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Searched refs:normal (Results 1 – 14 of 14) sorted by relevance

/cts/suite/cts/deviceTests/opengl/assets/fragment/
Dwater24 // Get normal from bump map.
27 vec3 normal = normalize((map1 * weight) + (map2 * (1.0 - weight)));
30 // Calculate the dot product of the light vector and vertex normal.
31 float diffuse = max(dot(lightVector, normal), 0.0);
Dperspective23 // Calculate the dot product of the light vector and vertex normal.
/cts/hostsidetests/theme/app/
DAndroid.mk34 LOCAL_AAPT_FLAGS = -c land -c xx_YY -c cs -c small -c normal -c large -c xlarge \
/cts/tests/tests/content/
DAndroid.mk29 LOCAL_AAPT_FLAGS = -c xx_YY -c cs -c small -c normal -c large -c xlarge \
/cts/suite/cts/deviceTests/opengl/
Dcob_exporter.py51 n = vertex.normal.xyz
/cts/suite/cts/deviceTests/opengl/assets/vertex/
Dperspective28 // Transform the normal\'s orientation into eye space.
/cts/suite/audio_quality/test_description/processing/
Dgen_random.py33 randomSignal = np.random.normal(scale = peakAmpl * 2 / 3, size=samples)
/cts/suite/cts/deviceTests/browserbench/assets/octane/
Draytrace.js446 info.normal = Flog.RayTracer.Vector.prototype.subtract(
496 info.normal = this.position;
527 normal: null, property in Flog.RayTracer.IntersectionInfo
725 var L = v.dot(info.normal);
746 var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction);
798 var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess);
Dbox2d.js54 e.p1.x,t=e.p2.y-e.p1.y,x=Math.abs(t),C=b.normal,J=0,T=0,P=J=0;P=0;if(Math.abs(v)<Number.MIN_VALUE){…
72 …I.b2ContactPoint=function(){this.position=new p;this.velocity=new p;this.normal=new p;this.id=new …
93 …&&this.p2.SetV(e);this.maxFraction=f};aa.b2RayCastOutput=function(){this.normal=new p};Z.b2Segment…
124 R){E/=R;k.fraction=E;k.normal.x=H+E*D;k.normal.y=u+E*O;k.normal.Normalize();return true}return fals…
128 …;if(-D*S<=z&&z<=S*(1+D)){R/=S;k.fraction=R;z=Math.sqrt(N*N+u*u);k.normal.x=N/z;k.normal.y=u/z;retu…
143 …alse}if(Z>=0){k.fraction=D;R=u.R;N=this.m_normals[Z];k.normal.x=R.col1.x*N.x+R.col2.x*N.y;k.normal
253 t,e.normal,v)}return m.maxFraction},f)};h.prototype.RayCastOne=function(a,c){var g;this.RayCast(fun…
278 …traint=function(){this.localPlaneNormal=new N;this.localPoint=new N;this.normal=new N;this.normalM…
282 …ister=function(){};M.b2ContactResult=function(){this.position=new N;this.normal=new N;this.id=new …
284 …ormal.y;n=this.m_constraints[j];n.bodyA=e;n.bodyB=f;n.manifold=m;n.normal.x=c;n.normal.y=a;n.point…
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/cts/suite/cts/deviceTests/browserbench/assets/octane/css/
Ddocs.css76 font-weight: normal;
570 font-weight: normal;
574 font-weight: normal;
709 white-space: normal;
Dbootstrap.css113 line-height: normal;
412 font-weight: normal;
576 font-style: normal;
583 font-style: normal;
660 font-weight: normal;
711 line-height: normal;
1092 font-weight: normal;
2006 font-weight: normal;
2226 line-height: normal;
3104 font-weight: normal;
Dbootstrap-responsive.css740 font-weight: normal;
/cts/tests/tests/content/src/android/content/res/cts/
DConfigTest.java724 checkValue(res, R.configVarying.normal, "default"); in testScreenSize()
733 checkValue(res, R.configVarying.normal, "normal"); in testScreenSize()
742 checkValue(res, R.configVarying.normal, "normal"); in testScreenSize()
751 checkValue(res, R.configVarying.normal, "normal"); in testScreenSize()
/cts/tools/dasm/src/java_cup/
Dparser.cup14 These serve the same purpose as in a normal Java source file