1page.title=Publishing Overview
2@jd:body
3
4<div id="qv-wrapper">
5<div id="qv">
6  <h2>Quickview</h2>
7  <ul>
8    <li>Learn how to publish Android apps.</li>
9    <li>Find out how to prepare apps for release.</li>
10    <li>Learn how to release apps to users.</li>
11  </ul>
12  <h2>In this document</h2>
13  <ol>
14    <li><a href="#publishing-prepare">Preparing Your Application for Release</a></li>
15    <li><a href="#publishing-release">Releasing Your Application to Users</a>
16  </ol>
17  <h2>See also</h2>
18  <ol>
19    <li><a href="{@docRoot}distribute/tools/launch-checklist.html">Publishing on Google Play</a></li>
20  </ol>
21</div>
22</div>
23
24<p>Publishing is the general process that makes your Android applications available to users. When you
25publish an Android application you perform two main tasks:</p>
26
27<ul>
28  <li>You prepare the application for release.
29    <p>During the preparation step you build a release version of your application, which users can
30      download and install on their Android-powered devices.</p>
31  </li>
32  <li>You release the application to users.
33    <p>During the release step you publicize, sell, and distribute the release version of your
34      application to users.</p>
35  </li>
36</ul>
37
38<p>Usually, you release your application through an application marketplace, such as <a href="{@docRoot}distribute/googleplay/index.html">Google Play</a>.
39However, you can also release applications by sending them directly to users or by letting users
40download them from your own website.</p>
41
42<p>Figure 1 shows how the publishing process fits into the overall Android <a
43href="{@docRoot}tools/workflow/index.html">application development process</a>.
44The publishing process is typically performed after you finish testing your application in a debug
45environment. Also, as a best practice, your application should meet all of your release criteria for
46functionality, performance, and stability before you begin the publishing process.</p>
47
48<img src="{@docRoot}images/publishing/publishing_overview.png" alt="Shows where the publishing
49       process fits into the overall development process" height="86" id="figure1" />
50<p class="img-caption">
51  <strong>Figure 1.</strong> Publishing is the last phase of the Android <a
52href="{@docRoot}tools/workflow/index.html">application development process</a>.
53</p>
54
55<h2 id="publishing-prepare">Preparing Your Application for Release</h2>
56
57<p>Preparing your application for release is a multi-step process that involves the following
58tasks:</p>
59
60<ul>
61  <li>Configuring your application for release.
62    <p>At a minimum you need to remove {@link android.util.Log} calls and remove the
63    <a href="{@docRoot}guide/topics/manifest/application-element.html#debug">android:debuggable</a>
64    attribute from your manifest file. You should also provide values for the
65    <code>android:versionCode</code> and <code>android:versionName</code> attributes, which are
66    located in the
67    <a href="{@docRoot}guide/topics/manifest/manifest-element.html">&lt;manifest&gt;</a>
68    element. You may also have to configure several other settings to meet Google Play
69    requirements or accomodate whatever method you're using to release your application.</p>
70    <p>If you are using Gradle build files, you can use the <em>release</em> build type to set
71    your build settings for the published version of your app.  </p>
72  </li>
73  <li>Building and signing a release version of your application.
74    <p>You can use the Gradle build files with the <em>release</em> build type to build and sign a
75    release version of your application. See
76    <a href="{@docRoot}tools/building/building-studio.html">Building and Running from Android
77      Studio</a>.</p>
78  </li>
79  <li>Testing the release version of your application.
80    <p>Before you distribute your application, you should thoroughly test the release version on at
81    least one target handset device and one target tablet device.</p>
82  </li>
83  <li>Updating application resources for release.
84    <p>You need to be sure that all application resources such as multimedia files and graphics
85    are updated and included with your application or staged on the proper production servers.</p>
86  </li>
87  <li>Preparing remote servers and services that your application depends on.
88    <p>If your application depends on external servers or services, you need to be sure they
89    are secure and production ready.</p>
90  </li>
91</ul>
92
93<p>You may have to perform several other tasks as part of the preparation process. For example, you
94will need to get a private key for signing your application, and you may need to get a Maps API
95release key if you are using the <a
96href="http://code.google.com/android/add-ons/google-apis/maps-overview.html">Google Maps external
97library</a>. You will also need to create an icon for your application, and you may want to prepare
98an End User License Agreement (EULA) to protect your person, organization, and intellectual
99property.</p>
100
101<p>When you are finished preparing your application for release you will have a signed
102<code>.apk</code> file that you can distribute to users.</p>
103
104<p>To learn how to prepare your application for release, see <a
105href="{@docRoot}tools/publishing/preparing.html">Preparing for Release</a> in the Dev Guide. This
106topic provides step-by-step instructions for configuring and building a release version of your
107application.</p>
108
109<h2 id="publishing-release">Releasing Your Application to Users</h2>
110
111<p>You can release your Android applications several ways. Usually, you release applications
112through an application marketplace such as Google Play, but you can also release applications
113on your own website or by sending an application directly to a user.
114
115<h3 id="publishing-marketplace">Releasing through an App Marketplace</h3>
116
117<p>If you want to distribute your apps to the broadest possible audience, releasing through
118an app marketplace such as Google Play is ideal. </p>
119
120<p>Google Play is the premier marketplace for Android apps and is particularly
121useful if you want to distribute your applications to a large global audience.
122However, you can distribute your apps through any app marketplace you want or
123you can use multiple marketplaces.</p>
124
125
126<h4 id="publishing-market">Releasing Your Applications on Google Play</h4>
127
128<p>Google Play is a robust publishing platform that helps you publicize, sell, and distribute
129your Android applications to users around the world. When you release your applications through
130Google Play you have access to a suite of developer tools that let you analyze your sales,
131identify market trends, and control who your applications are being distributed to. You also have
132access to several revenue-enhancing features such as <a
133href="{@docRoot}google/play/billing/index.html">in-app billing</a> and <a
134href="{@docRoot}google/play/licensing/index.html">application licensing</a>. The rich array of tools
135and features, coupled with numerous end-user community features, makes Google Play the premier
136marketplace for selling and buying Android applications.</p>
137
138<p>Releasing your application on Google Play is a simple process that involves three basic
139  steps:</p>
140
141<ul>
142  <li>Preparing promotional materials.
143    <p>To fully leverage the marketing and publicity capabilities of Google Play, you need to
144    create promotional materials for your application, such as screenshots, videos, graphics, and
145    promotional text.</p>
146  </li>
147  <li>Configuring options and uploading assets.
148    <p>Google Play lets you target your application to a worldwide pool of users and devices.
149    By configuring various Google Play settings, you can choose the countries you want to
150    reach, the listing languages you want to use, and the price you want to charge in each
151    country. You can also configure listing details such as the application type, category, and
152    content rating. When you are done configuring options you can upload your promotional materials
153    and your application as a draft (unpublished) application.</p>
154  </li>
155  <li>Publishing the release version of your application.
156    <p>If you are satisfied that your publishing settings are correctly configured and your
157    uploaded application is ready to be released to the public, you can simply click
158    <strong>Publish</strong > in the developer console and within minutes your application will be
159    live and available for download around the world.</p>
160  </li>
161</ul>
162
163<p>For information complete information, see <a href="{@docRoot}distribute/googleplay/index.html">Google Play</a>.</p>
164
165
166<h3 id="publishing-email">Releasing your application through email</h3>
167
168<div class="figure" style="width:246px">
169  <img src="{@docRoot}images/publishing/publishing_via_email.png"
170       alt="Screenshot showing the graphical user interface users see when you send them an app"
171       style="width:240px;" />
172  <p class="img-caption">
173    <strong>Figure 1.</strong> Users can simply click <strong>Install</strong> when you send them
174    an application via email.
175  </p>
176</div>
177
178<p>The easiest and quickest way to release your application is to send it to a user through
179email. To do this, you prepare your application for release and then attach it to an email
180and send it to a user. When the user opens your email message on their Android-powered device
181the Android system will recognize the APK and display an <strong>Install Now</strong>
182button in the email message (see figure 1). Users can install your application by touching the
183button.</p>
184
185<p class="note"><strong>Note:</strong> The <strong>Install Now</strong> button
186shown in Figure 1 appears only if a user has configured their device to allow
187installation from <a href="#unknown-sources">unknown sources</a> and has opened your
188email with the native Gmail application.</p>
189
190<p>Distributing applications through email is convenient if you are sending your application to
191only a few trusted users, but it provides few protections from piracy and unauthorized
192distribution; that is, anyone you send your application to can simply forward it to someone else.</p>
193
194<h2 id="publishing-website">Releasing through a web site</h2>
195
196<p>If you do not want to release your app on a marketplace like Google Play, you
197can make the app available for download on your own website or server, including
198on a private or enterprise server. To do this, you must first prepare your
199application for release in the normal way. Then all you need to do is host the
200release-ready APK file on your website and provide a download link to users.
201</p>
202
203<p>When users browse to the download link from their Android-powered devices,
204the file is downloaded and Android system automatically starts installing it on
205the device. However, the installation process will start automatically only if
206the user has configured their Settings to allow the installation of apps from
207<a href="#unknown-sources">unknown sources</a>.</p>
208
209<p>Although it is relatively easy to release your application on your own
210website, it can be inefficient. For example, if you want to monetize your
211application you will have to process and track all financial transactions
212yourself and you will not be able to use Google Play's <a
213href="{@docRoot}google/play/billing/index.html">In-app Billing service</a>
214to sell in-app products. In addition, you will not be able to use the <a
215href="{@docRoot}google/play/licensing/index.html">Licensing service</a> to
216help prevent unauthorized installation and use of your application.</p>
217
218
219<h2 id="unknown-sources">User Opt-In for Apps from Unknown Sources</h2>
220
221<div class="figure" style="width:246px;margin-top:0;">
222  <img src="{@docRoot}images/publishing/publishing_unknown_sources_sm.png"
223       alt="Screenshot showing the setting for accepting download and install of
224       apps from unknown sources." style="width:240px;" />
225  <p class="img-caption">
226    <strong>Figure 2.</strong> Users must enable the <strong>Unknown sources</strong>
227    setting before they can install apps not downloaded from Google Play.
228  </p>
229</div>
230
231<p>Android protects users from inadvertent download and install of apps from
232locations other than Google Play (which is trusted). It blocks such installs
233until the user opts-in <strong>Unknown sources</strong> in
234Settings&nbsp;<strong>&gt;</strong>&nbsp;Security, shown in Figure 2. To allow
235the installation of applications from other sources, users need to enable the
236Unknown sources setting on their devices, and they need to make this
237configuration change <em>before</em> they download your application to their
238devices.</p>
239
240<p class="note">Note that some network providers do not allow users to install
241applications from unknown sources.</p>
242