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Searched refs:TextureRec (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.cpp300 const TextureRec* rec = (const TextureRec*)prec; in compareTexId()
308 TextureRec* texrec = NULL; in bindTexture()
311 texrec = (TextureRec*)bsearch(&texture, m_tex.textures, in bindTexture()
312 m_tex.numTextures, sizeof(TextureRec), compareTexId); in bindTexture()
341 GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id, in addTextureRec()
357 TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures, in addTextureRec()
358 newAlloc * sizeof(TextureRec)); in addTextureRec()
367 TextureRec* tex = m_tex.textures + m_tex.numTextures; in addTextureRec()
368 TextureRec* prev = tex - 1; in addTextureRec()
398 TextureRec* texrec; in deleteTextures()
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DGLClientState.h204 struct TextureRec { struct
211 TextureRec* textures; argument
218 TextureRec* addTextureRec(GLuint id, GLenum target);