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Searched refs:GL_INVALID_ENUM (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
Dgl_base_types.h52 #ifndef GL_INVALID_ENUM
54 #define GL_INVALID_ENUM 0x0500 macro
DGLClientState.cpp218 retval = GL_INVALID_ENUM; in setPixelStore()
/device/generic/goldfish/opengl/system/GLESv1_enc/
DGLEncoder.cpp673 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glDisable()
675 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glDisable()
678 if (currTarget == GL_INVALID_ENUM) { in s_glDisable()
700 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glEnable()
702 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glEnable()
705 if (prevTarget == GL_INVALID_ENUM) { in s_glEnable()
799 GL_INVALID_ENUM); in s_glTexParameterf()
818 GL_INVALID_ENUM); in s_glTexParameterfv()
837 GL_INVALID_ENUM); in s_glTexParameteri()
856 GL_INVALID_ENUM); in s_glTexParameterx()
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/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.cpp196 … SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM); in s_glBufferData()
208 … SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM); in s_glBufferSubData()
660 SET_ERROR_IF(1, GL_INVALID_ENUM); in s_glShaderBinary()
769 GL_INVALID_ENUM, 0); in s_glCreateShader()
1178 GL_INVALID_ENUM); in s_glTexParameterf()
1197 GL_INVALID_ENUM); in s_glTexParameterfv()
1216 GL_INVALID_ENUM); in s_glTexParameteri()
1252 GL_INVALID_ENUM); in s_glTexParameteriv()