStroke_Style);
1790 copy.setStrokeWidth(0);
1791
1792 // we ignore the shader if texs is null.
1793 if (!SkPaint2GrPaintNoShader(this->context(), fRenderTarget, copy,
1794 SkColor2GrColor(copy.getColor()), NULL == colors, &grPaint)) {
1795 return;
1796 }
1797
1798 primType = kLines_GrPrimitiveType;
1799 int triangleCount = 0;
1800 int n = (NULL == indices) ? vertexCount : indexCount;
1801 switch (vmode) {
1802 case SkCanvas::kTriangles_VertexMode:
1803 triangleCount = n / 3;
1804 break;
1805 case SkCanvas::kTriangleStrip_VertexMode:
1806 case SkCanvas::kTriangleFan_VertexMode:
1807 triangleCount = n - 2;
1808 break;
1809 }
1810
1811 VertState state(vertexCount, indices, indexCount);
1812 VertState::Proc vertProc = state.chooseProc(vmode);
1813
1814 //number of indices for lines per triangle with kLines
1815 indexCount = triangleCount * 6;
1816
1817 outAlloc.reset(SkNEW_ARRAY(uint16_t, indexCount));
1818 outIndices = outAlloc.get();
1819 uint16_t* auxIndices = outAlloc.get();
1820 int i = 0;
1821 while (vertProc(&state)) {
1822 auxIndices[i] = state.f0;
1823 auxIndices[i + 1] = state.f1;
1824 auxIndices[i + 2] = state.f1;
1825 auxIndices[i + 3] = state.f2;
1826 auxIndices[i + 4] = state.f2;
1827 auxIndices[i + 5] = state.f0;
1828 i += 6;
1829 }
1830 } else {
1831 outIndices = indices;
1832 primType = gVertexMode2PrimitiveType[vmode];
1833
1834 if (NULL == texs || NULL == paint.getShader()) {
1835 if (!SkPaint2GrPaintNoShader(this->context(), fRenderTarget, paint,
1836 SkColor2GrColor(paint.getColor()),
1837 NULL == colors, &grPaint)) {
1838 return;
1839 }
1840 } else {
1841 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix,
1842 NULL == colors, &grPaint)) {
1843 return;
1844 }
1845 }
1846 }
1847
1848 #if 0
1849 if (xmode && texs && colors) {
1850 if (!SkXfermode::IsMode(xmode, SkXfermode::kModulate_Mode)) {
1851 SkDebugf("Unsupported vertex-color/texture xfer mode.\n");
1852 return;
1853 }
1854 }
1855 #endif
1856
1857 SkAutoSTMalloc<128, GrColor> convertedColors(0);
1858 if (colors) {
1859 // need to convert byte order and from non-PM to PM
1860 convertedColors.reset(vertexCount);
1861 SkColor color;
1862 for (int i = 0; i < vertexCount; ++i) {
1863 color = colors[i];
1864 if (paint.getAlpha() != 255) {
1865 color = SkColorSetA(color, SkMulDiv255Round(SkColorGetA(color), paint.getAlpha()));
1866 }
1867 convertedColors[i] = SkColor2GrColor(color);
1868 }
1869 colors = convertedColors.get();
1870 }
1871 fContext->drawVertices(fRenderTarget,
1872 fClip,
1873 grPaint,
1874 *draw.fMatrix,
1875 primType,
1876 vertexCount,
1877 vertices,
1878 texs,
1879 colors,
1880 outIndices,
1881 indexCount);
1882 }
1883
1884 ///////////////////////////////////////////////////////////////////////////////
1885
drawText(const SkDraw & draw,const void * text,size_t byteLength,SkScalar x,SkScalar y,const SkPaint & paint)1886 void SkGpuDevice::drawText(const SkDraw& draw, const void* text,
1887 size_t byteLength, SkScalar x, SkScalar y,
1888 const SkPaint& paint) {
1889 CHECK_SHOULD_DRAW(draw);
1890 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawText", fContext);
1891
1892 GrPaint grPaint;
1893 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) {
1894 return;
1895 }
1896
1897 SkDEBUGCODE(this->validate();)
1898
1899 fTextContext->drawText(fRenderTarget, fClip, grPaint, paint, *draw.fMatrix,
1900 (const char *)text, byteLength, x, y, draw.fClip->getBounds());
1901 }
1902
drawPosText(const SkDraw & draw,const void * text,size_t byteLength,const SkScalar pos[],int scalarsPerPos,const SkPoint & offset,const SkPaint & paint)1903 void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text, size_t byteLength,
1904 const SkScalar pos[], int scalarsPerPos,
1905 const SkPoint& offset, const SkPaint& paint) {
1906 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawPosText", fContext);
1907 CHECK_SHOULD_DRAW(draw);
1908
1909 GrPaint grPaint;
1910 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) {
1911 return;
1912 }
1913
1914 SkDEBUGCODE(this->validate();)
1915
1916 fTextContext->drawPosText(fRenderTarget, fClip, grPaint, paint, *draw.fMatrix,
1917 (const char *)text, byteLength, pos, scalarsPerPos, offset,
1918 draw.fClip->getBounds());
1919 }
1920
drawTextBlob(const SkDraw & draw,const SkTextBlob * blob,SkScalar x,SkScalar y,const SkPaint & paint,SkDrawFilter * drawFilter)1921 void SkGpuDevice::drawTextBlob(const SkDraw& draw, const SkTextBlob* blob, SkScalar x, SkScalar y,
1922 const SkPaint& paint, SkDrawFilter* drawFilter) {
1923 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawTextBlob", fContext);
1924 CHECK_SHOULD_DRAW(draw);
1925
1926 SkDEBUGCODE(this->validate();)
1927
1928 fTextContext->drawTextBlob(fRenderTarget, fClip, paint, *draw.fMatrix, blob, x, y, drawFilter,
1929 draw.fClip->getBounds());
1930 }
1931
1932 ///////////////////////////////////////////////////////////////////////////////
1933
onShouldDisableLCD(const SkPaint & paint) const1934 bool SkGpuDevice::onShouldDisableLCD(const SkPaint& paint) const {
1935 if (paint.getShader() ||
1936 !SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode) ||
1937 paint.getMaskFilter() ||
1938 paint.getRasterizer() ||
1939 paint.getColorFilter() ||
1940 paint.getPathEffect() ||
1941 paint.isFakeBoldText() ||
1942 paint.getStyle() != SkPaint::kFill_Style)
1943 {
1944 return true;
1945 }
1946 return false;
1947 }
1948
flush()1949 void SkGpuDevice::flush() {
1950 DO_DEFERRED_CLEAR();
1951 fRenderTarget->prepareForExternalRead();
1952 }
1953
1954 ///////////////////////////////////////////////////////////////////////////////
1955
onCreateDevice(const CreateInfo & cinfo,const SkPaint *)1956 SkBaseDevice* SkGpuDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint*) {
1957 GrSurfaceDesc desc;
1958 desc.fConfig = fRenderTarget->config();
1959 desc.fFlags = kRenderTarget_GrSurfaceFlag;
1960 desc.fWidth = cinfo.fInfo.width();
1961 desc.fHeight = cinfo.fInfo.height();
1962 desc.fSampleCnt = fRenderTarget->numSamples();
1963
1964 SkAutoTUnref<GrTexture> texture;
1965 // Skia's convention is to only clear a device if it is non-opaque.
1966 unsigned flags = cinfo.fInfo.isOpaque() ? 0 : kNeedClear_Flag;
1967
1968 // layers are never draw in repeat modes, so we can request an approx
1969 // match and ignore any padding.
1970 const GrTextureProvider::ScratchTexMatch match = (kNever_TileUsage == cinfo.fTileUsage) ?
1971 GrTextureProvider::kApprox_ScratchTexMatch :
1972 GrTextureProvider::kExact_ScratchTexMatch;
1973 texture.reset(fContext->textureProvider()->refScratchTexture(desc, match));
1974
1975 if (texture) {
1976 SkSurfaceProps props(fSurfaceProps.flags(), cinfo.fPixelGeometry);
1977 return SkGpuDevice::Create(
1978 texture->asRenderTarget(), cinfo.fInfo.width(), cinfo.fInfo.height(), &props, flags);
1979 } else {
1980 SkErrorInternals::SetError( kInternalError_SkError,
1981 "---- failed to create gpu device texture [%d %d]\n",
1982 cinfo.fInfo.width(), cinfo.fInfo.height());
1983 return NULL;
1984 }
1985 }
1986
newSurface(const SkImageInfo & info,const SkSurfaceProps & props)1987 SkSurface* SkGpuDevice::newSurface(const SkImageInfo& info, const SkSurfaceProps& props) {
1988 // TODO: Change the signature of newSurface to take a budgeted parameter.
1989 static const SkSurface::Budgeted kBudgeted = SkSurface::kNo_Budgeted;
1990 return SkSurface::NewRenderTarget(fContext, kBudgeted, info, fRenderTarget->numSamples(),
1991 &props);
1992 }
1993
EXPERIMENTAL_drawPicture(SkCanvas * mainCanvas,const SkPicture * mainPicture,const SkMatrix * matrix,const SkPaint * paint)1994 bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* mainCanvas, const SkPicture* mainPicture,
1995 const SkMatrix* matrix, const SkPaint* paint) {
1996 #ifndef SK_IGNORE_GPU_LAYER_HOISTING
1997 // todo: should handle this natively
1998 if (paint) {
1999 return false;
2000 }
2001
2002 SkPicture::AccelData::Key key = SkLayerInfo::ComputeKey();
2003
2004 const SkPicture::AccelData* data = mainPicture->EXPERIMENTAL_getAccelData(key);
2005 if (!data) {
2006 return false;
2007 }
2008
2009 const SkLayerInfo *gpuData = static_cast<const SkLayerInfo*>(data);
2010 if (0 == gpuData->numBlocks()) {
2011 return false;
2012 }
2013
2014 SkTDArray<GrHoistedLayer> atlasedNeedRendering, atlasedRecycled;
2015
2016 SkIRect iBounds;
2017 if (!mainCanvas->getClipDeviceBounds(&iBounds)) {
2018 return false;
2019 }
2020
2021 SkRect clipBounds = SkRect::Make(iBounds);
2022
2023 SkMatrix initialMatrix = mainCanvas->getTotalMatrix();
2024
2025 GrLayerHoister::FindLayersToAtlas(fContext, mainPicture,
2026 initialMatrix,
2027 clipBounds,
2028 &atlasedNeedRendering, &atlasedRecycled,
2029 fRenderTarget->numSamples());
2030
2031 GrLayerHoister::DrawLayersToAtlas(fContext, atlasedNeedRendering);
2032
2033 SkTDArray<GrHoistedLayer> needRendering, recycled;
2034
2035 SkAutoCanvasMatrixPaint acmp(mainCanvas, matrix, paint, mainPicture->cullRect());
2036
2037 GrLayerHoister::FindLayersToHoist(fContext, mainPicture,
2038 initialMatrix,
2039 clipBounds,
2040 &needRendering, &recycled,
2041 fRenderTarget->numSamples());
2042
2043 GrLayerHoister::DrawLayers(fContext, needRendering);
2044
2045 // Render the entire picture using new layers
2046 GrRecordReplaceDraw(mainPicture, mainCanvas, fContext->getLayerCache(),
2047 initialMatrix, NULL);
2048
2049 GrLayerHoister::UnlockLayers(fContext, needRendering);
2050 GrLayerHoister::UnlockLayers(fContext, recycled);
2051 GrLayerHoister::UnlockLayers(fContext, atlasedNeedRendering);
2052 GrLayerHoister::UnlockLayers(fContext, atlasedRecycled);
2053
2054 return true;
2055 #else
2056 return false;
2057 #endif
2058 }
2059
getImageFilterCache()2060 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
2061 // We always return a transient cache, so it is freed after each
2062 // filter traversal.
2063 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
2064 }
2065
2066 #endif
2067