/cts/tests/tests/opengl/libopengltest/ |
D | attach_shader_three.cpp | 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader); in attachShaderThree() local 36 glAttachShader(program, vertexShader); in attachShaderThree() 37 glAttachShader(program, vertexShader); in attachShaderThree() 42 glDeleteShader(vertexShader); in attachShaderThree()
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D | attach_shader_one.cpp | 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader); in attachShaderOne() local 45 glAttachShader(program, vertexShader); in attachShaderOne() 59 glDeleteShader(vertexShader); in attachShaderOne()
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D | attach_shader_six.cpp | 27 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); in attachShaderSix() local 31 glAttachShader(program, vertexShader); in attachShaderSix()
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D | attach_shader_two.cpp | 28 GLuint vertexShader = -99; in attachShaderTwo() local 31 glAttachShader(program, vertexShader); in attachShaderTwo()
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D | attach_shader_eleven.cpp | 28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex); in attachShaderEleven() local 30 glAttachShader(program, vertexShader); in attachShaderEleven()
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D | color_one.cpp | 39 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one); in initColorOne() local 45 glAttachShader(gProgram, vertexShader); in initColorOne()
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
D | RendererOneColorBufferTest.java | 146 int vertexShader; in onSurfaceCreated() local 152 vertexShader = LoadShader(GLES20.GL_VERTEX_SHADER, vShaderStr); in onSurfaceCreated() 161 GLES20.glAttachShader(programObject, vertexShader); in onSurfaceCreated()
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
D | GLUtils.cpp | 155 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource); in createProgram() local 156 if (!vertexShader) { in createProgram() 167 glAttachShader(program, vertexShader); in createProgram()
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/cts/tests/tests/media/src/android/media/cts/ |
D | TextureRender.java | 211 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 212 if (vertexShader == 0) { in createProgram() 225 GLES20.glAttachShader(program, vertexShader); in createProgram()
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D | EncodeVirtualDisplayWithCompositionTest.java | 720 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 721 if (vertexShader == 0) { in createProgram() 734 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
D | SurfaceTextureRenderer.java | 262 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 263 if (vertexShader == 0) { in createProgram() 273 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
D | CtsMediaTextureRender.java | 215 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 216 if (vertexShader == 0) { in createProgram() 229 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/cts/tests/tests/graphics/src/android/opengl/cts/ |
D | EglConfigGLSurfaceView.java | 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 163 if (vertexShader == 0) { in createProgram() 174 GLES20.glAttachShader(program, vertexShader); in createProgram()
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D | CompressedTextureSurfaceView.java | 385 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 386 if (vertexShader == 0) { in createProgram() 396 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
D | PlanetsRenderer.java | 317 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 318 if (vertexShader == 0) { in createProgram() 329 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/cts/tests/tests/hardware/src/android/hardware/cts/ |
D | CameraGLTest.java | 806 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 807 if (vertexShader == 0) { in createProgram() 817 GLES20.glAttachShader(program, vertexShader); in createProgram()
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