Searched refs:diffuse (Results 1 – 3 of 3) sorted by relevance
/cts/suite/cts/deviceTests/opengl/assets/fragment/ |
D | water | 31 float diffuse = max(dot(lightVector, normal), 0.0); 33 diffuse = diffuse + 0.025; 34 // Use the diffuse illumination to get final output color. 35 …gl_FragColor = vec4(1.0 - diffuse, 1.0 - diffuse, 1.0, 1.0 - (diffuse * 0.9));// Semi transparent …
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D | perspective | 24 float diffuse = max(dot(lightVector, v_Normal), 0.0); 26 diffuse = diffuse + 0.25; 27 // Multiply the diffuse illumination and texture to get final output color. 28 gl_FragColor = (diffuse * texture2D(u_Texture, v_TexCoordinate));
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/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
D | navier-stokes.js | 175 function diffuse(b, x, x0, dt) function in FluidField 298 diffuse(0, x0, x, dt );
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