Searched refs:TextureRec (Results 1 – 2 of 2) sorted by relevance
300 const TextureRec* rec = (const TextureRec*)prec; in compareTexId()308 TextureRec* texrec = NULL; in bindTexture()311 texrec = (TextureRec*)bsearch(&texture, m_tex.textures, in bindTexture()312 m_tex.numTextures, sizeof(TextureRec), compareTexId); in bindTexture()341 GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id, in addTextureRec()357 TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures, in addTextureRec()358 newAlloc * sizeof(TextureRec)); in addTextureRec()367 TextureRec* tex = m_tex.textures + m_tex.numTextures; in addTextureRec()368 TextureRec* prev = tex - 1; in addTextureRec()398 TextureRec* texrec; in deleteTextures()[all …]
204 struct TextureRec { struct211 TextureRec* textures; argument218 TextureRec* addTextureRec(GLuint id, GLenum target);