Searched refs:spilled (Results 1 – 2 of 2) sorted by relevance
249 bool* spilled) { in AllocateScratchRegister() argument260 *spilled = true; in AllocateScratchRegister()263 *spilled = false; in AllocateScratchRegister()
83 int AllocateScratchRegister(int blocked, int if_scratch, int register_count, bool* spilled);