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/cts/suite/cts/deviceTests/browserbench/assets/octane/
Dgbemu.js169 sumMemory: sum(gameboy.fromTypedArray(gameboy.memory)),
1409 this.memory = []; //Main Core Memory property in GameBoyCore
1758 if ((parentObj.memory[0xFF4D] & 0x01) == 0x01) { //Speed change requested.
1759 if (parentObj.memory[0xFF4D] > 0x7F) { //Go back to single speed mode.
1762 parentObj.memory[0xFF4D] &= 0x7F; //Clear the double speed mode flag.
1767 parentObj.memory[0xFF4D] |= 0x80; //Set the double speed mode flag.
1769 parentObj.memory[0xFF4D] &= 0xFE; //Reset the request bit.
5322 this.fromTypedArray(this.memory),
5533 this.memory = this.toTypedArray(state[index++], "uint8");
5760 this.memory = this.getTypedArray(0x10000, 0, "uint8");
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/cts/tools/dex-tools/
DREADME.txt22 …lib : dx.jar the jar from the dx tool. Used for in-memory java -> byte code -> dex code -> dex m…
/cts/suite/cts/deviceTests/browserbench/assets/octane/js/
Djquery.js993 memory,
1026 memory = !flags.memory || [ context, args ];
1033 memory = true; // Mark as halted
1041 memory = stack.shift();
1042 self.fireWith( memory[ 0 ], memory[ 1 ] );
1044 } else if ( memory === true ) {
1065 } else if ( memory && memory !== true ) {
1067 fire( memory[ 0 ], memory[ 1 ] );
1123 list = stack = memory = undefined;
1133 if ( !memory || memory === true ) {
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