1 /**************************************************************************
2 *
3 * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/context.h"
29 #include "main/glheader.h"
30 #include "main/enums.h"
31 #include "main/imports.h"
32 #include "main/mfeatures.h"
33 #include "main/mtypes.h"
34 #include "main/dispatch.h"
35 #include "glapi/glapi.h"
36
37 #include "vbo_context.h"
38
39
40 #if FEATURE_dlist
41
42
43 typedef void (*attr_func)( struct gl_context *ctx, GLint target, const GLfloat * );
44
45
46 /* This file makes heavy use of the aliasing of NV vertex attributes
47 * with the legacy attributes, and also with ARB and Material
48 * attributes as currently implemented.
49 */
VertexAttrib1fvNV(struct gl_context * ctx,GLint target,const GLfloat * v)50 static void VertexAttrib1fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
51 {
52 CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
53 }
54
VertexAttrib2fvNV(struct gl_context * ctx,GLint target,const GLfloat * v)55 static void VertexAttrib2fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
56 {
57 CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
58 }
59
VertexAttrib3fvNV(struct gl_context * ctx,GLint target,const GLfloat * v)60 static void VertexAttrib3fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
61 {
62 CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
63 }
64
VertexAttrib4fvNV(struct gl_context * ctx,GLint target,const GLfloat * v)65 static void VertexAttrib4fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
66 {
67 CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
68 }
69
70 static attr_func vert_attrfunc[4] = {
71 VertexAttrib1fvNV,
72 VertexAttrib2fvNV,
73 VertexAttrib3fvNV,
74 VertexAttrib4fvNV
75 };
76
77 struct loopback_attr {
78 GLint target;
79 GLint sz;
80 attr_func func;
81 };
82
83 /* Don't emit ends and begins on wrapped primitives. Don't replay
84 * wrapped vertices. If we get here, it's probably because the
85 * precalculated wrapping is wrong.
86 */
loopback_prim(struct gl_context * ctx,const GLfloat * buffer,const struct _mesa_prim * prim,GLuint wrap_count,GLuint vertex_size,const struct loopback_attr * la,GLuint nr)87 static void loopback_prim( struct gl_context *ctx,
88 const GLfloat *buffer,
89 const struct _mesa_prim *prim,
90 GLuint wrap_count,
91 GLuint vertex_size,
92 const struct loopback_attr *la, GLuint nr )
93 {
94 GLint start = prim->start;
95 GLint end = start + prim->count;
96 const GLfloat *data;
97 GLint j;
98 GLuint k;
99
100 if (0)
101 printf("loopback prim %s(%s,%s) verts %d..%d\n",
102 _mesa_lookup_prim_by_nr(prim->mode),
103 prim->begin ? "begin" : "..",
104 prim->end ? "end" : "..",
105 start,
106 end);
107
108 if (prim->begin) {
109 CALL_Begin(GET_DISPATCH(), ( prim->mode ));
110 }
111 else {
112 assert(start == 0);
113 start += wrap_count;
114 }
115
116 data = buffer + start * vertex_size;
117
118 for (j = start ; j < end ; j++) {
119 const GLfloat *tmp = data + la[0].sz;
120
121 for (k = 1 ; k < nr ; k++) {
122 la[k].func( ctx, la[k].target, tmp );
123 tmp += la[k].sz;
124 }
125
126 /* Fire the vertex
127 */
128 la[0].func( ctx, VBO_ATTRIB_POS, data );
129 data = tmp;
130 }
131
132 if (prim->end) {
133 CALL_End(GET_DISPATCH(), ());
134 }
135 }
136
137 /* Primitives generated by DrawArrays/DrawElements/Rectf may be
138 * caught here. If there is no primitive in progress, execute them
139 * normally, otherwise need to track and discard the generated
140 * primitives.
141 */
loopback_weak_prim(struct gl_context * ctx,const struct _mesa_prim * prim)142 static void loopback_weak_prim( struct gl_context *ctx,
143 const struct _mesa_prim *prim )
144 {
145 /* Use the prim_weak flag to ensure that if this primitive
146 * wraps, we don't mistake future vertex_lists for part of the
147 * surrounding primitive.
148 *
149 * While this flag is set, we are simply disposing of data
150 * generated by an operation now known to be a noop.
151 */
152 if (prim->begin)
153 ctx->Driver.CurrentExecPrimitive |= VBO_SAVE_PRIM_WEAK;
154 if (prim->end)
155 ctx->Driver.CurrentExecPrimitive &= ~VBO_SAVE_PRIM_WEAK;
156 }
157
158
vbo_loopback_vertex_list(struct gl_context * ctx,const GLfloat * buffer,const GLubyte * attrsz,const struct _mesa_prim * prim,GLuint prim_count,GLuint wrap_count,GLuint vertex_size)159 void vbo_loopback_vertex_list( struct gl_context *ctx,
160 const GLfloat *buffer,
161 const GLubyte *attrsz,
162 const struct _mesa_prim *prim,
163 GLuint prim_count,
164 GLuint wrap_count,
165 GLuint vertex_size)
166 {
167 struct loopback_attr la[VBO_ATTRIB_MAX];
168 GLuint i, nr = 0;
169
170 /* All Legacy, NV, ARB and Material attributes are routed through
171 * the NV attributes entrypoints:
172 */
173 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
174 if (attrsz[i]) {
175 la[nr].target = i;
176 la[nr].sz = attrsz[i];
177 la[nr].func = vert_attrfunc[attrsz[i]-1];
178 nr++;
179 }
180 }
181
182 for (i = 0 ; i < prim_count ; i++) {
183 if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) &&
184 (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END))
185 {
186 loopback_weak_prim( ctx, &prim[i] );
187 }
188 else
189 {
190 loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr );
191 }
192 }
193 }
194
195
196 #endif /* FEATURE_dlist */
197