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Searched refs:mMVPMatrixHandle (Results 1 – 5 of 5) sorted by relevance

/cts/suite/cts/deviceTests/opengl/jni/graphics/
DPerspectiveProgram.h38 int mMVPMatrixHandle; variable
DPerspectiveProgram.cpp28 mMVPMatrixHandle = glGetUniformLocation(programId, "u_MVPMatrix"); in PerspectiveProgram()
DPerspectiveMeshNode.cpp55 glUniformMatrix4fv(prog.mMVPMatrixHandle, 1, false, prog.mMVPMatrix.mData); in before()
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
DWaterMeshNode.cpp59 glUniformMatrix4fv(prog.mMVPMatrixHandle, 1, false, prog.mMVPMatrix.mData); in before()
/cts/tests/tests/openglperf/src/android/openglperf/cts/
DPlanetsRenderer.java78 private int mMVPMatrixHandle; field in PlanetsRenderer
139 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in onSurfaceCreated()
166 GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mMVPMatrix, 0); in onDrawFrame()