1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrGLPathProcessor.h"
9 
10 #include "GrPathProcessor.h"
11 #include "GrGLGpu.h"
12 #include "GrGLPathRendering.h"
13 
GrGLPathProcessor(const GrPathProcessor &,const GrBatchTracker &)14 GrGLPathProcessor::GrGLPathProcessor(const GrPathProcessor&, const GrBatchTracker&)
15     : fColor(GrColor_ILLEGAL) {}
16 
emitCode(EmitArgs & args)17 void GrGLPathProcessor::emitCode(EmitArgs& args) {
18     GrGLGPBuilder* pb = args.fPB;
19     GrGLFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder();
20     const PathBatchTracker& local = args.fBT.cast<PathBatchTracker>();
21 
22     // emit transforms
23     this->emitTransforms(args.fPB, args.fTransformsIn, args.fTransformsOut);
24 
25     // Setup uniform color
26     if (kUniform_GrGPInput == local.fInputColorType) {
27         const char* stagedLocalVarName;
28         fColorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility,
29                                        kVec4f_GrSLType,
30                                        kDefault_GrSLPrecision,
31                                        "Color",
32                                        &stagedLocalVarName);
33         fs->codeAppendf("%s = %s;", args.fOutputColor, stagedLocalVarName);
34     }
35 
36     // setup constant solid coverage
37     if (kAllOnes_GrGPInput == local.fInputCoverageType) {
38         fs->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
39     }
40 }
41 
GenKey(const GrPathProcessor &,const GrBatchTracker & bt,const GrGLSLCaps &,GrProcessorKeyBuilder * b)42 void GrGLPathProcessor::GenKey(const GrPathProcessor&,
43                                const GrBatchTracker& bt,
44                                const GrGLSLCaps&,
45                                GrProcessorKeyBuilder* b) {
46     const PathBatchTracker& local = bt.cast<PathBatchTracker>();
47     b->add32(local.fInputColorType | local.fInputCoverageType << 16);
48 }
49 
setData(const GrGLProgramDataManager & pdman,const GrPrimitiveProcessor & primProc,const GrBatchTracker & bt)50 void GrGLPathProcessor::setData(const GrGLProgramDataManager& pdman,
51                                 const GrPrimitiveProcessor& primProc,
52                                 const GrBatchTracker& bt) {
53     const PathBatchTracker& local = bt.cast<PathBatchTracker>();
54     if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
55         GrGLfloat c[4];
56         GrColorToRGBAFloat(local.fColor, c);
57         pdman.set4fv(fColorUniform, 1, c);
58         fColor = local.fColor;
59     }
60 }
61 
emitTransforms(GrGLGPBuilder * pb,const TransformsIn & tin,TransformsOut * tout)62 void GrGLPathProcessor::emitTransforms(GrGLGPBuilder* pb, const TransformsIn& tin,
63                                        TransformsOut* tout) {
64     tout->push_back_n(tin.count());
65     fInstalledTransforms.push_back_n(tin.count());
66     for (int i = 0; i < tin.count(); i++) {
67         const ProcCoords& coordTransforms = tin[i];
68         fInstalledTransforms[i].push_back_n(coordTransforms.count());
69         for (int t = 0; t < coordTransforms.count(); t++) {
70             GrSLType varyingType =
71                     coordTransforms[t]->getMatrix().hasPerspective() ? kVec3f_GrSLType :
72                                                                        kVec2f_GrSLType;
73 
74 
75             SkString strVaryingName("MatrixCoord");
76             strVaryingName.appendf("_%i_%i", i, t);
77             GrGLVertToFrag v(varyingType);
78             pb->addVarying(strVaryingName.c_str(), &v);
79             SeparableVaryingInfo& varyingInfo = fSeparableVaryingInfos.push_back();
80             varyingInfo.fVariable = pb->getFragmentShaderBuilder()->fInputs.back();
81             varyingInfo.fLocation = fSeparableVaryingInfos.count() - 1;
82             varyingInfo.fType = varyingType;
83             fInstalledTransforms[i][t].fHandle = ShaderVarHandle(varyingInfo.fLocation);
84             fInstalledTransforms[i][t].fType = varyingType;
85 
86             SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLProcessor::TransformedCoords,
87                                    (SkString(v.fsIn()), varyingType));
88         }
89     }
90 }
91 
resolveSeparableVaryings(GrGLGpu * gpu,GrGLuint programId)92 void GrGLPathProcessor::resolveSeparableVaryings(GrGLGpu* gpu, GrGLuint programId) {
93     int count = fSeparableVaryingInfos.count();
94     for (int i = 0; i < count; ++i) {
95         GrGLint location;
96         GR_GL_CALL_RET(gpu->glInterface(),
97                        location,
98                        GetProgramResourceLocation(programId,
99                                                   GR_GL_FRAGMENT_INPUT,
100                                                   fSeparableVaryingInfos[i].fVariable.c_str()));
101         fSeparableVaryingInfos[i].fLocation = location;
102     }
103 }
104 
setTransformData(const GrPrimitiveProcessor & primProc,int index,const SkTArray<const GrCoordTransform *,true> & coordTransforms,GrGLPathRendering * glpr,GrGLuint programID)105 void GrGLPathProcessor::setTransformData(
106         const GrPrimitiveProcessor& primProc,
107         int index,
108         const SkTArray<const GrCoordTransform*, true>& coordTransforms,
109         GrGLPathRendering* glpr,
110         GrGLuint programID) {
111     const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>();
112     SkSTArray<2, Transform, true>& transforms = fInstalledTransforms[index];
113     int numTransforms = transforms.count();
114     for (int t = 0; t < numTransforms; ++t) {
115         SkASSERT(transforms[t].fHandle.isValid());
116         const SkMatrix& transform = GetTransformMatrix(pathProc.localMatrix(),
117                                                        *coordTransforms[t]);
118         if (transforms[t].fCurrentValue.cheapEqualTo(transform)) {
119             continue;
120         }
121         transforms[t].fCurrentValue = transform;
122         const SeparableVaryingInfo& fragmentInput =
123                 fSeparableVaryingInfos[transforms[t].fHandle.handle()];
124         SkASSERT(transforms[t].fType == kVec2f_GrSLType ||
125                  transforms[t].fType == kVec3f_GrSLType);
126         unsigned components = transforms[t].fType == kVec2f_GrSLType ? 2 : 3;
127         glpr->setProgramPathFragmentInputTransform(programID,
128                                                    fragmentInput.fLocation,
129                                                    GR_GL_OBJECT_LINEAR,
130                                                    components,
131                                                    transform);
132     }
133 }
134