Searched refs:is_fixed_ (Results 1 – 1 of 1) sorted by relevance
228 bool IsFixed() const { return is_fixed_; } in IsFixed()346 DCHECK(is_fixed_); in AddRange()384 DCHECK(!is_fixed_); in SetSpillSlot()563 DCHECK(!is_fixed_); in SplitAt()678 stream << " is_fixed: " << is_fixed_ << ", is_split: " << IsSplit(); in Dump()883 is_fixed_(is_fixed), in allocator_()1051 const bool is_fixed_; variable