Searched refs:TEXTURE_2D (Results 1 – 2 of 2) sorted by relevance
265 m_tex.activeUnit->enables |= (1u << TEXTURE_2D); in enableTextureTarget()277 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); in disableTextureTarget()290 } else if (enables & (1u << TEXTURE_2D)) { in getPriorityEnabledTarget()327 m_tex.activeUnit->texture[TEXTURE_2D] = texture; in bindTexture()383 return m_tex.activeUnit->texture[TEXTURE_2D]; in getBoundTexture()412 if (unit->texture[TEXTURE_2D] == *texture) { in deleteTextures()413 unit->texture[TEXTURE_2D] = 0; in deleteTextures()
196 TEXTURE_2D = 0, enumerator