Searched refs:RGBTint (Results 1 – 1 of 1) sorted by relevance
7749 GameBoyCore.prototype.RGBTint = function (value) { method in GameBoyCore7762 …this.cachedBGPaletteConversion[counter] = this.RGBTint((this.gbcBGRawPalette[adjustedIndex | 1] <<…7764 …this.cachedOBJPaletteConversion[counter] = this.RGBTint((this.gbcOBJRawPalette[adjustedIndex | 1] …7769 …this.cachedOBJPaletteConversion[counter] = this.RGBTint((this.gbcOBJRawPalette[adjustedIndex | 1] …7810 …data = 0x2000000 | this.RGBTint((this.gbcBGRawPalette[index | 1] << 8) | this.gbcBGRawPalette[inde…7817 … data = this.RGBTint((this.gbcBGRawPalette[index | 1] << 8) | this.gbcBGRawPalette[index & 0x3E]);7831 …this.gbcOBJPalette[index >> 1] = 0x1000000 | this.RGBTint((this.gbcOBJRawPalette[index | 1] << 8) …