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Searched refs:Multiply (Results 1 – 4 of 4) sorted by relevance

/cts/suite/cts/deviceTests/opengl/assets/vertex/
Dwater26 // Multiply to get the final point in normalized screen coordinates.
Dperspective30 // Multiply to get the final point in normalized screen coordinates.
/cts/suite/cts/deviceTests/opengl/assets/fragment/
Dperspective27 // Multiply the diffuse illumination and texture to get final output color.
/cts/suite/cts/deviceTests/browserbench/assets/octane/
Dbox2d.js147 …*(S.x-N.x));E+=aa;O.x+=aa*(N.x+R.x+S.x)/3;O.y+=aa*(N.y+R.y+S.y)/3;R=S}O.Multiply(1/E);D.SetV(B.Mul…
177 this.y+=p.y};A.prototype.Subtract=function(p){this.x-=p.x;this.y-=p.y};A.prototype.Multiply=functio… method in A
180 …e.Subtract=function(p){this.x-=p.x;this.y-=p.y;this.z-=p.z};U.prototype.Multiply=function(p){if(p=… method in U
228 …rce.y);e.m_angularVelocity+=a.dt*e.m_invI*e.m_torque;e.m_linearVelocity.Multiply(F.Clamp(1-a.dt*e.…
309 ….GetNegative();k.Multiply(this.density*Y);L.ApplyForce(k,W);W=L.GetLinearVelocityFromWorldPoint(I)…
315 …;u=z.x-I.x;D=z.y-I.y;H=u*u+D*D;if(!(H<Number.MIN_VALUE)){u=new K(u,D);u.Multiply(this.G/H/Math.sqr…
316Multiply(-1);k.IsAwake()&&k.ApplyForce(u,z)}}}else for(M=this.m_bodyList;M;M=M.nextBody){L=M.body;…
324 …this.m_u.x*this.m_u.x+this.m_u.y*this.m_u.y);l>F.b2_linearSlop?this.m_u.Multiply(1/l):this.m_u.Set…
338 …gthSquared()>h*h){this.m_linearImpulse.Normalize();this.m_linearImpulse.Multiply(h)}h=y.SubtractVV…
385 …d.dt*this.m_maxForce;this.m_impulse.LengthSquared()>d*d&&this.m_impulse.Multiply(d/this.m_impulse.…
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