Home
last modified time | relevance | path

Searched refs:stack_depth (Results 1 – 4 of 4) sorted by relevance

/art/runtime/
Ddebugger.cc3080 int stack_depth = GetStackDepth(thread); in UpdateDebugger() local
3082 if (stack_depth < single_step_control->GetStackDepth()) { in UpdateDebugger()
3086 } else if (stack_depth == single_step_control->GetStackDepth()) { in UpdateDebugger()
3105 int stack_depth = GetStackDepth(thread); in UpdateDebugger() local
3106 if (stack_depth < single_step_control->GetStackDepth()) { in UpdateDebugger()
3686 stack_depth(0), in ConfigureStep()
3695 ++stack_depth; in ConfigureStep()
3708 int stack_depth; in ConfigureStep() member
3765 visitor.stack_depth, visitor.method); in ConfigureStep()
5152 size_t stack_depth = record->GetDepth(); in GetRecentAllocations() local
[all …]
Ddebugger.h95 int stack_depth, ArtMethod* method) in SingleStepControl() argument
97 stack_depth_(stack_depth), method_(method) { in SingleStepControl()
Dthread.cc1770 int* stack_depth) { in InternalStackTraceToStackTraceElementArray() argument
1795 if (stack_depth != nullptr) { in InternalStackTraceToStackTraceElementArray()
1796 *stack_depth = depth; in InternalStackTraceToStackTraceElementArray()
Dthread.h506 jobjectArray output_array = nullptr, int* stack_depth = nullptr)