Searched refs:TEXCOORD0_LOCATION (Results 1 – 4 of 4) sorted by relevance
42 TEXCOORD0_LOCATION = 4, enumerator323 …State::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()329 …State::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()335 …State::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()407 …ntState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()
31 TEXCOORD0_LOCATION = 4, enumerator
47 m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in GLClientState()148 retval = int (TEXCOORD0_LOCATION + m_activeTexture); in getLocation()179 state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStatePointer()
409 if ( i >= GLClientState::TEXCOORD0_LOCATION && in sendVertexData()411 m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION); in sendVertexData()439 case GLClientState::TEXCOORD0_LOCATION: in sendVertexData()447 …this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type,… in sendVertexData()483 case GLClientState::TEXCOORD0_LOCATION: in sendVertexData()