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Searched refs:scanlineToRender (Results 1 – 1 of 1) sorted by relevance

/cts/suite/cts/deviceTests/browserbench/assets/octane/
Dgbemu.js7601 GameBoyCore.prototype.renderScanLine = function (scanlineToRender) { argument
7602 this.pixelStart = scanlineToRender * 160;
7605 this.BGLayerRender(scanlineToRender);
7606 this.WindowLayerRender(scanlineToRender);
7609 var pixelLine = (scanlineToRender + 1) * 160;
7611 …for (var pixelPosition = (scanlineToRender * 160) + this.currentX; pixelPosition < pixelLine; pixe…
7615 this.SpriteLayerRender(scanlineToRender);
7835 GameBoyCore.prototype.BGGBLayerRender = function (scanlineToRender) { argument
7836 …var scrollYAdjusted = (this.backgroundY + scanlineToRender) & 0xFF; //The line of the B…
7841 …var pixelPositionEnd = this.pixelStart + ((this.gfxWindowDisplay && (scanlineToRender - this.windo…
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