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Searched refs:spilled (Results 1 – 2 of 2) sorted by relevance

/art/compiler/optimizing/
Dparallel_move_resolver.cc249 bool* spilled) { in AllocateScratchRegister() argument
260 *spilled = true; in AllocateScratchRegister()
263 *spilled = false; in AllocateScratchRegister()
Dparallel_move_resolver.h83 int AllocateScratchRegister(int blocked, int if_scratch, int register_count, bool* spilled);