Searched refs:Scene (Results 1 – 12 of 12) sorted by relevance
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/ |
D | Scene.cpp | 21 Scene::Scene(int width, int height) : in Scene() function in Scene 25 bool Scene::setUpContext() { in setUpContext() 45 bool Scene::tearDown() { in tearDown() 65 bool Scene::update(int frame) { in update() 75 void Scene::drawSceneGraph(int index) { in drawSceneGraph()
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D | Scene.h | 24 class Scene { 26 Scene(int width, int height); 27 virtual ~Scene() {}; in ~Scene()
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/cts/tests/tests/transition/src/android/transition/cts/ |
D | TransitionManagerTest.java | 20 import android.transition.Scene; 83 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.scene1, mActivity); in testSetTransition1() 104 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, mActivity); in testSetTransition1() 115 final Scene[] scenes = new Scene[3]; in testSetTransition2() 120 scenes[0] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene1, mActivity); in testSetTransition2() 121 scenes[1] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, mActivity); in testSetTransition2() 122 scenes[2] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene3, mActivity); in testSetTransition2() 173 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.scene1, mActivity); in testEndTransitionsBeforeStarted()
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D | BaseTransitionTest.java | 24 import android.transition.Scene; 98 Scene scene = Scene.getSceneForLayout(mSceneRoot, layoutId, mActivity); in startTransition() 118 Scene scene = Scene.getSceneForLayout(mSceneRoot, layoutId, mActivity); in enterScene()
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D | TransitionTest.java | 22 import android.transition.Scene; 48 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, mActivity); in testAddListener()
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/cts/suite/cts/deviceTests/opengl/jni/reference/ |
D | ReferenceRenderer.h | 35 Scene* mScenes[NUM_SCENES]; 36 Scene* mCurrentScene;
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
D | GlowingScene.cpp | 28 Scene(width, height), mFboId(0), mMainProgram(NULL), mBlurProgram(NULL) { in GlowingScene() 38 if (!Scene::setUpContext()) { in setUpContext() 150 return Scene::tearDown(); in tearDown() 195 Scene::drawSceneGraph(2); // Blur to Screen in draw()
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D | GlowingScene.h | 21 class GlowingScene: public Scene {
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
D | FlockingScene.h | 23 class FlockingScene : public Scene {
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D | FlockingScene.cpp | 32 Scene(width, height), mMainProgram(NULL), mWaterProgram(NULL) { in FlockingScene() 135 return Scene::tearDown(); in tearDown()
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/cts/apps/CameraITS/tests/inprog/scene2/ |
D | README | 1 Scene 2 requires a camera lab with controlled illuminants, for example
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/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
D | raytrace.js | 298 Flog.RayTracer.Scene = Class.create(); 300 Flog.RayTracer.Scene.prototype = { class in Flog.RayTracer 812 var scene = new Flog.RayTracer.Scene();
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