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Searched refs:pixelShader (Results 1 – 9 of 9) sorted by relevance

/cts/tests/tests/opengl/libopengltest/
Dattach_shader_one.cpp42 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, gFragmentShader); in attachShaderOne() local
46 glAttachShader(program, pixelShader); in attachShaderOne()
60 glDeleteShader(pixelShader); in attachShaderOne()
/cts/tests/tests/media/src/android/media/cts/
DTextureRender.java215 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
216 if (pixelShader == 0) { in createProgram()
227 GLES20.glAttachShader(program, pixelShader); in createProgram()
DEncodeVirtualDisplayWithCompositionTest.java724 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
725 if (pixelShader == 0) { in createProgram()
736 GLES20.glAttachShader(program, pixelShader); in createProgram()
/cts/tests/tests/mediastress/src/android/mediastress/cts/
DSurfaceTextureRenderer.java266 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
267 if (pixelShader == 0) { in createProgram()
275 GLES20.glAttachShader(program, pixelShader); in createProgram()
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
DCtsMediaTextureRender.java219 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
220 if (pixelShader == 0) { in createProgram()
231 GLES20.glAttachShader(program, pixelShader); in createProgram()
/cts/tests/tests/graphics/src/android/opengl/cts/
DEglConfigGLSurfaceView.java167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
168 if (pixelShader == 0) { in createProgram()
176 GLES20.glAttachShader(program, pixelShader); in createProgram()
DCompressedTextureSurfaceView.java389 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
390 if (pixelShader == 0) { in createProgram()
398 GLES20.glAttachShader(program, pixelShader); in createProgram()
/cts/tests/tests/openglperf/src/android/openglperf/cts/
DPlanetsRenderer.java322 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
323 if (pixelShader == 0) { in createProgram()
331 GLES20.glAttachShader(program, pixelShader); in createProgram()
/cts/tests/tests/hardware/src/android/hardware/cts/
DCameraGLTest.java810 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
811 if (pixelShader == 0) { in createProgram()
819 GLES20.glAttachShader(program, pixelShader); in createProgram()