Searched refs:pending_source (Results 1 – 1 of 1) sorted by relevance
468 Location pending_source = pending_move->GetSource(); in PerformMove() local473 move->SetSource(pending_source); in PerformMove()477 UpdateMoveSource(pending_source, pending_destination); in PerformMove()482 if (scratch.OverlapsWith(pending_source) && !IsBlockedByMoves(scratch)) { in PerformMove()483 FreeScratchLocation(pending_source); in PerformMove()