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Searched refs:loadShader (Results 1 – 23 of 23) sorted by relevance

/cts/tests/tests/opengl/libopengltest/
Dattach_shader_one.cpp41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader); in attachShaderOne()
42 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, gFragmentShader); in attachShaderOne()
Dcommon.h24 GLuint loadShader(GLenum shaderType, const char* pSource);
Dcommon.cpp23 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function
Dattach_shader_three.cpp34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader); in attachShaderThree()
Dattach_shader_eleven.cpp28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex); in attachShaderEleven()
Dcolor_one.cpp39 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one); in initColorOne()
40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one); in initColorOne()
Dattach_shader_ten.cpp27 … GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader); in attachShaderTen()
/cts/tests/tests/opengl/src/android/opengl/cts/
DRendererThreeShaderTest.java62 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in onSurfaceCreated()
63 int vertexShaderTwo = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in onSurfaceCreated()
64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
DRendererOneShaderTest.java63 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in onSurfaceCreated()
64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
DRendererTwelveShaderTest.java34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
DRendererElevenShaderTest.java34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
DRendererTenShaderTest.java33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
DRendererBase.java51 public int loadShader(int type, String shaderCode) { in loadShader() method in RendererBase
DRendererTwoShaderTest.java44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
/cts/suite/cts/deviceTests/opengl/jni/graphics/
DGLUtils.cpp131 static GLuint loadShader(GLenum shaderType, const char** source) { in loadShader() function
155 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource); in createProgram()
160 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/cts/tests/tests/media/src/android/media/cts/
DTextureRender.java194 private int loadShader(int shaderType, String source) { in loadShader() method in TextureRender
211 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
215 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
DEncodeVirtualDisplayWithCompositionTest.java703 private int loadShader(int shaderType, String source) throws GlException { in loadShader() method in EncodeVirtualDisplayWithCompositionTest.GlCompositor
720 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
724 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/cts/tests/tests/mediastress/src/android/mediastress/cts/
DSurfaceTextureRenderer.java244 private int loadShader(int shaderType, String source) { in loadShader() method in SurfaceTextureRenderer
262 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
266 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
DCtsMediaTextureRender.java198 private int loadShader(int shaderType, String source) { in loadShader() method in CtsMediaTextureRender
215 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
219 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/cts/tests/tests/graphics/src/android/opengl/cts/
DEglConfigGLSurfaceView.java162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
191 private int loadShader(int shaderType, String source) { in loadShader() method in EglConfigGLSurfaceView.Renderer20
DCompressedTextureSurfaceView.java367 private int loadShader(int shaderType, String source) { in loadShader() method in CompressedTextureSurfaceView.CompressedTextureRender
385 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
389 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/cts/tests/tests/openglperf/src/android/openglperf/cts/
DPlanetsRenderer.java299 private int loadShader(int shaderType, String source) { in loadShader() method in PlanetsRenderer
317 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
322 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/cts/tests/tests/hardware/src/android/hardware/cts/
DCameraGLTest.java788 private int loadShader(int shaderType, String source) { in loadShader() method in CameraGLTest.Renderer
806 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
810 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()