Searched refs:CompressedTextureLoader (Results 1 – 4 of 4) sorted by relevance
49 CompressedTextureLoader.Texture compressed = null; in onCreate()56 if (formatTest.equals(CompressedTextureLoader.TEXTURE_ETC1)) { in onCreate()57 compressed = CompressedTextureLoader.createFromUncompressedETC1(bitmap); in onCreate()58 } else if (formatTest.equals(CompressedTextureLoader.TEXTURE_S3TC)) { in onCreate()59 compressed = CompressedTextureLoader.loadTextureDXT(mResources, R.raw.ddstex); in onCreate()60 } else if (formatTest.equals(CompressedTextureLoader.TEXTURE_ATC)) { in onCreate()61 compressed = CompressedTextureLoader.loadTextureATC(mResources, 0); //cts for now in onCreate()62 } else if (formatTest.equals(CompressedTextureLoader.TEXTURE_PVRTC)) { in onCreate()63 compressed = CompressedTextureLoader.loadTexturePVRTC(mResources, R.raw.pvrtex); in onCreate()
40 launchTest(CompressedTextureLoader.TEXTURE_UNCOMPRESSED); in testTextureUncompressed()44 launchTest(CompressedTextureLoader.TEXTURE_ETC1); in testTextureETC1()48 launchTest(CompressedTextureLoader.TEXTURE_PVRTC); in testTexturePVRTC()52 launchTest(CompressedTextureLoader.TEXTURE_S3TC); in testTextureS3TC()
59 CompressedTextureLoader.Texture compressed) { in CompressedTextureSurfaceView()133 CompressedTextureLoader.Texture mCompressedTexture;150 CompressedTextureLoader.Texture compressed) { in CompressedTextureRender()
40 public class CompressedTextureLoader { class