Searched refs:scanlineToRender (Results 1 – 1 of 1) sorted by relevance
7601 GameBoyCore.prototype.renderScanLine = function (scanlineToRender) { argument7602 this.pixelStart = scanlineToRender * 160;7605 this.BGLayerRender(scanlineToRender);7606 this.WindowLayerRender(scanlineToRender);7609 var pixelLine = (scanlineToRender + 1) * 160;7611 …for (var pixelPosition = (scanlineToRender * 160) + this.currentX; pixelPosition < pixelLine; pixe…7615 this.SpriteLayerRender(scanlineToRender);7835 GameBoyCore.prototype.BGGBLayerRender = function (scanlineToRender) { argument7836 …var scrollYAdjusted = (this.backgroundY + scanlineToRender) & 0xFF; //The line of the B…7841 …var pixelPositionEnd = this.pixelStart + ((this.gfxWindowDisplay && (scanlineToRender - this.windo…[all …]