Searched refs:GetWorld (Results 1 – 1 of 1) sorted by relevance
204 …ata};k.prototype.SetUserData=function(a){this.m_userData=a};k.prototype.GetWorld=function(){return… method in k308 …unction(){if(this.m_bodyList){if(this.useWorldGravity)this.gravity=this.GetWorld().GetGravity().Co…314 …t.body)};p.prototype.GetNext=function(){return this.m_next};p.prototype.GetWorld=function(){return… method in p