Searched refs:num_of_slots (Results 1 – 1 of 1) sorted by relevance
566 const size_t num_of_slots = numOfSlots[idx]; in AllocRun() local568 const size_t num_of_bytes = num_of_slots * bracket_size; in AllocRun()936 const size_t num_of_slots = numOfSlots[idx]; in MergeThreadLocalFreeBitMapToAllocBitMap() local937 const size_t num_vec = RoundUp(num_of_slots, 32) / 32; in MergeThreadLocalFreeBitMapToAllocBitMap()959 is_all_free_after && GetBitmapLastVectorMask(num_of_slots, num_vec) == vec_after; in MergeThreadLocalFreeBitMapToAllocBitMap()1818 size_t num_of_slots = 0; in Initialize() local1838 num_of_slots = s; in Initialize()1845 DCHECK(num_of_slots > 0 && header_size > 0 && bulk_free_bit_map_offset > 0); in Initialize()1848 DCHECK_EQ(header_size + num_of_slots * bracket_size, run_size); in Initialize()1849 numOfSlots[i] = num_of_slots; in Initialize()