Searched refs:memory (Results 1 – 3 of 3) sorted by relevance
169 sumMemory: sum(gameboy.fromTypedArray(gameboy.memory)),1409 this.memory = []; //Main Core Memory property in GameBoyCore1758 if ((parentObj.memory[0xFF4D] & 0x01) == 0x01) { //Speed change requested.1759 if (parentObj.memory[0xFF4D] > 0x7F) { //Go back to single speed mode.1762 parentObj.memory[0xFF4D] &= 0x7F; //Clear the double speed mode flag.1767 parentObj.memory[0xFF4D] |= 0x80; //Set the double speed mode flag.1769 parentObj.memory[0xFF4D] &= 0xFE; //Reset the request bit.5322 this.fromTypedArray(this.memory),5533 this.memory = this.toTypedArray(state[index++], "uint8");5760 this.memory = this.getTypedArray(0x10000, 0, "uint8");[all …]
22 …lib : dx.jar the jar from the dx tool. Used for in-memory java -> byte code -> dex code -> dex m…
993 memory,1026 memory = !flags.memory || [ context, args ];1033 memory = true; // Mark as halted1041 memory = stack.shift();1042 self.fireWith( memory[ 0 ], memory[ 1 ] );1044 } else if ( memory === true ) {1065 } else if ( memory && memory !== true ) {1067 fire( memory[ 0 ], memory[ 1 ] );1123 list = stack = memory = undefined;1133 if ( !memory || memory === true ) {[all …]