Searched refs:gm (Results 1 – 5 of 5) sorted by relevance
260 float [] gm = new float[9]; in testGetRotationMatrix() local267 gm[6] = gravity; // m/s^2, first column gravity in testGetRotationMatrix()280 gm[4] = magStrength * (float) Math.cos(-incline); // positive means rotate downwards in testGetRotationMatrix()281 gm[7] = magStrength * (float) Math.sin(-incline); in testGetRotationMatrix()283 float [] gmb = mat9Mul(Rt, gm); // do not care about right most column in testGetRotationMatrix()
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