Home
last modified time | relevance | path

Searched refs:fpu_callee_save_mask_ (Results 1 – 2 of 2) sorted by relevance

/art/compiler/optimizing/
Dcode_generator.h182 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()
216 return (fpu_callee_save_mask_ & (1 << reg)) != 0; in IsFloatingPointCalleeSaveRegister()
353 fpu_callee_save_mask_(fpu_callee_save_mask), in CodeGenerator()
396 || (POPCOUNT(allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_) != 0); in HasAllocatedCalleeSaveRegisters()
431 const uint32_t fpu_callee_save_mask_; variable
Dcode_generator_arm.cc503 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()