1 /**********************************************************
2  * Copyright 2009-2011 VMware, Inc. All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  *********************************************************
25  * Authors:
26  * Zack Rusin <zackr-at-vmware-dot-com>
27  */
28 
29 #include "xa_context.h"
30 #include "xa_priv.h"
31 #include <math.h>
32 #include "cso_cache/cso_context.h"
33 #include "util/u_inlines.h"
34 #include "util/u_sampler.h"
35 #include "util/u_draw_quad.h"
36 
37 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
38 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
39 
40 #define NUM_COMPONENTS 4
41 
42 void
43 
44 
45 renderer_set_constants(struct xa_context *r,
46 		       int shader_type, const float *params, int param_bytes);
47 
48 static INLINE boolean
is_affine(float * matrix)49 is_affine(float *matrix)
50 {
51     return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
52 	&& floatsEqual(matrix[8], 1);
53 }
54 
55 static INLINE void
map_point(float * mat,float x,float y,float * out_x,float * out_y)56 map_point(float *mat, float x, float y, float *out_x, float *out_y)
57 {
58     if (!mat) {
59 	*out_x = x;
60 	*out_y = y;
61 	return;
62     }
63 
64     *out_x = mat[0] * x + mat[3] * y + mat[6];
65     *out_y = mat[1] * x + mat[4] * y + mat[7];
66     if (!is_affine(mat)) {
67 	float w = 1 / (mat[2] * x + mat[5] * y + mat[8]);
68 
69 	*out_x *= w;
70 	*out_y *= w;
71     }
72 }
73 
74 static INLINE void
renderer_draw(struct xa_context * r)75 renderer_draw(struct xa_context *r)
76 {
77     int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS);
78 
79     if (!r->buffer_size)
80 	return;
81 
82     cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems);
83     util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
84                                  num_verts,	/* verts */
85                                  r->attrs_per_vertex);	/* attribs/vert */
86     r->buffer_size = 0;
87 }
88 
89 static INLINE void
renderer_draw_conditional(struct xa_context * r,int next_batch)90 renderer_draw_conditional(struct xa_context *r, int next_batch)
91 {
92     if (r->buffer_size + next_batch >= XA_VB_SIZE ||
93 	(next_batch == 0 && r->buffer_size)) {
94 	renderer_draw(r);
95     }
96 }
97 
98 void
renderer_init_state(struct xa_context * r)99 renderer_init_state(struct xa_context *r)
100 {
101     struct pipe_depth_stencil_alpha_state dsa;
102     struct pipe_rasterizer_state raster;
103     unsigned i;
104 
105     /* set common initial clip state */
106     memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
107     cso_set_depth_stencil_alpha(r->cso, &dsa);
108 
109     /* XXX: move to renderer_init_state? */
110     memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
111     raster.gl_rasterization_rules = 1;
112     raster.depth_clip = 1;
113     cso_set_rasterizer(r->cso, &raster);
114 
115     /* vertex elements state */
116     memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
117     for (i = 0; i < 3; i++) {
118 	r->velems[i].src_offset = i * 4 * sizeof(float);
119 	r->velems[i].instance_divisor = 0;
120 	r->velems[i].vertex_buffer_index = 0;
121 	r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
122     }
123 }
124 
125 static INLINE void
add_vertex_color(struct xa_context * r,float x,float y,float color[4])126 add_vertex_color(struct xa_context *r, float x, float y, float color[4])
127 {
128     float *vertex = r->buffer + r->buffer_size;
129 
130     vertex[0] = x;
131     vertex[1] = y;
132     vertex[2] = 0.f;		/*z */
133     vertex[3] = 1.f;		/*w */
134 
135     vertex[4] = color[0];	/*r */
136     vertex[5] = color[1];	/*g */
137     vertex[6] = color[2];	/*b */
138     vertex[7] = color[3];	/*a */
139 
140     r->buffer_size += 8;
141 }
142 
143 static INLINE void
add_vertex_1tex(struct xa_context * r,float x,float y,float s,float t)144 add_vertex_1tex(struct xa_context *r, float x, float y, float s, float t)
145 {
146     float *vertex = r->buffer + r->buffer_size;
147 
148     vertex[0] = x;
149     vertex[1] = y;
150     vertex[2] = 0.f;		/*z */
151     vertex[3] = 1.f;		/*w */
152 
153     vertex[4] = s;		/*s */
154     vertex[5] = t;		/*t */
155     vertex[6] = 0.f;		/*r */
156     vertex[7] = 1.f;		/*q */
157 
158     r->buffer_size += 8;
159 }
160 
161 static INLINE void
add_vertex_2tex(struct xa_context * r,float x,float y,float s0,float t0,float s1,float t1)162 add_vertex_2tex(struct xa_context *r,
163 		float x, float y, float s0, float t0, float s1, float t1)
164 {
165     float *vertex = r->buffer + r->buffer_size;
166 
167     vertex[0] = x;
168     vertex[1] = y;
169     vertex[2] = 0.f;		/*z */
170     vertex[3] = 1.f;		/*w */
171 
172     vertex[4] = s0;		/*s */
173     vertex[5] = t0;		/*t */
174     vertex[6] = 0.f;		/*r */
175     vertex[7] = 1.f;		/*q */
176 
177     vertex[8] = s1;		/*s */
178     vertex[9] = t1;		/*t */
179     vertex[10] = 0.f;		/*r */
180     vertex[11] = 1.f;		/*q */
181 
182     r->buffer_size += 12;
183 }
184 
185 static void
add_vertex_data1(struct xa_context * r,float srcX,float srcY,float dstX,float dstY,float width,float height,struct pipe_resource * src,const float * src_matrix)186 add_vertex_data1(struct xa_context *r,
187                  float srcX, float srcY,  float dstX, float dstY,
188                  float width, float height,
189                  struct pipe_resource *src, const float *src_matrix)
190 {
191     float s0, t0, s1, t1, s2, t2, s3, t3;
192     float pt0[2], pt1[2], pt2[2], pt3[2];
193 
194     pt0[0] = srcX;
195     pt0[1] = srcY;
196     pt1[0] = (srcX + width);
197     pt1[1] = srcY;
198     pt2[0] = (srcX + width);
199     pt2[1] = (srcY + height);
200     pt3[0] = srcX;
201     pt3[1] = (srcY + height);
202 
203     if (src_matrix) {
204 	map_point((float *)src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
205 	map_point((float *)src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
206 	map_point((float *)src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
207 	map_point((float *)src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
208     }
209 
210     s0 =  pt0[0] / src->width0;
211     s1 =  pt1[0] / src->width0;
212     s2 =  pt2[0] / src->width0;
213     s3 =  pt3[0] / src->width0;
214     t0 =  pt0[1] / src->height0;
215     t1 =  pt1[1] / src->height0;
216     t2 =  pt2[1] / src->height0;
217     t3 =  pt3[1] / src->height0;
218 
219     /* 1st vertex */
220     add_vertex_1tex(r, dstX, dstY, s0, t0);
221     /* 2nd vertex */
222     add_vertex_1tex(r, dstX + width, dstY, s1, t1);
223     /* 3rd vertex */
224     add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
225     /* 4th vertex */
226     add_vertex_1tex(r, dstX, dstY + height, s3, t3);
227 }
228 
229 static void
add_vertex_data2(struct xa_context * r,float srcX,float srcY,float maskX,float maskY,float dstX,float dstY,float width,float height,struct pipe_resource * src,struct pipe_resource * mask,const float * src_matrix,const float * mask_matrix)230 add_vertex_data2(struct xa_context *r,
231                  float srcX, float srcY, float maskX, float maskY,
232                  float dstX, float dstY, float width, float height,
233                  struct pipe_resource *src,
234                  struct pipe_resource *mask,
235                  const float *src_matrix, const float *mask_matrix)
236 {
237     float src_s0, src_t0, src_s1, src_t1;
238     float mask_s0, mask_t0, mask_s1, mask_t1;
239     float spt0[2], spt1[2];
240     float mpt0[2], mpt1[2];
241 
242     spt0[0] = srcX;
243     spt0[1] = srcY;
244     spt1[0] = srcX + width;
245     spt1[1] = srcY + height;
246 
247     mpt0[0] = maskX;
248     mpt0[1] = maskY;
249     mpt1[0] = maskX + width;
250     mpt1[1] = maskY + height;
251 
252     if (src_matrix) {
253 	map_point((float *)src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
254 	map_point((float *)src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
255     }
256 
257     if (mask_matrix) {
258 	map_point((float *)mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
259 	map_point((float *)mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
260     }
261 
262     src_s0 = spt0[0] / src->width0;
263     src_t0 = spt0[1] / src->height0;
264     src_s1 = spt1[0] / src->width0;
265     src_t1 = spt1[1] / src->height0;
266 
267     mask_s0 = mpt0[0] / mask->width0;
268     mask_t0 = mpt0[1] / mask->height0;
269     mask_s1 = mpt1[0] / mask->width0;
270     mask_t1 = mpt1[1] / mask->height0;
271 
272     /* 1st vertex */
273     add_vertex_2tex(r, dstX, dstY,
274 		    src_s0, src_t0, mask_s0, mask_t0);
275     /* 2nd vertex */
276     add_vertex_2tex(r, dstX + width, dstY,
277 		    src_s1, src_t0, mask_s1, mask_t0);
278     /* 3rd vertex */
279     add_vertex_2tex(r, dstX + width, dstY + height,
280 		    src_s1, src_t1, mask_s1, mask_t1);
281     /* 4th vertex */
282     add_vertex_2tex(r, dstX, dstY + height,
283 		    src_s0, src_t1, mask_s0, mask_t1);
284 }
285 
286 static void
setup_vertex_data_yuv(struct xa_context * r,float srcX,float srcY,float srcW,float srcH,float dstX,float dstY,float dstW,float dstH,struct xa_surface * srf[])287 setup_vertex_data_yuv(struct xa_context *r,
288 		      float srcX,
289 		      float srcY,
290 		      float srcW,
291 		      float srcH,
292 		      float dstX,
293 		      float dstY,
294 		      float dstW, float dstH, struct xa_surface *srf[])
295 {
296     float s0, t0, s1, t1;
297     float spt0[2], spt1[2];
298     struct pipe_resource *tex;
299 
300     spt0[0] = srcX;
301     spt0[1] = srcY;
302     spt1[0] = srcX + srcW;
303     spt1[1] = srcY + srcH;
304 
305     tex = srf[0]->tex;
306     s0 = spt0[0] / tex->width0;
307     t0 = spt0[1] / tex->height0;
308     s1 = spt1[0] / tex->width0;
309     t1 = spt1[1] / tex->height0;
310 
311     /* 1st vertex */
312     add_vertex_1tex(r, dstX, dstY, s0, t0);
313     /* 2nd vertex */
314     add_vertex_1tex(r, dstX + dstW, dstY, s1, t0);
315     /* 3rd vertex */
316     add_vertex_1tex(r, dstX + dstW, dstY + dstH, s1, t1);
317     /* 4th vertex */
318     add_vertex_1tex(r, dstX, dstY + dstH, s0, t1);
319 }
320 
321 /* Set up framebuffer, viewport and vertex shader constant buffer
322  * state for a particular destinaton surface.  In all our rendering,
323  * these concepts are linked.
324  */
325 void
renderer_bind_destination(struct xa_context * r,struct pipe_surface * surface,int width,int height)326 renderer_bind_destination(struct xa_context *r,
327 			  struct pipe_surface *surface, int width, int height)
328 {
329 
330     struct pipe_framebuffer_state fb;
331     struct pipe_viewport_state viewport;
332 
333     /* Framebuffer uses actual surface width/height
334      */
335     memset(&fb, 0, sizeof fb);
336     fb.width = surface->width;
337     fb.height = surface->height;
338     fb.nr_cbufs = 1;
339     fb.cbufs[0] = surface;
340     fb.zsbuf = 0;
341 
342     /* Viewport just touches the bit we're interested in:
343      */
344     viewport.scale[0] = width / 2.f;
345     viewport.scale[1] = height / 2.f;
346     viewport.scale[2] = 1.0;
347     viewport.scale[3] = 1.0;
348     viewport.translate[0] = width / 2.f;
349     viewport.translate[1] = height / 2.f;
350     viewport.translate[2] = 0.0;
351     viewport.translate[3] = 0.0;
352 
353     /* Constant buffer set up to match viewport dimensions:
354      */
355     if (r->fb_width != width || r->fb_height != height) {
356 	float vs_consts[8] = {
357 	    2.f / width, 2.f / height, 1, 1,
358 	    -1, -1, 0, 0
359 	};
360 
361 	r->fb_width = width;
362 	r->fb_height = height;
363 
364 	renderer_set_constants(r, PIPE_SHADER_VERTEX,
365 			       vs_consts, sizeof vs_consts);
366     }
367 
368     cso_set_framebuffer(r->cso, &fb);
369     cso_set_viewport(r->cso, &viewport);
370 }
371 
372 void
renderer_set_constants(struct xa_context * r,int shader_type,const float * params,int param_bytes)373 renderer_set_constants(struct xa_context *r,
374 		       int shader_type, const float *params, int param_bytes)
375 {
376     struct pipe_resource **cbuf =
377 	(shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
378 	&r->fs_const_buffer;
379 
380     pipe_resource_reference(cbuf, NULL);
381     *cbuf = pipe_buffer_create(r->pipe->screen,
382 			       PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STATIC,
383 			       param_bytes);
384 
385     if (*cbuf) {
386 	pipe_buffer_write(r->pipe, *cbuf, 0, param_bytes, params);
387     }
388     pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
389 }
390 
391 void
renderer_copy_prepare(struct xa_context * r,struct pipe_surface * dst_surface,struct pipe_resource * src_texture,const enum xa_formats src_xa_format,const enum xa_formats dst_xa_format)392 renderer_copy_prepare(struct xa_context *r,
393 		      struct pipe_surface *dst_surface,
394 		      struct pipe_resource *src_texture,
395 		      const enum xa_formats src_xa_format,
396 		      const enum xa_formats dst_xa_format)
397 {
398     struct pipe_context *pipe = r->pipe;
399     struct pipe_screen *screen = pipe->screen;
400     struct xa_shader shader;
401     uint32_t fs_traits = FS_COMPOSITE;
402 
403     assert(screen->is_format_supported(screen, dst_surface->format,
404 				       PIPE_TEXTURE_2D, 0,
405 				       PIPE_BIND_RENDER_TARGET));
406     (void)screen;
407 
408     /* set misc state we care about */
409     {
410 	struct pipe_blend_state blend;
411 
412 	memset(&blend, 0, sizeof(blend));
413 	blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
414 	blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
415 	blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
416 	blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
417 	blend.rt[0].colormask = PIPE_MASK_RGBA;
418 	cso_set_blend(r->cso, &blend);
419     }
420 
421     /* sampler */
422     {
423 	struct pipe_sampler_state sampler;
424 
425 	memset(&sampler, 0, sizeof(sampler));
426 	sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
427 	sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
428 	sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
429 	sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
430 	sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
431 	sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
432 	sampler.normalized_coords = 1;
433 	cso_single_sampler(r->cso, PIPE_SHADER_FRAGMENT, 0, &sampler);
434 	cso_single_sampler_done(r->cso, PIPE_SHADER_FRAGMENT);
435     }
436 
437     renderer_bind_destination(r, dst_surface,
438 			      dst_surface->width, dst_surface->height);
439 
440     /* texture/sampler view */
441     {
442 	struct pipe_sampler_view templ;
443 	struct pipe_sampler_view *src_view;
444 
445 	u_sampler_view_default_template(&templ,
446 					src_texture, src_texture->format);
447 	src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
448 	cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 1, &src_view);
449 	pipe_sampler_view_reference(&src_view, NULL);
450     }
451 
452     /* shaders */
453     if (src_texture->format == PIPE_FORMAT_L8_UNORM)
454 	fs_traits |= FS_SRC_LUMINANCE;
455     if (dst_surface->format == PIPE_FORMAT_L8_UNORM)
456 	fs_traits |= FS_DST_LUMINANCE;
457     if (xa_format_a(dst_xa_format) != 0 &&
458 	xa_format_a(src_xa_format) == 0)
459 	fs_traits |= FS_SRC_SET_ALPHA;
460 
461     shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits);
462     cso_set_vertex_shader_handle(r->cso, shader.vs);
463     cso_set_fragment_shader_handle(r->cso, shader.fs);
464 
465     r->buffer_size = 0;
466     r->attrs_per_vertex = 2;
467 }
468 
469 void
renderer_copy(struct xa_context * r,int dx,int dy,int sx,int sy,int width,int height,float src_width,float src_height)470 renderer_copy(struct xa_context *r,
471 	      int dx,
472 	      int dy,
473 	      int sx,
474 	      int sy,
475 	      int width, int height, float src_width, float src_height)
476 {
477     float s0, t0, s1, t1;
478     float x0, y0, x1, y1;
479 
480     /* XXX: could put the texcoord scaling calculation into the vertex
481      * shader.
482      */
483     s0 = sx / src_width;
484     s1 = (sx + width) / src_width;
485     t0 = sy / src_height;
486     t1 = (sy + height) / src_height;
487 
488     x0 = dx;
489     x1 = dx + width;
490     y0 = dy;
491     y1 = dy + height;
492 
493     /* draw quad */
494     renderer_draw_conditional(r, 4 * 8);
495     add_vertex_1tex(r, x0, y0, s0, t0);
496     add_vertex_1tex(r, x1, y0, s1, t0);
497     add_vertex_1tex(r, x1, y1, s1, t1);
498     add_vertex_1tex(r, x0, y1, s0, t1);
499 }
500 
501 void
renderer_draw_yuv(struct xa_context * r,float src_x,float src_y,float src_w,float src_h,int dst_x,int dst_y,int dst_w,int dst_h,struct xa_surface * srf[])502 renderer_draw_yuv(struct xa_context *r,
503 		  float src_x,
504 		  float src_y,
505 		  float src_w,
506 		  float src_h,
507 		  int dst_x,
508 		  int dst_y, int dst_w, int dst_h, struct xa_surface *srf[])
509 {
510    const int num_attribs = 2;	/*pos + tex coord */
511 
512    setup_vertex_data_yuv(r,
513                          src_x, src_y, src_w, src_h,
514                          dst_x, dst_y, dst_w, dst_h, srf);
515 
516    cso_set_vertex_elements(r->cso, num_attribs, r->velems);
517    util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
518                                 4,	/* verts */
519                                 num_attribs);	/* attribs/vert */
520    r->buffer_size = 0;
521 }
522 
523 void
renderer_begin_solid(struct xa_context * r)524 renderer_begin_solid(struct xa_context *r)
525 {
526     r->buffer_size = 0;
527     r->attrs_per_vertex = 2;
528 }
529 
530 void
renderer_solid(struct xa_context * r,int x0,int y0,int x1,int y1,float * color)531 renderer_solid(struct xa_context *r,
532 	       int x0, int y0, int x1, int y1, float *color)
533 {
534     /*
535      * debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
536      * x0, y0, x1, y1, color[0], color[1], color[2], color[3]); */
537 
538     renderer_draw_conditional(r, 4 * 8);
539 
540     /* 1st vertex */
541     add_vertex_color(r, x0, y0, color);
542     /* 2nd vertex */
543     add_vertex_color(r, x1, y0, color);
544     /* 3rd vertex */
545     add_vertex_color(r, x1, y1, color);
546     /* 4th vertex */
547     add_vertex_color(r, x0, y1, color);
548 }
549 
550 void
renderer_draw_flush(struct xa_context * r)551 renderer_draw_flush(struct xa_context *r)
552 {
553     renderer_draw_conditional(r, 0);
554 }
555 
556 void
renderer_begin_textures(struct xa_context * r)557 renderer_begin_textures(struct xa_context *r)
558 {
559     r->attrs_per_vertex = 1 + r->num_bound_samplers;
560     r->buffer_size = 0;
561 }
562 
563 void
renderer_texture(struct xa_context * r,int * pos,int width,int height,const float * src_matrix,const float * mask_matrix)564 renderer_texture(struct xa_context *r,
565 		 int *pos,
566 		 int width, int height,
567 		 const float *src_matrix,
568 		 const float *mask_matrix)
569 {
570     struct pipe_sampler_view **sampler_view = r->bound_sampler_views;
571 
572 #if 0
573     if (src_matrix) {
574 	debug_printf("src_matrix = \n");
575 	debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
576 	debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
577 	debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
578     }
579     if (mask_matrix) {
580 	debug_printf("mask_matrix = \n");
581 	debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
582 	debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
583 	debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
584     }
585 #endif
586 
587     switch(r->attrs_per_vertex) {
588     case 2:
589 	renderer_draw_conditional(r, 4 * 8);
590 	add_vertex_data1(r,
591 			 pos[0], pos[1], /* src */
592 			 pos[4], pos[5], /* dst */
593 			 width, height,
594 			 sampler_view[0]->texture, src_matrix);
595 	break;
596     case 3:
597 	renderer_draw_conditional(r, 4 * 12);
598 	add_vertex_data2(r,
599 			 pos[0], pos[1], /* src */
600 			 pos[2], pos[3], /* mask */
601 			 pos[4], pos[5], /* dst */
602 			 width, height,
603 			 sampler_view[0]->texture, sampler_view[1]->texture,
604 			 src_matrix, mask_matrix);
605 	break;
606     default:
607 	break;
608     }
609 }
610