Searched refs:vregs_to_kill_ (Results 1 – 2 of 2) sorted by relevance
161 ArenaBitVector* vregs_to_kill_; // vregs that revert to a previous value. variable
454 vregs_to_kill_(new (alloc) ArenaBitVector(alloc, vreg_chains_.NumVRegs(), false)), in GvnDeadCodeElimination()892 if (data->has_def && vregs_to_kill_->IsBitSet(data->vreg_def)) { in FindChangesToKill()899 if (data->has_def && data->wide_def && vregs_to_kill_->IsBitSet(data->vreg_def + 1)) { in FindChangesToKill()921 vreg_chains_.IsTopChange(change) && !vregs_to_kill_->IsBitSet(data->vreg_def) && in FindChangesToKill()975 vregs_to_kill_->ClearAllBits(); in BackwardPassTryToKillLastMIR()994 vregs_to_kill_->SetBit(v_reg); in BackwardPassTryToKillLastMIR()1007 for (uint32_t v_reg : vregs_to_kill_->Indexes()) { in BackwardPassTryToKillLastMIR()1030 unused_vregs_->UnionIfNotIn(dependent_vregs_, vregs_to_kill_); in BackwardPassTryToKillLastMIR()