Searched refs:update_progress_locked (Results 1 – 2 of 2) sorted by relevance
306 void ScreenRecoveryUI::update_progress_locked() { in update_progress_locked() function in ScreenRecoveryUI350 if (redraw) update_progress_locked(); in ProgressThreadLoop()470 update_progress_locked(); in SetProgressType()482 update_progress_locked(); in ShowProgress()496 update_progress_locked(); in SetProgress()
122 void update_progress_locked();