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/cts/suite/cts/deviceTests/browserbench/assets/octane/
Dgbemu.js1607 this.frameBuffer = []; //The internal frame-buffer. property in GameBoyCore
5374 this.fromTypedArray(this.frameBuffer),
5585 this.frameBuffer = this.toTypedArray(state[index++], "int32");
5761 this.frameBuffer = this.getTypedArray(23040, 0xF8F8F8, "int32");
7554 var frameBuffer = (canvasRGBALength == 92160) ? this.swizzledFrame : this.resizeFrameBuffer();
7558 canvasData[canvasIndex++] = frameBuffer[bufferIndex++];
7559 canvasData[canvasIndex++] = frameBuffer[bufferIndex++];
7560 canvasData[canvasIndex++] = frameBuffer[bufferIndex++];
7567 var frameBuffer = this.frameBuffer;
7571 swizzledFrame[canvasIndex++] = (frameBuffer[bufferIndex] >> 16) & 0xFF; //Red
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