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Searched refs:Scene (Results 1 – 12 of 12) sorted by relevance

/cts/suite/cts/deviceTests/opengl/jni/reference/scene/
DScene.cpp21 Scene::Scene(int width, int height) : in Scene() function in Scene
25 bool Scene::setUpContext() { in setUpContext()
45 bool Scene::tearDown() { in tearDown()
65 bool Scene::update(int frame) { in update()
75 void Scene::drawSceneGraph(int index) { in drawSceneGraph()
DScene.h24 class Scene {
26 Scene(int width, int height);
27 virtual ~Scene() {}; in ~Scene()
/cts/tests/tests/transition/src/android/transition/cts/
DTransitionManagerTest.java20 import android.transition.Scene;
83 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.scene1, mActivity); in testSetTransition1()
104 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, mActivity); in testSetTransition1()
115 final Scene[] scenes = new Scene[3]; in testSetTransition2()
120 scenes[0] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene1, mActivity); in testSetTransition2()
121 scenes[1] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, mActivity); in testSetTransition2()
122 scenes[2] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene3, mActivity); in testSetTransition2()
173 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.scene1, mActivity); in testEndTransitionsBeforeStarted()
DBaseTransitionTest.java24 import android.transition.Scene;
98 Scene scene = Scene.getSceneForLayout(mSceneRoot, layoutId, mActivity); in startTransition()
118 Scene scene = Scene.getSceneForLayout(mSceneRoot, layoutId, mActivity); in enterScene()
DTransitionTest.java22 import android.transition.Scene;
48 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, mActivity); in testAddListener()
/cts/suite/cts/deviceTests/opengl/jni/reference/
DReferenceRenderer.h35 Scene* mScenes[NUM_SCENES];
36 Scene* mCurrentScene;
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
DGlowingScene.cpp28 Scene(width, height), mFboId(0), mMainProgram(NULL), mBlurProgram(NULL) { in GlowingScene()
38 if (!Scene::setUpContext()) { in setUpContext()
150 return Scene::tearDown(); in tearDown()
195 Scene::drawSceneGraph(2); // Blur to Screen in draw()
DGlowingScene.h21 class GlowingScene: public Scene {
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
DFlockingScene.h23 class FlockingScene : public Scene {
DFlockingScene.cpp32 Scene(width, height), mMainProgram(NULL), mWaterProgram(NULL) { in FlockingScene()
135 return Scene::tearDown(); in tearDown()
/cts/apps/CameraITS/tests/inprog/scene2/
DREADME1 Scene 2 requires a camera lab with controlled illuminants, for example
/cts/suite/cts/deviceTests/browserbench/assets/octane/
Draytrace.js298 Flog.RayTracer.Scene = Class.create();
300 Flog.RayTracer.Scene.prototype = { class in Flog.RayTracer
812 var scene = new Flog.RayTracer.Scene();