Searched refs:limit95FrameDuration (Results 1 – 1 of 1) sorted by relevance
363 float limit95FrameDuration = meanFrameDuration + 2 * stddevFrameDuration; in yuvBurstTestByCamera() local366 if (limit95FrameDuration > frameDurationBound) { in yuvBurstTestByCamera()371 limit95FrameDuration/1e6)); in yuvBurstTestByCamera()