Searched refs:GL_INVALID_ENUM (Results 1 – 4 of 4) sorted by relevance
52 #ifndef GL_INVALID_ENUM54 #define GL_INVALID_ENUM 0x0500 macro
218 retval = GL_INVALID_ENUM; in setPixelStore()
673 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glDisable()675 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glDisable()678 if (currTarget == GL_INVALID_ENUM) { in s_glDisable()700 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glEnable()702 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glEnable()705 if (prevTarget == GL_INVALID_ENUM) { in s_glEnable()799 GL_INVALID_ENUM); in s_glTexParameterf()818 GL_INVALID_ENUM); in s_glTexParameterfv()837 GL_INVALID_ENUM); in s_glTexParameteri()856 GL_INVALID_ENUM); in s_glTexParameterx()[all …]
196 … SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM); in s_glBufferData()208 … SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM); in s_glBufferSubData()660 SET_ERROR_IF(1, GL_INVALID_ENUM); in s_glShaderBinary()769 GL_INVALID_ENUM, 0); in s_glCreateShader()1178 GL_INVALID_ENUM); in s_glTexParameterf()1197 GL_INVALID_ENUM); in s_glTexParameterfv()1216 GL_INVALID_ENUM); in s_glTexParameteri()1252 GL_INVALID_ENUM); in s_glTexParameteriv()