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Searched refs:shader (Results 1 – 17 of 17) sorted by relevance

/cts/tests/tests/opengl/libopengltest/
Dcommon.cpp24 GLuint shader = glCreateShader(shaderType); in loadShader() local
25 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
26 glCompileShader(shader); in loadShader()
27 return shader; in loadShader()
/cts/tests/tests/graphics/src/android/graphics/cts/
DShaderTest.java36 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); in testAccessLocalMatrix() local
39 shader.setLocalMatrix(m); in testAccessLocalMatrix()
40 assertFalse(shader.getLocalMatrix(m)); in testAccessLocalMatrix()
42 shader.setLocalMatrix(null); in testAccessLocalMatrix()
43 assertFalse(shader.getLocalMatrix(m)); in testAccessLocalMatrix()
DSweepGradientTest.java55 Shader shader = new SweepGradient(CENTER, CENTER, colors[0], colors[1]); in test2Colors() local
56 mPaint.setShader(shader); in test2Colors()
64 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); in testColorArray() local
65 mPaint.setShader(shader); in testColorArray()
75 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); in testMultiColor() local
76 mPaint.setShader(shader); in testMultiColor()
DComposeShaderTest.java46 ComposeShader shader = new ComposeShader(blueGradient, redGradient, PorterDuff.Mode.SCREEN); in testPorterDuff() local
51 paint.setShader(shader); in testPorterDuff()
84 ComposeShader shader = new ComposeShader(blueShader, redShader, xferMode); in testXfermode() local
89 paint.setShader(shader); in testXfermode()
DBitmapShaderTest.java46 BitmapShader shader = new BitmapShader(tile, Shader.TileMode.REPEAT, in testBitmapShader() local
49 paint.setShader(shader); in testBitmapShader()
/cts/tests/tests/opengl/src/android/opengl/cts/
DRendererBase.java52 int shader = GLES20.glCreateShader(type); in loadShader() local
53 GLES20.glShaderSource(shader, shaderCode); in loadShader()
54 GLES20.glCompileShader(shader); in loadShader()
55 return shader; in loadShader()
DRendererOneColorBufferTest.java100 int shader; in LoadShader() local
104 shader = GLES20.glCreateShader(type); in LoadShader()
106 if (shader == 0) in LoadShader()
110 GLES20.glShaderSource(shader, shaderSrc); in LoadShader()
113 GLES20.glCompileShader(shader); in LoadShader()
116 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in LoadShader()
119 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in LoadShader()
120 GLES20.glDeleteShader(shader); in LoadShader()
123 return shader; in LoadShader()
/cts/tests/tests/graphics/src/android/opengl/cts/
DOpenGlEsVersionCtsActivity.java201 int shader = GLES31.glCreateShader(shaderType); in compileShaderAndAttach() local
202 if (shader == 0) { in compileShaderAndAttach()
206 GLES31.glShaderSource(shader, source); in compileShaderAndAttach()
207 GLES31.glCompileShader(shader); in compileShaderAndAttach()
209 GLES31.glGetShaderiv(shader, GLES31.GL_COMPILE_STATUS, compiled, 0); in compileShaderAndAttach()
212 Log.e(TAG, GLES31.glGetShaderInfoLog(shader)); in compileShaderAndAttach()
213 GLES31.glDeleteShader(shader); in compileShaderAndAttach()
216 GLES31.glAttachShader(program, shader); in compileShaderAndAttach()
217 GLES31.glDeleteShader(shader); in compileShaderAndAttach()
DEglConfigGLSurfaceView.java192 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
193 if (shader != 0) { in loadShader()
194 GLES20.glShaderSource(shader, source); in loadShader()
195 GLES20.glCompileShader(shader); in loadShader()
197 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
200 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
201 GLES20.glDeleteShader(shader); in loadShader()
202 shader = 0; in loadShader()
205 return shader; in loadShader()
DCompressedTextureSurfaceView.java368 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
369 if (shader != 0) { in loadShader()
370 GLES20.glShaderSource(shader, source); in loadShader()
371 GLES20.glCompileShader(shader); in loadShader()
373 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
376 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
377 GLES20.glDeleteShader(shader); in loadShader()
378 shader = 0; in loadShader()
381 return shader; in loadShader()
/cts/suite/cts/deviceTests/opengl/jni/graphics/
DGLUtils.cpp132 GLuint shader = glCreateShader(shaderType); in loadShader() local
133 if (shader) { in loadShader()
134 glShaderSource(shader, 1, source, NULL); in loadShader()
135 glCompileShader(shader); in loadShader()
137 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
140 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
143 glGetShaderInfoLog(shader, infoLen, NULL, infoLog); in loadShader()
147 glDeleteShader(shader); in loadShader()
148 shader = 0; in loadShader()
151 return shader; in loadShader()
/cts/tests/tests/mediastress/src/android/mediastress/cts/
DSurfaceTextureRenderer.java245 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
246 if (shader != 0) { in loadShader()
247 GLES20.glShaderSource(shader, source); in loadShader()
248 GLES20.glCompileShader(shader); in loadShader()
250 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
253 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
254 GLES20.glDeleteShader(shader); in loadShader()
255 shader = 0; in loadShader()
258 return shader; in loadShader()
/cts/tests/tests/media/src/android/media/cts/
DTextureRender.java195 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
197 GLES20.glShaderSource(shader, source); in loadShader()
198 GLES20.glCompileShader(shader); in loadShader()
200 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
203 Log.e(TAG, " " + GLES20.glGetShaderInfoLog(shader)); in loadShader()
204 GLES20.glDeleteShader(shader); in loadShader()
205 shader = 0; in loadShader()
207 return shader; in loadShader()
DEncodeVirtualDisplayWithCompositionTest.java704 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
706 GLES20.glShaderSource(shader, source); in loadShader()
707 GLES20.glCompileShader(shader); in loadShader()
709 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
712 Log.e(TAG, " " + GLES20.glGetShaderInfoLog(shader)); in loadShader()
713 GLES20.glDeleteShader(shader); in loadShader()
714 shader = 0; in loadShader()
716 return shader; in loadShader()
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
DCtsMediaTextureRender.java199 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
201 GLES20.glShaderSource(shader, source); in loadShader()
202 GLES20.glCompileShader(shader); in loadShader()
204 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
207 Log.e(TAG, " " + GLES20.glGetShaderInfoLog(shader)); in loadShader()
208 GLES20.glDeleteShader(shader); in loadShader()
209 shader = 0; in loadShader()
211 return shader; in loadShader()
/cts/tests/tests/openglperf/src/android/openglperf/cts/
DPlanetsRenderer.java300 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
301 if (shader != 0) { in loadShader()
302 GLES20.glShaderSource(shader, source); in loadShader()
303 GLES20.glCompileShader(shader); in loadShader()
305 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
308 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
309 GLES20.glDeleteShader(shader); in loadShader()
310 shader = 0; in loadShader()
313 return shader; in loadShader()
/cts/tests/tests/hardware/src/android/hardware/cts/
DCameraGLTest.java789 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
790 if (shader != 0) { in loadShader()
791 GLES20.glShaderSource(shader, source); in loadShader()
792 GLES20.glCompileShader(shader); in loadShader()
794 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
797 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
798 GLES20.glDeleteShader(shader); in loadShader()
799 shader = 0; in loadShader()
802 return shader; in loadShader()