Searched refs:uSTMatrixHandle (Results 1 – 1 of 1) sorted by relevance
1020 public void onDraw(int uSTMatrixHandle, int aPositionHandle, int aTextureHandle) { in onDraw() argument1032 GLES20.glUniformMatrix4fv(uSTMatrixHandle, 1, false, mSTMatrix, 0); in onDraw()