Searched refs:LoadBit (Results 1 – 6 of 6) sorted by relevance
107 ALWAYS_INLINE bool LoadBit(uintptr_t bit_offset) const { in LoadBit() function131 value |= LoadBit(bit_offset + i) << i; in LoadBits()
86 CHECK(stack_mask.LoadBit(location.GetValue() / kFrameSlotSize)); in CheckOptimizedMethod()
591 return region_.LoadBit(live_bit_mask_offset_in_bits + dex_register_number); in IsDexRegisterLive()826 return region_.LoadBit(bit_offset) in GetNumberOfBytesForEncoding()827 + (region_.LoadBit(bit_offset + 1) << 1) in GetNumberOfBytesForEncoding()828 + (region_.LoadBit(bit_offset + 2) << 2); in GetNumberOfBytesForEncoding()832 return region_.LoadBit(kHasInlineInfoBitOffset); in HasInlineInfo()
224 os << stack_mask.LoadBit(e - i - 1); in DumpStackMapHeader()
2334 if (mask.LoadBit(i)) { in VisitQuickFrame()
27 if (region.LoadBit(i) != bit_vector.IsBitSet(i)) { in SameBits()