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Searched refs:suspended_thread (Results 1 – 2 of 2) sorted by relevance

/art/runtime/
Dthread_list.cc629 Thread* suspended_thread = nullptr; in SuspendThreadByPeer() local
643 if (suspended_thread != nullptr) { in SuspendThreadByPeer()
648 suspended_thread->ModifySuspendCount(soa.Self(), -1, debug_suspension); in SuspendThreadByPeer()
654 CHECK(suspended_thread == nullptr); in SuspendThreadByPeer()
669 CHECK(suspended_thread == nullptr); in SuspendThreadByPeer()
670 suspended_thread = thread; in SuspendThreadByPeer()
671 suspended_thread->ModifySuspendCount(self, +1, debug_suspension); in SuspendThreadByPeer()
698 if (suspended_thread != nullptr) { in SuspendThreadByPeer()
699 CHECK_EQ(suspended_thread, thread); in SuspendThreadByPeer()
700 suspended_thread->ModifySuspendCount(soa.Self(), -1, debug_suspension); in SuspendThreadByPeer()
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Ddebugger.cc3638 Thread* suspended_thread = thread_list->SuspendThreadByPeer(thread_peer, true, true, in ScopedThreadSuspension() local
3641 if (suspended_thread == nullptr) { in ScopedThreadSuspension()
3645 CHECK_EQ(suspended_thread, thread_); in ScopedThreadSuspension()