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Searched refs:float_index_ (Results 1 – 6 of 6) sorted by relevance

/art/compiler/optimizing/
Dcode_generator.h119 uint32_t float_index_ = 0u; variable
Dcode_generator_arm.cc648 if (float_index_ % 2 == 0) { in GetNextLocation()
649 float_index_ = std::max(double_index_, float_index_); in GetNextLocation()
651 if (float_index_ < calling_convention.GetNumberOfFpuRegisters()) { in GetNextLocation()
652 return Location::FpuRegisterLocation(calling_convention.GetFpuRegisterAt(float_index_++)); in GetNextLocation()
659 double_index_ = std::max(double_index_, RoundUp(float_index_, 2)); in GetNextLocation()
Dcode_generator_mips64.cc77 (float_index_ < calling_convention.GetNumberOfFpuRegisters())) { in GetNextLocation()
79 calling_convention.GetFpuRegisterAt(float_index_++)); in GetNextLocation()
84 float_index_++; in GetNextLocation()
Dcode_generator_arm64.cc385 (float_index_ < calling_convention.GetNumberOfFpuRegisters())) { in GetNextLocation()
386 next_location = LocationFrom(calling_convention.GetFpuRegisterAt(float_index_++)); in GetNextLocation()
Dcode_generator_x86.cc589 uint32_t index = float_index_++; in GetNextLocation()
599 uint32_t index = float_index_++; in GetNextLocation()
Dcode_generator_x86_64.cc1277 uint32_t index = float_index_++; in GetNextLocation()
1287 uint32_t index = float_index_++; in GetNextLocation()