Searched refs:DELAY_TOLERANCE (Results 1 – 2 of 2) sorted by relevance
43 private final static float DELAY_TOLERANCE = 1.05f; field in AudioEffectTest384 ((float)value[0] > (float)(time / DELAY_TOLERANCE)) && in test3_1SetParameterIntInt()385 ((float)value[0] < (float)(time * DELAY_TOLERANCE))); in test3_1SetParameterIntInt()452 ((float)time2 > (float)(time / DELAY_TOLERANCE)) && in test3_3SetParameterIntByteArray()453 ((float)time2 < (float)(time * DELAY_TOLERANCE))); in test3_3SetParameterIntByteArray()488 ((float)value[0] > (float)(time[0] / DELAY_TOLERANCE)) && in test3_4SetParameterIntArrayIntArray()489 ((float)value[0] < (float)(time[0] * DELAY_TOLERANCE))); in test3_4SetParameterIntArrayIntArray()560 ((float)time2 > (float)(time / DELAY_TOLERANCE)) && in test3_6SetParameterIntArrayByteArray()561 ((float)time2 < (float)(time * DELAY_TOLERANCE))); in test3_6SetParameterIntArrayByteArray()
31 private final static float DELAY_TOLERANCE = 1.05f; // 5% field in EnvReverbTest122 ((float)time2 > (float)(time / DELAY_TOLERANCE)) && in test1_1Decay()123 ((float)time2 < (float)(time * DELAY_TOLERANCE))); in test1_1Decay()