Searched refs:mX (Results 1 – 7 of 7) sorted by relevance
/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
D | Vector2D.cpp | 19 mX(0), mY(0) { in Vector2D() 23 mX(x), mY(y) { in Vector2D() 27 Vector2D v(mX, mY); in copy() 32 mX += v.mX; in add() 37 mX -= v.mX; in sub() 42 mX *= s; in scale() 47 float dx = mX - v.mX; in distance() 67 return (float) sqrt(mX * mX + mY * mY); in magnitude()
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D | Vector2D.h | 30 float mX; variable
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/cts/apps/CtsVerifier/include/colorchecker/ |
D | vec2.h | 27 mX = inputX; in Vec2() 34 Vec2<T> temp(mX + param.x(), mY + param.y()); 39 Vec2<T> temp(mX - param.x(), mY - param.y()); 45 return Vec2<float>(static_cast<float>(mX) / static_cast<float>(param), 52 difference = (static_cast<float>(mX) - static_cast<float>(param.x())) * in squareDistance() 53 (static_cast<float>(mX) - static_cast<float>(param.x())) + in squareDistance() 59 inline T x() const { return mX; } in x() 63 mX = inputX; in set() 68 T mX;
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
D | Boid.cpp | 22 mAcceleration.mX = 0; in flock() 86 if (mPosition.mX < -limitX) { in flock() 87 mPosition.mX = limitX; in flock() 88 } else if (mPosition.mX > limitX) { in flock() 89 mPosition.mX = -limitX; in flock()
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D | FlockingScene.cpp | 160 float x = pos->mX / (LIMIT_X * BOID_SCALE) * mDisplayRatio; in updateSceneGraphs() 166 transformMatrix->rotate(atan2(vel->mY, vel->mX) + M_PI, 0, 0, 1); in updateSceneGraphs()
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/cts/tests/tests/animation/src/android/animation/cts/ |
D | ShapeHolder.java | 29 private float mX = 0, mY = 0; field in ShapeHolder 45 mX = value; in setX() 49 return mX; in getX()
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/cts/tests/tests/media/assets/ |
D | fileSequence0.ts | 1804 �%YnD81��0����`P�I@N|xm4ڐ�x7LJ�X�*ƈ�ӥ��w����v�2*��7C��4��0(��`��mX�?mhpFY8 .��4…
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