Searched refs:pixelShader (Results 1 – 9 of 9) sorted by relevance
/cts/tests/tests/opengl/libopengltest/ |
D | attach_shader_one.cpp | 42 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, gFragmentShader); in attachShaderOne() local 46 glAttachShader(program, pixelShader); in attachShaderOne() 60 glDeleteShader(pixelShader); in attachShaderOne()
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/cts/tests/tests/media/src/android/media/cts/ |
D | TextureRender.java | 215 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 216 if (pixelShader == 0) { in createProgram() 227 GLES20.glAttachShader(program, pixelShader); in createProgram()
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D | EncodeVirtualDisplayWithCompositionTest.java | 724 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 725 if (pixelShader == 0) { in createProgram() 736 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
D | SurfaceTextureRenderer.java | 266 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 267 if (pixelShader == 0) { in createProgram() 275 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
D | CtsMediaTextureRender.java | 219 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 220 if (pixelShader == 0) { in createProgram() 231 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/cts/tests/tests/graphics/src/android/opengl/cts/ |
D | EglConfigGLSurfaceView.java | 167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 168 if (pixelShader == 0) { in createProgram() 176 GLES20.glAttachShader(program, pixelShader); in createProgram()
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D | CompressedTextureSurfaceView.java | 389 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 390 if (pixelShader == 0) { in createProgram() 398 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
D | PlanetsRenderer.java | 322 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 323 if (pixelShader == 0) { in createProgram() 331 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/cts/tests/tests/hardware/src/android/hardware/cts/ |
D | CameraGLTest.java | 810 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 811 if (pixelShader == 0) { in createProgram() 819 GLES20.glAttachShader(program, pixelShader); in createProgram()
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