Searched refs:mMVPMatrixHandle (Results 1 – 5 of 5) sorted by relevance
/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
D | PerspectiveProgram.h | 38 int mMVPMatrixHandle; variable
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D | PerspectiveProgram.cpp | 28 mMVPMatrixHandle = glGetUniformLocation(programId, "u_MVPMatrix"); in PerspectiveProgram()
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D | PerspectiveMeshNode.cpp | 55 glUniformMatrix4fv(prog.mMVPMatrixHandle, 1, false, prog.mMVPMatrix.mData); in before()
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
D | WaterMeshNode.cpp | 59 glUniformMatrix4fv(prog.mMVPMatrixHandle, 1, false, prog.mMVPMatrix.mData); in before()
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
D | PlanetsRenderer.java | 78 private int mMVPMatrixHandle; field in PlanetsRenderer 139 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in onSurfaceCreated() 166 GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mMVPMatrix, 0); in onDrawFrame()
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