Searched refs:Scene (Results 1 – 5 of 5) sorted by relevance
31 #define G (Scene::GRASS * Scene::NUM_CHANNELS)32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS)33 #define H (Scene::HILL * Scene::NUM_CHANNELS)34 #define W (Scene::WALL * Scene::NUM_CHANNELS)35 #define R (Scene::ROOF * Scene::NUM_CHANNELS)36 #define D (Scene::DOOR * Scene::NUM_CHANNELS)37 #define C (Scene::CHIMNEY * Scene::NUM_CHANNELS)38 #define I (Scene::WINDOW * Scene::NUM_CHANNELS)39 #define U (Scene::SUN * Scene::NUM_CHANNELS)40 #define K (Scene::SKY * Scene::NUM_CHANNELS)[all …]
152 Scene &Sensor::getScene() { in getScene()404 int bayerSelect[4] = {Scene::R, Scene::Gr, Scene::Gb, Scene::B}; // RGGB in captureRaw()452 rCount = pixel[Scene::R] * scale64x; in captureRGBA()453 gCount = pixel[Scene::Gr] * scale64x; in captureRGBA()454 bCount = pixel[Scene::B] * scale64x; in captureRGBA()482 rCount = pixel[Scene::R] * scale64x; in captureRGB()483 gCount = pixel[Scene::Gr] * scale64x; in captureRGB()484 bCount = pixel[Scene::B] * scale64x; in captureRGB()526 rCount = pixel[Scene::R] * scale64x; in captureNV21()528 gCount = pixel[Scene::Gr] * scale64x; in captureNV21()[all …]
33 class Scene {35 Scene(int sensorWidthPx,38 ~Scene();
105 Scene &getScene();232 Scene mScene;
62 fake-pipeline2/Scene.cpp \