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Searched refs:mX (Results 1 – 7 of 7) sorted by relevance

/cts/suite/cts/deviceTests/opengl/jni/graphics/
DVector2D.cpp19 mX(0), mY(0) { in Vector2D()
23 mX(x), mY(y) { in Vector2D()
27 Vector2D v(mX, mY); in copy()
32 mX += v.mX; in add()
37 mX -= v.mX; in sub()
42 mX *= s; in scale()
47 float dx = mX - v.mX; in distance()
67 return (float) sqrt(mX * mX + mY * mY); in magnitude()
DVector2D.h30 float mX; variable
/cts/apps/CtsVerifier/include/colorchecker/
Dvec2.h27 mX = inputX; in Vec2()
34 Vec2<T> temp(mX + param.x(), mY + param.y());
39 Vec2<T> temp(mX - param.x(), mY - param.y());
45 return Vec2<float>(static_cast<float>(mX) / static_cast<float>(param),
52 difference = (static_cast<float>(mX) - static_cast<float>(param.x())) * in squareDistance()
53 (static_cast<float>(mX) - static_cast<float>(param.x())) + in squareDistance()
59 inline T x() const { return mX; } in x()
63 mX = inputX; in set()
68 T mX;
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
DBoid.cpp22 mAcceleration.mX = 0; in flock()
86 if (mPosition.mX < -limitX) { in flock()
87 mPosition.mX = limitX; in flock()
88 } else if (mPosition.mX > limitX) { in flock()
89 mPosition.mX = -limitX; in flock()
DFlockingScene.cpp160 float x = pos->mX / (LIMIT_X * BOID_SCALE) * mDisplayRatio; in updateSceneGraphs()
166 transformMatrix->rotate(atan2(vel->mY, vel->mX) + M_PI, 0, 0, 1); in updateSceneGraphs()
/cts/tests/tests/animation/src/android/animation/cts/
DShapeHolder.java29 private float mX = 0, mY = 0; field in ShapeHolder
45 mX = value; in setX()
49 return mX; in getX()
/cts/tests/tests/media/assets/
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