Searched refs:remainder1 (Results 1 – 2 of 2) sorted by relevance
62 uint64_t remainder1 = exp % abs_nc; in CalculateMagicAndShiftForDivRem() local74 remainder1 = 2 * remainder1; in CalculateMagicAndShiftForDivRem()75 if (remainder1 >= abs_nc) { in CalculateMagicAndShiftForDivRem()77 remainder1 = remainder1 - abs_nc; in CalculateMagicAndShiftForDivRem()86 } while (quotient1 < delta || (quotient1 == delta && remainder1 == 0)); in CalculateMagicAndShiftForDivRem()
565 uint64_t remainder1 = exp % abs_nc; in CalculateMagicAndShift() local577 remainder1 = 2 * remainder1; in CalculateMagicAndShift()578 if (remainder1 >= abs_nc) { in CalculateMagicAndShift()580 remainder1 = remainder1 - abs_nc; in CalculateMagicAndShift()589 } while (quotient1 < delta || (quotient1 == delta && remainder1 == 0)); in CalculateMagicAndShift()